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	<title>BlogmyQuery - BMQ &#187; Design</title>
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		<title>Web Design Checkmate: Using Chess For Success in Web Design</title>
		<link>http://blogmyquery.com/index.php/2010/09/web-design-checkmate-using-chess-for-success-in-web-design/</link>
		<comments>http://blogmyquery.com/index.php/2010/09/web-design-checkmate-using-chess-for-success-in-web-design/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 09:49:39 +0000</pubDate>
		<dc:creator>Alexander Dawson</dc:creator>
				<category><![CDATA[Design]]></category>
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		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[kranthi]]></category>

		<guid isPermaLink="false">http://www.smashingmagazine.com/?p=53890</guid>
		<description><![CDATA[<table width="650"><tr><td width="650"><div> <img src="http://creatives.commindo-media.de/static/smashing-magazine-advertisement.gif" alt="" border="0" /><img src="http://imp.constantcontact.com/imp/cmp.jsp?impcc=IMP_&#60;mprid/&#62;&#38;o=http://img.constantcontact.com/lp/images/standard/spacer.gif" alt="" border="0" width="1" height="1" /><br /> <a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=56" target="_blank"><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=56" border="0" alt="" /></a>&#160;<a href="http://auslieferung.commindo-media-ressourcen.de/www/delivery/ck.php?zoneid=35" target="_blank"><img src="http://auslieferung.commindo-media-ressourcen.de/www/delivery/avw.php?zoneid=35" border="0" alt="" /></a>&#160;<a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=64" target="_blank"><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=64" border="0" alt="" /></a></div></td></tr></table><p>The business of building websites is one of constant change, adaptation and strategy. The way designers and developers build websites is often informed by the methods of others and their own trial and error. In light of this, we can draw a number of parallels â€” some philosophical, to a certain extent â€” between Web professionals and one of the oldest and most popular board games of all time (counting traditional and digital games). This game is <strong>chess</strong>.</p><p><a href="http://www.smashingmagazine.com/2010/09/03/checkmate-chess-for-success/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/09/chessboard.jpg" width="500" height="399" alt="Screenshot" /></a></p> <p>In this article, weâ€™ll explore the <strong>relationship between the game of chess and the Web industry</strong>. Weâ€™ll learn fundamental lessons from the pawn, rook, knight, bishop, queen and king, and weâ€™ll highlight the factors â€” both offline and online â€” that determine best practices. The game is beloved by many professionals, so it seems fitting to apply its great strategy and elegance to the digital age; certain practices might help you lead a more successful working life.</p>]]></description>
			<content:encoded><![CDATA[<table width="650"><tr><td width="650"><div style="width:650px;"> <img src="http://creatives.commindo-media.de/static/smashing-magazine-advertisement.gif" alt="Smashing-magazine-advertisement in Web Design Checkmate: Using Chess For Success in Web Design" border="0" /><img src="http://imp.constantcontact.com/imp/cmp.jsp?impcc=IMP_&#60;mprid/&#62;&#038;o=http://img.constantcontact.com/lp/images/standard/spacer.gif" alt="Spacer in Web Design Checkmate: Using Chess For Success in Web Design" border="0" width="1" height="1" /><br /> <a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=56" ><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=56" border="0" alt=" in Web Design Checkmate: Using Chess For Success in Web Design"  /></a>&nbsp;<a href="http://auslieferung.commindo-media-ressourcen.de/www/delivery/ck.php?zoneid=35" ><img src="http://auslieferung.commindo-media-ressourcen.de/www/delivery/avw.php?zoneid=35" border="0" alt=" in Web Design Checkmate: Using Chess For Success in Web Design"  /></a>&nbsp;<a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=64" ><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=64" border="0" alt=" in Web Design Checkmate: Using Chess For Success in Web Design"  /></a></div></td></tr></table><p>The business of building websites is one of constant change, adaptation and strategy. The way designers and developers build websites is often informed by the methods of others and their own trial and error. In light of this, we can draw a number of parallels â€” some philosophical, to a certain extent â€” between Web professionals and one of the oldest and most popular board games of all time (counting traditional and digital games). This game is <strong>chess</strong>.</p><p><a href="http://www.flickr.com/photos/mukumbura/3891827047/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/09/chessboard.jpg" width="500" height="399" alt="Chessboard in Web Design Checkmate: Using Chess For Success in Web Design"  /></a><br /><em><a href="http://www.flickr.com/photos/mukumbura/3891827047/">Image credit</a></em></p><p>In this article, weâ€™ll explore the <strong>relationship between the game of chess and the Web industry</strong>. Weâ€™ll learn fundamental lessons from the pawn, rook, knight, bishop, queen and king, and weâ€™ll highlight the factors â€” both offline and online â€” that determine best practices. The game is beloved by many professionals, so it seems fitting to apply its great strategy and elegance to the digital age; certain practices might help you lead a more successful working life.</p><p class="offtopic">[Offtopic: by the way, did you know that we are publishing a Smashing eBook Series? The brand new eBook #3 is <a href="https://shop.smashingmagazine.com/smashingbook-dispatcher.php?d=smashing-ebook-mastering-photoshop">Mastering Photoshop For Web Design</a>, written by our Photoshop-expert Thomas Giannattasio.]</p><h3>Pawns</h3><p>Of all the pieces on a chessboard, the most abundant and least strategically useful are the pawns. Acting as soldiers on the front line, these men of honor advance across the board in an attempt to reach the end of the opponentâ€™s side and transform into a more useful piece (i.e. another queen). While this doesnâ€™t happen often, pawns nevertheless play a fundamental role in shielding higher-ranking pieces from attack, and these simple pieces are also used at the outset to gain positions of advantage.</p><p><img class="alignnone size-full wp-image-53891" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/07/SM-01.jpg" alt="SM-01 in Web Design Checkmate: Using Chess For Success in Web Design" width="500" height="250" /></p><h4>Always Move Forward</h4><p>Pawns can only move forward. They can get a quick start; players have the option of moving the pawns up to two spaces on their first move and subsequently moving them one space at a time. When you work on projects in a business environment, the principle of moving forward without back-tracking is an inspirational perspective. If you cease to constantly drive your ideas forward, they can become stagnant; progress is critical to a websiteâ€™s development.</p><p>Here are some tips you can use to adopt this mindset:</p><ul><li>Don&#8217;t get stuck using deprecated practices when structuring website code.</li><li>Examine your community to determine needed features for future upgrades.</li><li>Change a websiteâ€™s interface only if it would benefit the user experience.</li></ul><h4>Be Willing to Sacrifice</h4><p>The ideal of giving something up in exchange for a greater good is realized by pawns, which, though limited in function, are plentiful and can protect others. In design, shielding the end user from issues that can damage the usability of the website is a worthwhile sacrifice. Having to let go of something that took time and energy is always unfortunate, but knowing when to say goodbye could mean the difference between success and failure.</p><p>Here are some tips for internalizing this attitude:</p><ul><li>Ensure that your Web layouts are flexible enough to meet the needs of various devices.</li><li>Weigh the benefits of features against their pitfalls before eliminating them.</li><li>Content is more valuable than design; never dilute its quality for eye candy.</li></ul><h4>Aim for Change</h4><p>The pawnâ€™s greatest moment is arriving at the opponentâ€™s side of the board. Striving for betterment and aiming for your goals are behavioral ideals firmly upheld by professionals. This requires dedication and careful planning. When undertaking a creative project, itâ€™s important to think beyond the current ask and consider the long-term project.</p><p>Here are some tips to get into this mode:</p><ul><li>The website-building process is never complete; ensure that you maintain a steady flow of updates.</li><li>Think of ways to enhance the website to better cater to your visitorsâ€™ changing needs.</li><li>It never hurts to have a business plan when scoping out a Web-based project.</li></ul><h3>Rooks</h3><p>Rooks (or castles, as some people call them) are fortresses of strength that move across the board either horizontally or vertically. Their nature is similar to that of bishops in that they move in a straight line (although bishops move diagonally). Progress can be hindered by barriers, and interaction with other pieces is sometimes required, but the rookâ€™s overall benefit is stamina and longevity.</p><p>When working on Web projects, we often put a great deal of thought into things like conventions and patterns and their theory and implementation. The nature of semantics and following recognized pathways in order to structure a document properly is reminiscent of the way that chess pieces such as the rook have a particular function and invariably carry out unique tasks. Only with logical thought can we hope to change the ultimate goals of an event and avoid obstruction.</p><p><img class="size-full wp-image-53892 alignnone" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/07/SM-02.jpg" alt="SM-02 in Web Design Checkmate: Using Chess For Success in Web Design" width="500" height="250" /></p><h4>Structure With Purpose</h4><p>A rook represents strength and structure. The castle of stone might be restricted in its interactions on the chessboard, but its value is in its character. Websites need to be constructed well in order to survive the trials of everyday use. Considering how such needs should be met will ensure a sturdy and durable display of data. Take great care when structuring your work to reduce &#8220;illegal moves&#8221; and syntax.</p><p>Here are some tips for strengthening your outlook and code:</p><ul><li>Always validate your code; it will reduce the number of bugs.</li><li>Use the right element for the job to improve your codeâ€™s semantic value.</li><li>Keep code minimal to reduce file size and loading time.</li></ul><h4>Assist Those in Need</h4><p>Like the other pieces on a chessboard, the rook is always on hand to help out by attacking or defending. Working with others to accomplish a task is only part of their job. In a Web environment, the same is true: if you take the time to assist those who use your website or service, not only will you increase your value, but you will gain the gratitude of the visitors, whom your website requires in order to keep running.</p><p>Here are some tips that might be of assistance:</p><ul><li>Providing ways for people to contact you is important to maintaining trust.</li><li>Negative feedback can still be constructive; donâ€™t dismiss it as â€œbashing.â€�</li><li>Provide social interaction aids to help visitors feel involved in your community.</li></ul><h4>Take Precautions</h4><p>Sometimes things donâ€™t go as planned, in which case youâ€™ll want to hold the strongest position possible. Rooks, like all other critical pieces, are only tools to protect other pieces in play, but caution is fundamental to remaining in a position of power. Thinking of how future scenarios might challenge your strategy can help future-proof your work from obvious flaws. You don&#8217;t want visitors to encounter obstacles that make them miss out on the benefits of your website!</p><p>Below are some tips for fortifying your website:</p><ul><li>Turn off scripts and styles to test whether your website is still usable.</li><li>Test your websites on mobile devices, a market that is proliferating.</li></ul><h3>Knights</h3><p>Knights are unique in their movement, going forward two spaces and then taking a single side-step. This means they can weave past other pieces and take up positions of singular advantage. Strategically, knights are most often used to pin hard-to-reach pieces in place through a clever attack. While this unique movement has its advantages, the knight does not replace the other pieces, which have their own strategic benefits.</p><p>Our uniqueness, whether as it is applies to our creative process, our products or our ability to solve common problems, is something we as professionals take for granted. We are able to incorporate creative flourishes when we forge applications, flourishes that can be tracked through the code (such as conditional comments, which give stylistic flavor to Internet Explorer). Like a white knight saving our sanity, our uniqueness helps us side-step issues that could otherwise become complicated.</p><p><img class="alignnone size-full wp-image-53893" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/07/SM-03.jpg" alt="SM-03 in Web Design Checkmate: Using Chess For Success in Web Design" width="500" height="250" /></p><h4>Be Brave in Adversity</h4><p>Mythology has taught us the familiar attributes of the knight: bravery, strength and honor. Thoughtful reflection on the Web-building process teaches us to be courteous to others and brave, while sticking to our guns when faced with the prospect of compromising in order to gain market share.</p><p>Here are some tips to make yourself more knight-like:</p><ul><li>Never take criticism personally; negative feedback is often the most useful kind.</li><li>Donâ€™t resign in the face of competition; the only failure in life is to quit trying.</li><li>Try to rally support for your project; thereâ€™s strength in numbers.</li></ul><h4>Have a Selling Point</h4><p>The knight is the only chess piece that move in two directions in one turn; even the queen can&#8217;t do this! This attribute teaches us the value of having a selling point. Selling points give visitors a reason to choose one product or service over others that perform the same function.</p><p>Here are some tips on finding your selling point:</p><ul><li>Draw from other people&#8217;s work, but never steal anything outright.</li><li>Improving on existing services is a kind of innovation in its own right.</li><li>Be focused in what you offer; reinventing too much increases complexity.</li></ul><h4>Avoid Barriers to Access</h4><p>The knight is the only piece that can pass over others in its movement. This ability to navigate past barriers is somewhat reminiscent of standard recommendations for accessibility, which ask us to remove barriers to access on our websites. The goal is to allow freedom of movement and access to content.</p><p>Below are some tips on removing barriers:</p><ul><li>Consider the types of people who are not as able as you are online.</li><li>Testing your work on an audience is better than going solo.</li><li>Make sure your website works in different browsers to avoid serious breakages.</li></ul><h3>Bishops</h3><p>The bishop is a piece that moves diagonally across the chessboard. The bishop scans the board for its next move, minding pieces that block its path, in the same way that a visitor scans content until a barrier prevent their progress. A bishop cannot step off the tile color to which it was initially assigned, ensuring a kind of vendor lock-in.</p><p>As Web professionals, we tend to get caught up in arguments about whether frameworks are useful, given their disadvantages (and even with graceful degradation, for example). The benefits of frameworks for certain situations occasionally outweigh their downsides (like trapping users in the environment), so make the most of what you have; dismissing less powerful options is not always the best way to go â€” in fact it could increase the amount of work required.</p><p><img class="alignnone size-full wp-image-53894" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/07/SM-04.jpg" alt="SM-04 in Web Design Checkmate: Using Chess For Success in Web Design" width="500" height="250" /></p><h4>Have Faith in Your Work</h4><p>The bishop, of course, is religious in nature, an agent in the battle between two sides. Faith in a religious sense is not needed to practice Web design, but as a quality of character it does play a part in oneâ€™s identity. Faith affects motivation and makes you believe in the project you&#8217;re spending so much time and effort on. If you have no faith in your craft, the job is doomed from the outset.</p><p>Here are some tips for building faith in your work:</p><ul><li>Create a list of benefits to focus on your website&#8217;s potential.</li><li>Set realistic, structured goals to achieve success.</li><li>Encourage visitors to recommend your work to people they know.</li></ul><h4>Know Your Limits</h4><p>It may seem frustrating that each bishop is trapped on its own color, limited in impact. But if you make the most of it, bishops can still be useful. Know your own strengths and limitations, so that you donâ€™t attempt the impossible or unachievable â€” if you do, the result will surely be flawed.</p><p>Here are some tips on knowing your limits:</p><ul><li>Get external support or advice when you hit a wall.</li><li>If something canâ€™t be achieved the way you hoped, look for alternatives.</li><li>Reduce your weaknesses by learning new skills regularly.</li></ul><h4>Stick to Your Guns</h4><p>While being able only to move diagonally may seem like a disadvantage, this can prove useful on occasion. Having sheer determination to carry out a job in a certain way is admirable. We humans are sometimes stubborn, and we stick to our guns when possible. This can cause us to make mistakesâ€¦ or motivate us to persevere.</p><p>Here are some tips on being determined:</p><ul><li>Reflect on a project&#8217;s overall goals whenever possible in order to reassess a planâ€™s feasibility.</li><li>Mistakes happen, and no one is perfect, but thatâ€™s no reason to stop trying.</li></ul><h3>The Queen</h3><p>The queen is the second-most important piece on the chessboard. She can move horizontally, vertically and diagonally across any distance, and her power spans the entire board. She is the kingâ€™s most agile bodyguard, and losing her can be devastating. You have to use your power responsibly, both on the chessboard and in your profession; misusing your tools could cause you to lose visitors to the competition.</p><p>Sometimes we find ourselves swatting a fly off a nuclear warhead. Knowing exactly what to use, when to use it and how to use it appropriately is what ultimately distinguishes professionals from amateurs. In addition, taking advantage of the powerful tools at our disposal can speed up progress and eliminate the complexities that come with attempting the impossible with simple tools.</p><p><img class="alignnone size-full wp-image-53895" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/07/SM-05.jpg" alt="SM-05 in Web Design Checkmate: Using Chess For Success in Web Design" width="500" height="250" /></p><h4>Realize Your Potential</h4><p>A potent force, the queen moves freely about the chessboard, with few restrictions. The queen is a powerful piece and reminds us to exert the greatest effort to reach our potential. Rather than staying in our comfort zone, we must always learn new skills and achieve more than what is expected of us.</p><p>Here are some tips to stretch your skills:</p><ul><li>Everyone has the capacity to learn; keep your skill set up to date.</li><li>Push yourself to become a better professional and to exceed your own expectations.</li><li>Try not to let any of your skills go to waste when creating something.</li></ul><h4>Cover All Bases</h4><p>In our work, we try to minimize error by viewing every situation from multiple angles â€” this is important. In chess, players use the queen in much the same way, exploiting her power yet shielding her from harm. In the creative process, your only real limitation is being blind to critical elements, which is why getting some perspective from outside testers and users never hurts.</p><p>Here are some tips to cover your bases:</p><ul><li>The more time you spend planning a project, the better the results usually will be.</li><li>Information architecture is your friend; make use of wireframes and mock-ups.</li><li>Spend time testing your website intensively for critical flaws.</li></ul><h4>Strategy and Learning</h4><p>You have two knights, two rooks, two bishops and many pawns, but only one queen. Her value lies in her singularity; each move of the queen requires strategy and consideration of consequences. We become better players â€” and professionals â€” through trial and error, constant learning and foresight. Being cautious in the game teaches us to be wise in business.</p><p>Here are some tips to help you strategize:</p><ul><li>Read blogs, books, tutorials, magazines and anything else that can help guide you.</li><li>Analyze your target audience to get ideas on what your website might need in future.</li><li>Researching the competition gives you a sense of what potential visitors need.</li></ul><h3>The King</h3><p>No piece is as important as the king; it is the one piece that must evade capture. The king moves only one space at a time, in any direction, and whenever it is in immediate danger, either a piece must be moved to block the attack or the king must be moved to avoid it. The king has no equal and cannot be restored by a pawn â€” sacrifice, and so prevention is imperative.</p><p>Web professionals have to protect what is important, too. We deal with payment details, databases, passwords and other sensitive information. If we lose any of that through carelessness or a lack of preventative measures, we end up losing something greater: the customer. Establishing trust takes time, but it can be lost as quickly as a surprise checkmate!</p><p><img class="alignnone size-full wp-image-53896" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/07/SM-06.jpg" alt="SM-06 in Web Design Checkmate: Using Chess For Success in Web Design" width="500" height="250" /></p><h4>Avoid Traps</h4><p>Protecting the king is the primary concern of every chess player. Gaining advantage to prevent loss is important. While Web professionals usually have no reason to evade capture (unless theyâ€™re doing something wrong), the benefit of avoiding common traps (the equivalent of &#8220;foolsmate&#8221; in chess) becomes apparent when testing the cross-browser functionality of a website.</p><p>Here are some tips on avoiding traps:</p><ul><li>Try to reduce the intrusiveness and obtrusiveness of your website to enhance the visitorâ€™s experience.</li><li>Actively seek out errors in your work to improve your service.</li><li>Internet Explorer is a pain. Watch out for its rendering faults.</li></ul><h4>Value and Importance</h4><p>A common tactic in chess is to weigh the value of the pieces against the benefits they represent. The king is critical because the game is lost without it. Comparing value has an important role in the Web industry, too, especially when losing mission-critical features would undermine the entire process. Comparing value also helps when prioritizing maintenance work or scheduling upgrades.</p><p>Here are some ways to tip the scale:</p><ul><li>Accurately pinpoint the value of your service.</li><li>Upgrades are avoidable, but reduce downtime as much as possible.</li><li>Price your service fairly; prices that are either too high or too low create problems.</li></ul><h4>Know When to Resign</h4><p>Sometimes we get so excited â€” or stressed, as the case may be â€” about complex or next-to-impossible projects that we forget the option of saying â€œno.â€� We never like to resign or throw down our sword; we feel as though we have failed because we couldnâ€™t meet the clientâ€™s needs. But firing bad clients and knowing when to scrap weak ideas is a part of being a professional. You canâ€™t win every fight.</p><p>Here are some tips on recognizing when to throw in the towel:</p><ul><li>Trust your instincts when deciding whether to undertake a project.</li><li>Salvage something from anything you work on.</li><li>Learn how to deal with â€œclients from hell.â€�</li></ul><h3>Chessboard</h3><p>Chess players focus on the pieces in play and on capturing the king, but they must also understand the chessboard as a battleground on which this drama plays out. This relates to the website-creation process (and to a lesser extent, the Web industry): lessons are to be learned from the chessboard itself.</p><p><a href="http://www.flickr.com/photos/dlkinney/357134468/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/09/chess-board.jpg" width="500" height="377" alt="Chess-board in Web Design Checkmate: Using Chess For Success in Web Design"  /></a><br /><em><a href="http://www.flickr.com/photos/dlkinney/357134468/">Image credit</a></em></p><h4>Light and Dark</h4><p>Like a chessboard, the Web industry is full of light and dark, good and bad. We weigh benefits and pitfalls when performing our roles. A chess game tells a story; likewise, the fruits of our labor and our highlights and disappointments all appear online.</p><h4>Think Ahead</h4><p>One of chessâ€™ biggest lessons is to think ahead, instead of in the moment. Being able to predict how your opponent will move helps you gain advantage. This is also true of the website-building process. Unjustified decision-making leads to problems, whereas well-planned strategies that entice people to visit and use your service lead to faster results and greater rewards.</p><h4>Weigh Your Options</h4><p>In chess, there are literally millions of ways a game can play out, and with every move the number of potential outcomes decreases. Knowing your options and which route affords the best opportunity for success is a critical skill. Website creators have many different methods of production and implementation as well, but missing the mark with scalability or usability can diminish a website&#8217;s user-friendliness and jeopardize its success.</p><h4>Make Your Move</h4><p>Decision-making can be tricky; in chess, a wrong move can cause you to lose a piece, a good position, an advantage or even the game. The same could be said of building a website. Preparing for different projects, services and eventualities is one thing, but having the courage, skill and understanding to carry them out successfully takes practice. After examining your options, make your move: put all your careful planning into action.</p><h3>Checkmate!</h3><p>So many useful lessons can be learned from chess. If you havenâ€™t played it before, visualizing what we&#8217;ve gone over might be hard, but the fundamental principles of the game â€” how the pieces interact and the role of strategy in the big picture â€” should not be ignored. The game actively promotes logical thinking and strategy â€” both useful skills.</p><p>More lessons could certainly be drawn from the game, but hopefully this article will serve as a source of inspiration, especially if you feel your goals are out of reach. We often learn the most from making mistakes, losing a battle and then returning to win the war. Nowhere is this been truer than in chess, where a mixture of practice, skill and occasional luck is required to become the grandmaster.</p><p>So many aspects of the Web industry (such as syntax, design and ideals) change constantly, but the fundamental principles of learning, growing and trying your best often mean the difference between failure and success. Try to incorporate lessons from the chessboard into your own work; while having all the pieces doesnâ€™t guarantee victory, having the basic skills will give you the confidence and awareness that you need to succeed.</p><p><em>(al)</em></p><hr /><p><small>Â© Alexander Dawson for <a href="http://www.smashingmagazine.com">Smashing Magazine</a>, 2010. | <a href="http://www.smashingmagazine.com/2010/09/03/checkmate-chess-for-success/">Permalink</a> | <a href="http://www.smashingmagazine.com/2010/09/03/checkmate-chess-for-success/#comments">Post a comment</a> | <a title="Bookmark in del.icio.us" href="http://del.icio.us/post?url=http://www.smashingmagazine.com/2010/09/03/checkmate-chess-for-success/&title=Web Design Checkmate: Using Chess For Success in Web Design">Add to del.icio.us</a> | <a title="Bookmark in Digg" href="http://digg.com/submit?phase=2&url=http://www.smashingmagazine.com/2010/09/03/checkmate-chess-for-success/">Digg this</a> | <a title="Stumble on StumbleUpon" href="http://www.stumbleupon.com/submit?url=http://www.smashingmagazine.com/2010/09/03/checkmate-chess-for-success/">Stumble on StumbleUpon!</a> | <a title="Tweet us!" href="http://twitter.com/home?status=@tweetmeme%20@smashingmag%20Reading%20'Web Design Checkmate: Using Chess For Success in Web Design' http://www.smashingmagazine.com/2010/09/03/checkmate-chess-for-success/">Tweet it!</a> | <a title="Bookmark in Reddit" href="http://reddit.com/submit?url=http://www.smashingmagazine.com/2010/09/03/checkmate-chess-for-success/">Submit to Reddit</a> | <a href="http://forum.smashingmagazine.com/">Forum Smashing Magazine</a><br/> Post tags: <br/> </small></p>]]></content:encoded>
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		<title>Touchscreens and Hover states</title>
		<link>http://blogmyquery.com/index.php/2010/09/touchscreens-and-hover-states/</link>
		<comments>http://blogmyquery.com/index.php/2010/09/touchscreens-and-hover-states/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:16:11 +0000</pubDate>
		<dc:creator>speckyboy</dc:creator>
				<category><![CDATA[CSS]]></category>
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		<category><![CDATA[General]]></category>
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		<guid isPermaLink="false">http://designreviver.com/?p=9319</guid>
		<description><![CDATA[With the huge popularity of mobile touch devices and the current major drive to make everything web related compatible with these devices, today&#8217;s Design Reviver Answers discussion is certainly relevant with current development trends. The question that was asked was &#8220;Will Touchscreen devices make hover states a thing of the past?&#8221;

You can leave your thoughts [...]]]></description>
			<content:encoded><![CDATA[<p>With the huge popularity of mobile touch devices and the current major drive to make everything web related compatible with these devices, today&#8217;s Design Reviver Answers discussion is certainly relevant with current development trends. The question that was asked was &#8220;Will Touchscreen devices make hover states a thing of the past?&#8221;</p>
<p><span id="more-9319"></span></p>
<p>You can leave your thoughts and point-of-view below, or you can leave your answer on the original question on <a href="http://designreviver.com/answers/">Answers</a> here: <a href="http://designreviver.com/answers/43427/">Will Touchscreen devices make hover states a thing of the past?</a></p>
<h4>Will Touchscreen devices make hover states a thing of the past?</h4>
<p><a href="http://designreviver.com/answers/43427/"><img src="http://designreviver.com/wp-content/uploads/2010/09/dr_answers_touch_01.jpg" alt="Will Touchscreen devices make hover states a thing of the past?" width="520"></a><br />
This question was originally asked by <a href="http://designreviver.com/answers/member/12572">Mpstud</a>.</p>
<p>The best answer comes from <a href="http://designreviver.com/answers/member/12731">Darrell Estabrook </a>:</p>
<p><a href="http://designreviver.com/answers/43427/"><img src="http://designreviver.com/wp-content/uploads/2010/09/dr_answers_touch_02.jpg" alt="Will Touchscreen devices make hover states a thing of the past?" width="520"></a></p>
<p>Thanks to everyone who asked a question, but most importantly thanks to everyone that took the time and effort to offer helpful and useful answers.</p>
<img src="http://feeds.feedburner.com/~r/DesignReviver/~4/O8pIIA9DS7k" height="1" width="1"/>]]></content:encoded>
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		<title>Remember non-vendor-prefixed CSS 3 properties (and put them last)</title>
		<link>http://blogmyquery.com/index.php/2010/09/remember-non-vendor-prefixed-css-3-properties-and-put-them-last/</link>
		<comments>http://blogmyquery.com/index.php/2010/09/remember-non-vendor-prefixed-css-3-properties-and-put-them-last/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 20:25:24 +0000</pubDate>
		<dc:creator>Roger Johansson</dc:creator>
				<category><![CDATA[CSS]]></category>
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		<guid isPermaLink="false">http://www.456bereastreet.com/archive/201009/remember_non-vendor-prefixed_css_3_properties_and_put_them_last/</guid>
		<description><![CDATA[Everybody wants to use CSS 3 now that even Internet Explorer will support parts of it once IE 9 is out. But since parts of CSS 3 are still subject to change, most browsers use a vendor prefix for many CSS 3 properties to signal that their implemenation...]]></description>
			<content:encoded><![CDATA[<p class="preamble">Everybody wants to use CSS 3 now that even Internet Explorer will support parts of it once IE 9 is out. But since parts of CSS 3 are still subject to change, most browsers use a <a href="http://www.w3.org/TR/CSS2/syndata.html#vendor-keywords">vendor prefix</a> for many CSS 3 properties to signal that their implemenation is â€œexperimentalâ€� and may change in a later version of the browser.</p>

<p>This means that for a property like <code>border-radius</code> to work cross-browser you need to specify it several times with different vendor prefixes, like this:</p>

<ol class="code">
    <li><code>.box {</code></li>
    <li class="tab1"><code>-moz-border-radius:10px;</code></li>
    <li class="tab1"><code>-webkit-border-radius:10px;</code></li>
    <li class="tab1"><code>border-radius:10px;</code></li>
    <li><code>}</code></li>
</ol><p><a href="http://www.456bereastreet.com/archive/201009/remember_non-vendor-prefixed_css_3_properties_and_put_them_last/">Read full post</a></p><p>Posted in <a href="http://www.456bereastreet.com/archive/categories/browsers/" rel="tag">Browsers</a>, <a href="http://www.456bereastreet.com/archive/categories/css/" rel="tag">CSS</a>.</p>
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		<title>Amazing Pure CSS3 Experiments</title>
		<link>http://blogmyquery.com/index.php/2010/09/amazing-pure-css3-experiments/</link>
		<comments>http://blogmyquery.com/index.php/2010/09/amazing-pure-css3-experiments/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 08:19:13 +0000</pubDate>
		<dc:creator>speckyboy</dc:creator>
				<category><![CDATA[CSS]]></category>
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		<guid isPermaLink="false">http://designreviver.com/?p=9168</guid>
		<description><![CDATA[The new and revitalized CSS3 properties have not only opened up many, many marvelous development solutions for web designers, it has also allowed talented developers to push the boat out further and showcase there CSS skills by building and styling in ways that were never ever thought possible previously. 
In today&#8217;s news round-up we take [...]]]></description>
			<content:encoded><![CDATA[<p>The new and revitalized CSS3 properties have not only opened up many, many marvelous development solutions for web designers, it has also allowed talented developers to push the boat out further and showcase there CSS skills by building and styling in ways that were never ever thought possible previously.<br /> <span id="more-9168"></span><br />
In today&#8217;s news round-up we take a look at some of these amazing experimental pure CSS3 creations&#8230; </p>
<p>Please note, you will need either the latest version of Safari or the Chrome browser to fully experience these CSS3 experiments.</p>
<h4><a href="http://blog.graphicpeel.com/post/740928981/ios-icons-made-in-pure-css">iOS Icons Made in Pure CSS</a></h4>
<p><a href="http://blog.graphicpeel.com/post/740928981/ios-icons-made-in-pure-css"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_css3_01.jpg" alt="iOS Icons Made in Pure CSS"></a></p>
<p><a href="http://blog.graphicpeel.com/post/740928981/ios-icons-made-in-pure-css">iOS Icons Made in Pure CSS</a></p>
<h4><a href="http://jeffbatterton.com/blog/5">iPhone CSS3</a></h4>
<p><a href="http://jeffbatterton.com/blog/5"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_css3_02.jpg" alt="iPhone CSS3"></a></p>
<p><a href="http://jeffbatterton.com/blog/5">iPhone CSS3</a></p>
<h4><a href="http://www.subcide.com/articles/pure-css-twitter-fail-whale/">Pure CSS Twitter Fail Whale</a></h4>
<p><a href="http://www.subcide.com/articles/pure-css-twitter-fail-whale/"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_css3_03.jpg" alt="Pure CSS Twitter Fail Whale"></a></p>
<p><a href="http://www.subcide.com/articles/pure-css-twitter-fail-whale/">Pure CSS Twitter Fail Whale</a></p>
<h4><a href="http://cordobo.com/1662-pure-css-animated-3d-super-mario-icon/">Pure CSS Animated 3D Super Mario Icon</a></h4>
<p><a href="http://cordobo.com/1662-pure-css-animated-3d-super-mario-icon/"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_css3_01.jpg" alt="Pure CSS Animated 3D Super Mario Icon"></a></p>
<p><a href="http://cordobo.com/1662-pure-css-animated-3d-super-mario-icon/">Pure CSS Animated 3D Super Mario Icon</a></p>
<p>By Paul Andrew (<a href="http://speckyboy.com">Speckyboy</a>and <a href="http://twitter.com/speckyboy">speckyboy@twitter</a>).</p>
<img src="http://feeds.feedburner.com/~r/DesignReviver/~4/ST7CWmIoks8" height="1" width="1"/>]]></content:encoded>
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		<title>The Case For Open-Source Design: Can Design By Committee Work?</title>
		<link>http://blogmyquery.com/index.php/2010/09/the-case-for-open-source-design-can-design-by-committee-work/</link>
		<comments>http://blogmyquery.com/index.php/2010/09/the-case-for-open-source-design-can-design-by-committee-work/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:08:43 +0000</pubDate>
		<dc:creator>Mushon Zer-Aviv</dc:creator>
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		<guid isPermaLink="false">http://www.smashingmagazine.com/?p=59591</guid>
		<description><![CDATA[<table width="650"><tr><td width="650"><div> <img src="http://creatives.commindo-media.de/static/smashing-magazine-advertisement.gif" alt="" border="0" /><img src="http://imp.constantcontact.com/imp/cmp.jsp?impcc=IMP_&#60;mprid/&#62;&#38;o=http://img.constantcontact.com/lp/images/standard/spacer.gif" alt="" border="0" width="1" height="1" /><br /> <a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=56" target="_blank"><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=56" border="0" alt="" /></a>&#160;<a href="http://auslieferung.commindo-media-ressourcen.de/www/delivery/ck.php?zoneid=35" target="_blank"><img src="http://auslieferung.commindo-media-ressourcen.de/www/delivery/avw.php?zoneid=35" border="0" alt="" /></a>&#160;<a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=64" target="_blank"><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=64" border="0" alt="" /></a></div></td></tr></table><p>In celebrating the merits of free software and the excitement over this radical networked production method, an important truth is left unspoken. Networked collaboration shines in the low levels of network protocols, server software and memory allocation, but user interface has consistently been a point of failure. How come the networked collaboration that transformed code production and encyclopedia-writing fails to translate to graphic and interface design?</p><p><a href="http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/"><img class="size-full wp-image-59600 aligncenter" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_comcycle_500.png" alt="Screenshot" width="500" height="196" /></a></p> <p>The following is an investigation into the difficulties of extending the <strong>open-source collaboration</strong> model from coding to its next logical step: interface design. While we'll dive deep into the practical difference between these two professional fields, the article might also serve as a note of caution to think before rushing to declare the rise of "open-source architecture," "open-source university," "open-source democracy" and so on.</p>]]></description>
			<content:encoded><![CDATA[<table width="650"><tr><td width="650"><div style="width:650px;"> <img src="http://creatives.commindo-media.de/static/smashing-magazine-advertisement.gif" alt="Smashing-magazine-advertisement in The Case For Open-Source Design: Can Design By Committee Work?" border="0" /><img src="http://imp.constantcontact.com/imp/cmp.jsp?impcc=IMP_&#60;mprid/&#62;&#038;o=http://img.constantcontact.com/lp/images/standard/spacer.gif" alt="Spacer in The Case For Open-Source Design: Can Design By Committee Work?" border="0" width="1" height="1" /><br /> <a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=56" ><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=56" border="0" alt=" in The Case For Open-Source Design: Can Design By Committee Work?"  /></a>&nbsp;<a href="http://auslieferung.commindo-media-ressourcen.de/www/delivery/ck.php?zoneid=35" ><img src="http://auslieferung.commindo-media-ressourcen.de/www/delivery/avw.php?zoneid=35" border="0" alt=" in The Case For Open-Source Design: Can Design By Committee Work?"  /></a>&nbsp;<a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=64" ><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=64" border="0" alt=" in The Case For Open-Source Design: Can Design By Committee Work?"  /></a></div></td></tr></table><p>In celebrating the merits of free software and the excitement over this radical networked production method, an important truth is left unspoken. Networked collaboration shines in the low levels of network protocols, server software and memory allocation, but user interface has consistently been a point of failure. How come the networked collaboration that transformed code production and encyclopedia-writing fails to translate to graphic and interface design?</p><p>The following is an investigation into the difficulties of extending the <strong>open-source collaboration</strong> model from coding to its next logical step: interface design. While we&#8217;ll dive deep into the practical difference between these two professional fields, the article might also serve as a note of caution to think before rushing to declare the rise of &#8220;open-source architecture,&#8221; &#8220;open-source university,&#8221; &#8220;open-source democracy&#8221; and so on.</p><p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_collab_500.png"><img class="size-full wp-image-59599 aligncenter" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_collab_500.png" alt="Osd Collab 500 in The Case For Open-Source Design: Can Design By Committee Work?" width="500" height="375" /></a></p><p class="offtopic">[By the way, did you know we have a free <a href="http://www.smashingmagazine.com/the-smashing-newsletter/">Email Newsletter</a>? Subscribe now and get fresh short tips and tricks in your inbox!]</p><h3>The Challenges</h3><h4>Scratching an Itch</h4><p>By going open-source, coders are fulfilling a need to change software, to make it their own. They might have different motivations, but if youâ€™re already modifying something for yourself, answering the â€œWhy share?â€� question is really easy with â€œWhy not?â€� By the time the code executes correctly, the immediate users of the softwareâ€”that is, the coders themselvesâ€”are already familiar with the software and can operate it even without a delicately crafted user interface.</p><p>Therefore, the motivation to take an extra step and invest in a usable interface that would extend the user base beyond the original geek-pool is not obvious. The interface already works for me, so what itch am I scratching by working hard to make it usable for others who can&#8217;t help me code it?</p><p>For the designers themselves, what is their incentive to make the design process more collaborative? Will others make my design better? Will they be able to communicate my ideas better than I can?</p><p>Beyond that, open-source interface design suffers from a chicken-and-egg problem: most designers donâ€™t use open-source tools, and so it doesnâ€™t occur to them that they could make the software better. As a result, open-source software suffers from an inferior interface that makes designers shy away from it and stick to their proprietary tools. The cycle repeatsâ€¦</p><h4>Granularity</h4><p>Both software and wikis are made of granular building blocks, namely characters. This makes every typo an invitation to collaborate. My first Wikipedia edit was a typo correction, my second was adding a reference link, my third was writing a whole paragraph, and that led me to more substantial contributions, like adding a whole new article and so on.</p><p>Each granular step gets you closer to the next granular step. This ladder of participation makes each successive step easier. It also allows you to compare changes easily, giving you transparency, accountability, moderation and an open license to try and possibly fail, knowing you can always revert to the previous version.</p><p>You donâ€™t get that with design, because the changes are not granular and are not as easily traceable. The first step is steep, and a ladder is nowhere to be found.</p><h4>Encoding/Decoding</h4><p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_comcycle_500.png"><img class="size-full wp-image-59600 aligncenter" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_comcycle_500.png" alt="Osd Comcycle 500 in The Case For Open-Source Design: Can Design By Committee Work?" width="500" height="196" /></a></p><p>In his 1980 article â€œEncoding/Decoding,â€� cultural theorist Stuart Hall defines communication in terms of code. To describe it briefly, letâ€™s imagine a spoken conversation between Alice and Bob. Alice encodes her framework of knowledge into the communicable medium of speech. Assuming Bob can hear the sounds and understand the spoken language, he then decodes the sounds into a framework of knowledge.</p><p>Both encoding and decoding are creative processes. Ideas are transformed into messages that are then transformed into ideas again. The code that Alice uses for encoding is different than the one Bob uses for decoding. Alice could never telepathically upload ideas into Bobâ€™s brain. (We can all agree that that is a good thing.)</p><p>Letâ€™s entertain Hallâ€™s ideas of encoding and decoding in software. Alice is an open-source hacker, and Bob is collaborating with her as a designer. Alice is writing software code; she knows when it executes and when it doesnâ€™t because the program communicates that through error messages. When she is happy with the result, she uploads the code to an online repository.</p><p>Bob then downloads the code to his computer, and because it has executed on Aliceâ€™s computer, it also executes on his. When Alice and Bob collaborate through a programming language, they are literally using the same code for encoding and decoding.</p><p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_codecollab_500.png"><img class="size-full wp-image-59598 aligncenter" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_codecollab_500.png" alt="Osd Codecollab 500 in The Case For Open-Source Design: Can Design By Committee Work?" width="500" height="375" /></a></p><p>Alice always chooses one of her three favorite programming languages.  Being a designer, to communicate a message visually Bob starts by  defining a visual languageâ€”graphics, color, layout, animation,  interactionâ€¦ If Alice or any other developer had to reinvent a new  programming language on every single project we would not be speaking about FLOSS now.</p><p>Bob needs to define a graphic language, a standard for the  collaboration. Doing that is already a major part, possibly the most  important part of the creative work. Whoever works with Bob will need to  accept and follow these standards, relinquish control and conform to  Bobâ€™s predefined graphic language. These artificial constraints are  harder to learn and conform to than the constraints of a programming  language. While constraints and standards in technology are the mother  of creativity, in design they can often feel artificial and oppressive.</p><p>Beyond that, within a collaboration, when Bob tries to argue for the  merits of his design, unlike in the case of Aliceâ€™s code he cannot prove  that it executes flawlessly, or that it is faster or more resource  efficient. The metrics are not as clear.</p><p>It is important to remember, in  collaboration on code Alice and Bob have a third collaborator, one that  cannot be reasoned with &#8211; the computer. This collaborator will simply  not execute anything that doesn&#8217;t fit its way of work. On the other  hand, as long as it is syntactically correct and satisfies the inflexible collaborator even  â€œugly codeâ€� executes and muddles through.Â  And so, the different voices  expressed in code are flattened into a single coherent executed  application.</p><p>For better or worse, we lack this inflexible  collaborator in design. It doesn&#8217;t care about our communicative message  and it doesn&#8217;t level the playing field for communicative collaboration.  And so, the different voices in design simply spell inconsistent  multiplicity that dilutes the communicative message.</p><p>One might turn to Wikipedia as a testament to successful  non-code-based collaboration, but Wikipedia enforces very strict and  rational guidelines. There is no room for poetry or subjectivity within  its pages.</p><h3>Is It Simply Impossible?</h3><p>Not necessarily. If we step out of the technical construct of the open-source methodology, we can identify quite a few networked collaborations that are transforming and often improving on the design process.</p><p>Viewing free culture and the free sharing of media as evidence of collaboration is tempting, but the availability of work to be remixed and re-appropriated does not necessarily imply collaboration. Sharing is essential to collaboration but is not enough.</p><p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_wordpress_500.png"><img class="size-full wp-image-59603 aligncenter" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_wordpress_500.png" alt="Osd Wordpress 500 in The Case For Open-Source Design: Can Design By Committee Work?" width="500" height="375" /></a></p><p>WordPress, the leading free blogging software, is an interesting example. Looking to redesign the WordPress administration interface, Automattic, the company leading the WordPress community, hired <a href="http://happycog.com/create/wordpress/">HappyCog</a>, a prominent Web design firm. And in March 2008, WordPress 2.5 launched with a much improved interface. Through a traditional design process, HappyCog developed a strong direction for the admin interface. Eight months later, Automattic released another major revision to the design that relied on HappyCogâ€™s initial foundation but that extended it far beyond.</p><p>One of the interesting methodologies that Automattic used to get the WordPress community involved in the design process was <a href="http://wordpress.org/development/2008/10/calling-all-wordpress-loving-icon-designers/">a call for icon designers</a> to provide a new icon set for the interface. Within two weeks, the six leading icon sets were up for voting by the community.</p><p>But rather than just casting a blanket â€œLikeâ€� or â€œDislikeâ€� vote, community members were invited to provide a detailed assessment of consistency, metaphor coherence and so on. Some icon designers in the running even acknowledged the superiority of other contributions and voted against their own sets. The icon set that was ultimately chosen, though, was a collaborative effort, because some of the icons changed based on inspiration from the other sets.</p><p><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_grid-systems_5001.jpg"><img class="size-full wp-image-59604 aligncenter" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_grid-systems_5001.jpg" alt="Osd Grid-systems 5001 in The Case For Open-Source Design: Can Design By Committee Work?" width="500" height="375" /></a></p><p>Another example is the evolution of grid systems for Web design. Half a century after the rise of Swiss-style graphic design, some design bloggers suggested that some of its principles might apply to Web design. Those suggestions evolved into best practices, and from there into <a href="http://blueprintcss.org/">Blueprint CSS</a>, an actual style sheet framework. The framework became popular and inspired other frameworks, such as 960.gs.</p><p>Similar processes happen in interaction design. One example is the pop-up window evolving into the elegant lightbox or <a href="http://en.wikipedia.org/wiki/Modal_window">modal window</a> modules, and then changing and being modified again and again in open-source code libraries.</p><p>Other design-oriented experiments in free software, such as the <a href="http://shiftspace.org/">ShiftSpace</a> platform, challenge the Web interface power structure. ShiftSpace allows users to interact with a website on their own terms by renegotiating the interface and proposing different interactions on top of the page. Projects like ShiftSpace aim to expand the limited participatory paradigm of the Web beyond user-generated content to include user-generated interfaces.</p><h3>Make It Happen!</h3><p>There are ways to make open-source design work without falling into the traps often characterized as â€œdesign by committee.â€� We are already seeing <strong>designers scratching their own itch</strong> and contributing creative work to the commons.</p><p>Lecturing designers (or users) and demanding that they use bad tools for ideological reasons is counter-productive. Designers often use free tools (or use proprietary tools in unauthorized ways) only because they are free as in free beer. So, to win over new users, free software should be pitched on the full range of its merits rather than on ethics alone. While the ethics of â€œfree as in free speechâ€� are convincing to those who can â€œspeakâ€� code, the openness of the source to those who lack the skill to modify the code is a weaker selling point.</p><p>Free software tools have won on their broad merits many times, and not only on low-level system and network fronts. Wikis and blogging software (which are interaction and communication tools) that have been invented by the free software community have maintained a lead over proprietary competitors. Networking and collaboration are the bread and butter of free software, and the community should leverage these advantages.</p><p>Just as Wikipedia extends the free-software collaboration model by leveraging the <strong>granularity of characters</strong>, so can design. When possible, using code for design collaboration is preferable. Beyond that, collaborators should adopt distributed version control systems for both code and image files. Rather than trying to compete with proprietary software by creating open clones, the Free Software community can leverage its experience as an advantage and focus on new collaborative paradigms for version control and collaboration.</p><p>Finally, There are ways for us to better analyze the <strong>encoding and decoding</strong> of the communicated message. We can formalize processes of <strong>collaborative encoding</strong>. We can start by conducting networked design research using existing research tools; in this way, we might come up with design decisions collaboratively. We can define modular and extensible languages that embody design decisions but still allow for flexibility and special cases (like Cascading Style Sheets). We should also learn how to document our design decisions so that they serve other collaborators. Designers have been doing this for many years in more traditional and hierarchical design contexts when they have compiled documents such as branding books or design guides.</p><p>For the <strong>decoding</strong> part, we should realize that many design patterns are rational or standardized and can leverage common ground without compromising the creative output. For example, <a href="http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/#looks-like-it-should-link-to-something"><span style="text-decoration: underline;">underlined text</span></a> on the Web almost always implies a hyperlink. We could choose to indicate a link otherwise, but if we try to use this underline styling, say, for emphasis, we can expect users will try to click on it.</p><p>User experience research, technical aspects of design, best practices in typography, icon use, interaction paradigmâ€”these are all aspects of design that can be researched and assessed according to measurable parameters. Thorough research of these can provide a basis for consensus for shared expectations of how a message will be interpreted. A lot of this work is already taking place on design blogs, which have published a lot of research on the subject over the past few years.</p><p>Finally, the substantial parts of design that still cannot be easily quantified or assessed on shared rational ground should be managed through trust and leadership. A resilient community of practice must be able to develop design leadership whose work and guidance is respected and appreciated even without the convenient meter of coding meritocracy.</p><h4>Scaling Subjectivity</h4><p>It comes down to the deep paradox at the heart of design (whether for interface, architecture, product, etc.). We are trying to create a subjective experience that scalesâ€”a single personal scenario that can be multiplied repeatedly to fit a wide array of changing needs by a vast majority of users. The thing is, subjectivity cannot be scaledâ€”thatâ€™s what makes it subjectiveâ€”therefore, the attempts to create a one-size-fits-all solution are bound to fail, along with the attempts to customize the solution to each individual user in each individual use case.</p><p style="text-align: center;"><a href="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_mice_500.png"><img class="size-full wp-image-59602 aligncenter" src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/osd_mice_500.png" alt="Osd Mice 500 in The Case For Open-Source Design: Can Design By Committee Work?" width="500" height="337" /></a></p><p><a href="http://factoryjoe.com/blog/2009/11/07/open-source-design-and-the-openofficemouse/">Chris Messina</a> gives a great example for this paradox by comparing Appleâ€™s Magic Mouse to the OpenOffice mouse. While Appleâ€™s solution is a slick, clean one-button device, the OOMouse has â€œ18 programmable mouse buttons with double-click functionality; analog Xbox 360-style joystick with optional 4-, 8- and 16-key command modes; 63 on-mouse application profiles with hardware, software and autoswitching capabilityâ€¦â€� and more. While the Magic Mouse embodies Appleâ€™s commitment to design leadership at the price of user choice, the OOMouse embodies the free software communityâ€™s preference for openness and customization over unified leadership.</p><p>Successful open-source projects have always benefited from a mix of the two approaches, a combination of openness and leadership. Finding a similarly nuanced approach in other fields is required if we ever hope to extend the open-source model beyond code. We cannot sprinkle the pixie dust of open source on everything and expect wonders. The same goes for design. Hopefully, though, we can make some progress by demystifying the process and by collaborating wisely when it makes sense and coming up with new ways when it doesnâ€™t.</p><p><em>â€œCan Design By Committee Work?â€� by <a rel="cc:attributionURL" href="http://collaborative-futures.org">Collaborative Futures</a> is licensed under the <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>. Based on a work at <a rel="dc:source" href="http://www.booki.cc/collaborativefutures/">www.booki.cc</a>. This essay is also featured in the <em>Collaborative Futures</em> book, written collaboratively, published for free and released under the CC-BY-SA license.</em></p><p><em>(al)</em></p><hr /><p><small>Â© Mushon Zer-Aviv for <a href="http://www.smashingmagazine.com">Smashing Magazine</a>, 2010. | <a href="http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/">Permalink</a> | <a href="http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/#comments">Post a comment</a> | <a title="Bookmark in del.icio.us" href="http://del.icio.us/post?url=http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/&title=The Case For Open-Source Design: Can Design By Committee Work?">Add to del.icio.us</a> | <a title="Bookmark in Digg" href="http://digg.com/submit?phase=2&url=http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/">Digg this</a> | <a title="Stumble on StumbleUpon" href="http://www.stumbleupon.com/submit?url=http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/">Stumble on StumbleUpon!</a> | <a title="Tweet us!" href="http://twitter.com/home?status=@tweetmeme%20@smashingmag%20Reading%20'The Case For Open-Source Design: Can Design By Committee Work?' http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/">Tweet it!</a> | <a title="Bookmark in Reddit" href="http://reddit.com/submit?url=http://www.smashingmagazine.com/2010/09/01/the-case-for-open-source-design-can-design-by-committee-work/">Submit to Reddit</a> | <a href="http://forum.smashingmagazine.com/">Forum Smashing Magazine</a><br/> Post tags: <br/> </small></p>]]></content:encoded>
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		<title>A Selection of Mobile UI Wireframe Sketches</title>
		<link>http://blogmyquery.com/index.php/2010/08/a-selection-of-mobile-ui-wireframe-sketches/</link>
		<comments>http://blogmyquery.com/index.php/2010/08/a-selection-of-mobile-ui-wireframe-sketches/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 08:44:03 +0000</pubDate>
		<dc:creator>speckyboy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Feeds]]></category>

		<guid isPermaLink="false">http://designreviver.com/?p=9151</guid>
		<description><![CDATA[Reading about the UI design process of any web site, web application or even a mobile app can be very informative and inspirational for any designer. But nothing would beat experiencing the initial design process, as the original designer did, and getting the chance to view the fruition of a UI concept. The only way [...]]]></description>
			<content:encoded><![CDATA[<p>Reading about the UI design process of any web site, web application or even a mobile app can be very informative and inspirational for any designer. But nothing would beat experiencing the initial design process, as the original designer did, and getting the chance to view the fruition of a UI concept. The only way you could experience this is by having a look at the designers initial wireframe sketches, and that is exactly what we have for you today in this news round-up &#8211; A Selection of Mobile UI Wireframe Sketches.</p>
<p><span id="more-9151"></span></p>
<h4><a href="http://thenextweb.com/2009/05/21/designing-iphone-software-pencil-wooden-forms-ink-brush/">iPhone Sketches: Paper, Pencils, Wooden Forms, Ink and Brush</a></h4>
<p><a href="http://thenextweb.com/wp-content/uploads/2009/05/thingstouch-papercollage.jpg"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_iphone_sketch_02.jpg" alt="iPhone Sketches: Paper, Pencils, Wooden Forms, Ink and Brush"></a></p>
<p><a href="http://thenextweb.com/wp-content/uploads/2009/05/thingstouch-papercollage.jpg"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_iphone_sketch_01.jpg" alt="iPhone Sketches: Paper, Pencils, Wooden Forms, Ink and Brush"></a></p>
<p><a href="http://thenextweb.com/2009/05/21/designing-iphone-software-pencil-wooden-forms-ink-brush/">iPhone Sketches: Paper, Pencils, Wooden Forms, Ink and Brush</a></p>
<h4><a href="http://anthonyarmendariz.carbonmade.com/projects/2518050#21">Harvest iPhone App Sketches</a></h4>
<p><a href="http://anthonyarmendariz.carbonmade.com/projects/2518050#21"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_iphone_sketch_03.jpg" alt="Harvest iPhone App Sketches"></a></p>
<p><a href="http://anthonyarmendariz.carbonmade.com/projects/2518050#21"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_iphone_sketch_04.jpg" alt="Harvest iPhone App Sketches"></a></p>
<p><a href="http://anthonyarmendariz.carbonmade.com/projects/2518050#21">Harvest iPhone App Sketches</a></p>
<h4><a href="http://www.flickr.com/photos/playingwithshapes/3345425396">Early Ember Sketches in Color</a></h4>
<p><a href="http://www.flickr.com/photos/playingwithshapes/3345425396"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_iphone_sketch_05.jpg" alt="Early Ember Sketches in Color"></a></p>
<p><a href="http://www.flickr.com/photos/playingwithshapes/3345425396"><img src="http://designreviver.com/wp-content/uploads/2010/08/dr_iphone_sketch_06.jpg" alt="Early Ember Sketches in Color"></a></p>
<p><a href="http://www.flickr.com/photos/playingwithshapes/3345425396">Early Ember Sketches in Color</a></p>
<p>By Paul Andrew (<a href="http://speckyboy.com">Speckyboy</a>and <a href="http://twitter.com/speckyboy">speckyboy@twitter</a>).</p>
<img src="http://feeds.feedburner.com/~r/DesignReviver/~4/ZQ5wNeY-DZE" height="1" width="1"/>]]></content:encoded>
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		<title>Photomatix Tutorial</title>
		<link>http://blogmyquery.com/index.php/2010/08/photomatix-tutorial/</link>
		<comments>http://blogmyquery.com/index.php/2010/08/photomatix-tutorial/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 00:21:10 +0000</pubDate>
		<dc:creator>Tutorial Blog</dc:creator>
				<category><![CDATA[Design]]></category>
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		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://tutorialblog.org/?p=6727</guid>
		<description><![CDATA[This tutorial is written for beginners. Part 1 is a basic walk-through of HDR and Photomatix. Part 2 is a more in depth description.]]></description>
			<content:encoded><![CDATA[<p>This <strong>Photomatix Tutorial</strong> will be geared towards the beginning user.  When I was a newbie to Photography in general I didn&#8217;t even know the difference between aperture and shutter speed.  When I was new to HDR I felt a similar sense of ignorance when I ran across certain terms related to HDR.  I only began using Photomatix myself a few months ago but due to a pretty heavy immersion I&#8217;ve picked up quite a lot of information in that period of time.</p>
<p>I&#8217;m breaking this tutorial up into two main parts.  Part one is a very basic walk-through of HDR and Photomatix.  Part two will go into the various adjustment sliders in the Details Enhancer mode, which is the most commonly used mode in Photomatix.</p>
<p>Although there are several versions of Photomatix (including a Light version), I&#8217;m going to talk mostly about <strong>Photomatix Pro</strong>.  This is the standalone version of the software and is the most commonly purchased version.</p>
<p>I actually initially bought the Light version because I was feeling pretty tight with money at the time.  Although it is less expensive than the Pro version, it&#8217;s also considerably &#8220;Lighter&#8221;.   After upgrading to the Pro version I ran some experiments using the same three bracketed images.  The final result from the Light version was pretty good but the result from the Pro version was better.  You can read my <a href="http://stock-background-texture.com/2010/07/06/photomatix-review-hdr-review/">Photomatix Review</a> for more information on this.</p>
<h2>Part One of the Photomatix Tutorial For Beginners</h2>
<p>Let&#8217;s start with the basics.  Some of you may already have Photomatix Pro installed on your computer.  If you don&#8217;t, you can download a fully functional trial from HDRsoft.  The <a href="https://www.plimus.com/jsp/redirect.jsp?contractId=1699858&#38;referrer=rachael.towne">HDRsoft website</a> contains a wealth of information about Photomatix including a resource page which contains links to books and other tutorials.</p>
<p>Here is the link to download the Windows version:  <a href="http://www.hdrsoft.com/download/win.html">http://www.hdrsoft.com/download/win.html</a></p>
<p>Here is the Mac version:  <a href="http://www.hdrsoft.com/download/mac.html">http://www.hdrsoft.com/download/mac.html</a></p>
<p>If you decide to purchase a license to any of the Photomatix products you can get a 15% discount by using the coupon code:<strong> RoyaltyFreeStock</strong></p>
<p>The trial version of Photomatix Pro functions exactly the same as the licensed version only it puts a watermark on the saved images.  If you decide to purchase a license you can run these watermarked images back through Photomatix and the watermark will be removed.  This will only work on images that were saved straight out of Photomatix so if you want to manipulate them in Photoshop keep this in mind.</p>
<p>Once you have the program installed proceed to step 1. (...)<br/>Read the rest of <a href="http://tutorialblog.org/photomatix-tutorial/">Photomatix Tutorial</a></p>
<hr />
<p><small>&copy; <a href="http://tutorialblog.org">Tutorial Blog</a>, 2010. |
<a href="http://store.appcraver.com">Buy iPhone Accessories</a> | <a href="http://www.appcraver.com/">iPad App Reviews</a></small></p>
<p><a href="http://feedads.g.doubleclick.net/~a/dP-OPQvJb8xlHG0Bs1Nbk63-QjY/0/da"><img src="http://feedads.g.doubleclick.net/~a/dP-OPQvJb8xlHG0Bs1Nbk63-QjY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/dP-OPQvJb8xlHG0Bs1Nbk63-QjY/1/da"><img src="http://feedads.g.doubleclick.net/~a/dP-OPQvJb8xlHG0Bs1Nbk63-QjY/1/di" border="0" ismap="true"></img></a></p><img src="http://feeds.feedburner.com/~r/PhotoshopDesignTutorials/~4/OOMYZlVxabw" height="1" width="1"/>]]></content:encoded>
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		<title>Free Wireframing Kits, UI Design Kits, PDFs and Resources</title>
		<link>http://blogmyquery.com/index.php/2010/08/free-wireframing-kits-ui-design-kits-pdfs-and-resources/</link>
		<comments>http://blogmyquery.com/index.php/2010/08/free-wireframing-kits-ui-design-kits-pdfs-and-resources/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:07:54 +0000</pubDate>
		<dc:creator>Aquil Akhter</dc:creator>
				<category><![CDATA[Design]]></category>
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		<category><![CDATA[Freebies]]></category>
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		<category><![CDATA[kranthi]]></category>

		<guid isPermaLink="false">http://www.smashingmagazine.com/?p=59177</guid>
		<description><![CDATA[<table width="650"><tr><td width="650"><div> <img src="http://creatives.commindo-media.de/static/smashing-magazine-advertisement.gif" alt="" border="0" /><img src="http://imp.constantcontact.com/imp/cmp.jsp?impcc=IMP_&#60;mprid/&#62;&#38;o=http://img.constantcontact.com/lp/images/standard/spacer.gif" alt="" border="0" width="1" height="1" /><br /> <a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=56" target="_blank"><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=56" border="0" alt="" /></a>&#160;<a href="http://auslieferung.commindo-media-ressourcen.de/www/delivery/ck.php?zoneid=35" target="_blank"><img src="http://auslieferung.commindo-media-ressourcen.de/www/delivery/avw.php?zoneid=35" border="0" alt="" /></a>&#160;<a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=64" target="_blank"><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=64" border="0" alt="" /></a></div></td></tr></table><p>To mock-up the user interface of a website, software or any other product, you'll need some basic UI elements. And this is where wireframing kits and UI design kits come in handy. When you want to create a low-fidelity prototype for your projects, you can use these kits to give your idea a certain shape, keeping it abstract and not losing yourself in details.</p><p><a href="http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit50.jpg" alt="Screenshot" width="520" height="517" /></a></p> <p>In this post, we've prepared an <strong>overview of useful web and mobile user interface kits</strong>, handy PDFs and resources that you can use in your projects. We've carefully selected the most useful kits and resources to get you going in the early stages of a project.</p>]]></description>
			<content:encoded><![CDATA[<table width="650"><tr><td width="650"><div style="width:650px;"> <img src="http://creatives.commindo-media.de/static/smashing-magazine-advertisement.gif" alt="Smashing-magazine-advertisement in Free Wireframing Kits, UI Design Kits, PDFs and Resources" border="0" /><img src="http://imp.constantcontact.com/imp/cmp.jsp?impcc=IMP_&#60;mprid/&#62;&#038;o=http://img.constantcontact.com/lp/images/standard/spacer.gif" alt="Spacer in Free Wireframing Kits, UI Design Kits, PDFs and Resources" border="0" width="1" height="1" /><br /> <a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=56" ><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=56" border="0" alt=" in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a>&nbsp;<a href="http://auslieferung.commindo-media-ressourcen.de/www/delivery/ck.php?zoneid=35" ><img src="http://auslieferung.commindo-media-ressourcen.de/www/delivery/avw.php?zoneid=35" border="0" alt=" in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a>&nbsp;<a href="http://creatives.commindo-media.de/www/delivery/ck.php?zoneid=64" ><img src="http://creatives.commindo-media.de/www/delivery/avw.php?zoneid=64" border="0" alt=" in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></div></td></tr></table><p>To mock-up the user interface of a website, software or any other product, you&#8217;ll need some basic UI elements. And this is where wireframing kits and UI design kits come in handy. When you want to create a low-fidelity prototype for your projects, you can use these kits to give your idea a certain shape, keeping it abstract and not losing yourself in details.</p><p>In this post, we&#8217;ve prepared an <strong>overview of useful web and mobile user interface kits</strong>, handy PDFs and resources that you can use in your projects. We&#8217;ve carefully selected the most useful kits and resources to get you going in the early stages of a project.</p><p class="offtopic">[Offtopic: by the way, did you already get your copy of the <a href="http://creatives.commindo-media.de/www/delivery/ck.php?oaparams=2__bannerid=1368__zoneid=0__cb=b06a9d8418__oadest=http%3A%2F%2Fshop.smashingmagazine.com%2Fsmashingbook-dispatcher.php%3Fd%3Dsmashing-book%26utm_source%3DSmashing%252BMagazine%26utm_medium%3Deditorialbox2%26utm_content%3DBTW-Werbesatz%252Bmit%2520Shop%2520als%2520Ziel%26utm_campaign%3DSmashing%252BMagazine%2520-%2520BTW%2520Editorial%2520Box%2520-%2520Shttp://creatives.commindo-media.de/www/delivery/ck.php?oaparams=2__bannerid=1368__zoneid=0__log=no__cb=b06a9d8418__oadest=http%3A%2F%2Fshop.smashingmagazine.com%2Fsmashingbook-dispatcher.php%3Fd%3Dsmashing-book%26utm_source%3DSmashing%252BMagazine%26utm_medium%3Deditorialbox2%26utm_content%3DBTW-Werbesatz%252Bmit%2520Shop%2520als%2520Ziel%26utm_campaign%3DSmashing%252BMagazine%2520-%2520BTW%2520Editorial%2520Box%2520-%2520Smashing%2520Bookmashing%2520Book">Smashing Book</a>?]</p><h3>Free Mobile GUI PSD</h3><p><a href="http://www.matcheck.cz/androidguipsd/">Android GUI PSD</a><br /> This Android GUI PSD is based on elements of the Android 1.5 GUI and was made to help the open-source community with its Android application mock-ups. Most of the elements and phone illustrations are done in vector paths and so are easily resizable. Android Sans was used for the text.</p><p class="showcase"><a href="http://www.matcheck.cz/androidguipsd/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit50.jpg" alt="Uidesignkit50 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="517" /></a></p><p><a href="http://digitalphenom.deviantart.com/art/RIM-Blackberry-PSD-111857107">RIM Blackberry PSD</a><br /> A complete PSD file with layer styles, this has 135 layers of Photoshop goodness.</p><p class="showcase"><a href="http://digitalphenom.deviantart.com/art/RIM-Blackberry-PSD-111857107"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit48.jpg" alt="Uidesignkit48 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="433" /></a></p><p><a href="http://graffletopia.com/stencils/578">Android Sketch Stencil Version 1.0</a><br /> A Sketch-style Android OmniGraffle template. The purpose of the sketch style wireframe is to prevent the audience from thinking about visual design and encourage them to focus instead on functionality and behavior.</p><p class="showcase"><a href="http://graffletopia.com/stencils/578"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-130.jpg" width="520" height="523" alt="Wireframes-130 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://mobile-developer.ru/maemo/vse-elementy-maemo-5-gui-v-psd/">All elements of Maemo 5 GUI in PSD</a><br /> This downloadable PSD file contains GUI template elements for the Maemo platform. These are indispensable for prototyping GUI applications running on Maemo devices.</p><p class="showcase"><a href="http://mobile-developer.ru/maemo/vse-elementy-maemo-5-gui-v-psd/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit58.jpg" alt="Uidesignkit58 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="320" /></a></p><p><a href="http://www.teehanlax.com/blog/2010/08/12/iphone-4-gui-psd-retina-display/">iPhone 4 GUI PSD (Retina Display)</a><br />GUI PSD kit for creatives who design for the retina display (640Ã—960). The file is huge, both in file size (62.7MB) and dimension (4074Ã—2986). Youâ€™ll need to work at 25% â€“ 50% even on the largest screens to roughly grab elements before zooming into 100% for the actual work.</p><p class="showcase"><a href="http://www.teehanlax.com/blog/2010/08/12/iphone-4-gui-psd-retina-display/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit29.jpg" alt="Uidesignkit29 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="311" /></a></p><p><a href="http://www.rawapps.com/849/ipad-gui-kit-in-psd-format-is-here/">iPad GUI Kit in PSD </a><br /> This version offers a canvas size true to the iPad at 768Ã—1024. In addition, most of the graphical elements are provided in vector format, allowing you a lot of room to scale up for high-resolution presentations. This version is layered in Photoshop, making it easy for you to go nuts with your mock-ups and client presentations.</p><p class="showcase"><a href="http://www.rawapps.com/849/ipad-gui-kit-in-psd-format-is-here/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit56.jpg" alt="Uidesignkit56 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="491" /></a></p><p><a href="http://graffletopia.com/stencils/630">Android 1.6 Wireframe stencil for Omnigraffle</a><br /> Download this beautiful wireframe stencil add-on for OmniGraffle 5.x. Use this toolkit to wireframe Android-based apps and websites on the 1.6 Donut SDK.</p><p class="showcase"><a href="http://graffletopia.com/stencils/630"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-132.jpg" width="520" height="380" alt="Wireframes-132 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://chrisbrummel.com/google-android-gui-psd">Google Android GUI PSD</a><br /> Here are the GUI elements of Android, built using vectors to scale.</p><p class="showcase"><a href="http://chrisbrummel.com/google-android-gui-psd"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit51.jpg" alt="Uidesignkit51 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="441" /></a></p><p><a href="http://line25.com/articles/free-apple-ipad-icon-set-for-your-website-designs">iPad GUI PSD Kit</a><br /> This pack includes full size graphics, as well as 256, 128 and 64 pixel icon sizes. The pack includes four sizes of the iPad graphic in PSD, PNG and Mac ICNS formats.</p><p class="showcase"><a href="http://line25.com/articles/free-apple-ipad-icon-set-for-your-website-designs"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit55.jpg" alt="Uidesignkit55 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="462" /></a></p><p><a href="http://graffletopia.com/stencils/498">Google Android PSD</a><br /> A stencil set for Google Android prototyping.</p><p class="showcase"><a href="http://graffletopia.com/stencils/498"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit54.jpg" alt="Uidesignkit54 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="402" /></a></p><p><a href="http://unitid.nl/2009/11/fireworks-template-for-android/">Fireworks template for Android</a><br /> In this Fireworks template, Android UI elements have been redrawn as vector images. In the folders, the elements have been mostly labeled according to the Android vocabulary.</p><p class="showcase"><a href="http://unitid.nl/2009/11/fireworks-template-for-android/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit52.jpg" alt="Uidesignkit52 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="379" /></a></p><p><a href="http://vector.tutsplus.com/freebies/vectors/sexy-vector-cell-phone/">Sexy Vector Cell Phone</a><br /> This phone can be scaled to any size. Easily add your own image to the screen with the included object mask. All objects are layered, grouped and labeled for easy customization.</p><p class="showcase"><a href="http://vector.tutsplus.com/freebies/vectors/sexy-vector-cell-phone/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit42.jpg" alt="Uidesignkit42 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="489" /></a></p><p><a href="http://informationarchitects.jp/ipad-stencil-for-omnigraffle/">iPad Stencil for Omnigraffle</a><br /> Contains backgrounds, title bars, buttons, selectors and other iPhone UI elements. The text is fully editable in lists, title bars, buttons and scroll wheels.</p><p class="showcase"><a href="http://informationarchitects.jp/ipad-stencil-for-omnigraffle/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit28.jpg" alt="Uidesignkit28 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="310" /></a></p><p><a href="http://fullofdesign.com/posts/iphone-app-wireframe-template/">iPhone App Wireframe Template</a></p><p class="showcase"><a href="http://fullofdesign.com/posts/iphone-app-wireframe-template/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit45.jpg" alt="Uidesignkit45 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="346" /></a></p><p><a href="http://graffletopia.com/stencils/392">Mobile &#8211; iPhone</a></p><p class="showcase"><a href="http://graffletopia.com/stencils/392"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit44.jpg" alt="Uidesignkit44 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="379" /></a></p><p><a href="http://www.designerstoolbox.com/designresources/iphone/">iPhone GUI Elements</a><br /> Some beautiful iPhone elements. All graphics are layered Photoshop files.</p><p class="showcase"><a href="http://www.designerstoolbox.com/designresources/iphone/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit5.jpg" alt="Uidesignkit5 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="334" /></a></p><p><a href="http://graffletopia.com/stencils/570">iPad and iPhone Design</a><br /> Design your application for the iPhone, iPod Touch and iPad with this exhaustive set of stencils. All stencils were created by hand with native OmniGraffle shapes, and groups and can be scaled, resized and exported to other vector formats in Graffle.</p><p class="showcase"><a href="http://graffletopia.com/stencils/570"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit46.jpg" alt="Uidesignkit46 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="326" /></a></p><p><a href="http://www.morford.org/iphoneosdesignstencil/">Design Stencil for iPhone and iPad</a><br /> A stencil for designing OS applications for the iPhone, iPod Touch and iPad. The stencil for now is targeted at developers familiar with the default characteristics of the views and controls provided by UIKit.</p><p class="showcase"><a href="http://www.morford.org/iphoneosdesignstencil/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-101.jpg" width="520" height="276" alt="Wireframes-101 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://blog.kevinandersson.dk/2010/01/29/apple-ipad-fully-editable-psd/">Apple iPad fully editable PSD</a><br /> A fully editable Apple iPad in PSD format. Every element you see is editable via vector masks, and everything is scaleable.</p><p class="showcase"><a href="http://blog.kevinandersson.dk/2010/01/29/apple-ipad-fully-editable-psd/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-102.jpg" width="520" height="244" alt="Wireframes-102 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.teehanlax.com/blog/2009/07/08/palm-pre-gui-psd/">Palm Pre GUI PSD</a><br /> This set contains a PSD to help designers pitch and develop polished concepts using Photoshop.</p><p class="showcase"><a href="http://www.teehanlax.com/blog/2009/07/08/palm-pre-gui-psd/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit57.jpg" alt="Uidesignkit57 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="314" /></a></p><p><a href="http://www.mercuryintermedia.com/blog/index.php/2009/03/iphone-ui-vector-elements">iPhone UI Vector Elements</a><br /> Most visuals for applications start out as vector mock-ups in Adobe Illustrator. So, here are some cool iPhone UI vector elements. And there are even a few good Photoshop resources and even a nice OmniGraffle iPhone UI file or two in there.</p><p class="showcase"><a href="http://www.mercuryintermedia.com/blog/index.php/2009/03/iphone-ui-vector-elements"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-103.jpg" width="520" height="270" alt="Wireframes-103 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://iconlibrary.iconshock.com/icons/ipad-vector-gui-elements-tabs-buttons-menus-icons/">iPad Vector GUI Elements: tabs buttons menus icons</a><br /> This set contains almost all of the iPad UI elements, including buttons, tabs, menus, keyboard and balloons. Useful for designers and developers, it includes scalable and totally editable vector versions (AI).</p><p class="showcase"><a href="http://iconlibrary.iconshock.com/icons/ipad-vector-gui-elements-tabs-buttons-menus-icons/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-104.jpg" width="520" height="461" alt="Wireframes-104 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><h3>Free Social Networking GUI PSD Kits</h3><p><a href="http://www.smashingmagazine.com/2010/07/23/free-facebook-gui-psd-kit/">Free Full-Layered Facebook GUI PSD Kit</a><br /> The idea behind this kit is to speed up the prototyping of Facebook application UIs and Facebook fan pages, sparing you from drawing all the comps and letting you customize all the text, buttons and data as you need. The kit is free to use in all projects, without any restrictions.</p><p class="showcase"><a href="http://www.smashingmagazine.com/2010/07/23/free-facebook-gui-psd-kit/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit12.jpg" alt="Uidesignkit12 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="520" /></a></p><p><a href="http://surgeworks.com/blog/design/facebook-gui-free-psd-resource">Facebook GUI Free PSD Resource</a><br /> A Facebook graphic user interface (FBGUI) resource kit for Photoshop to make your work easier.</p><p class="showcase"><a href="http://surgeworks.com/blog/design/facebook-gui-free-psd-resource"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit22.jpg" alt="Uidesignkit22 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="377" /></a></p><p><a href="http://www.graffletopia.com/stencils/410">Facebook Applications</a><br /> A sizable collection of elements for creating wireframes for Facebook applications.</p><p class="showcase"><a href="http://www.graffletopia.com/stencils/410"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit23.jpg" alt="Uidesignkit23 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="356" /></a></p><p><a href="http://www.patsheridan.com/content/omnigraffle-twitter-widget-stencil">Omnigraffle Twitter Widget Stencil</a><br /> This set includes a selection of useful Twitter widgets and badges.</p><p class="showcase"><a href="http://www.patsheridan.com/content/omnigraffle-twitter-widget-stencil"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit21.jpg" alt="Uidesignkit21 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="705" /></a></p><h3>Wireframing Kits</h3><p><a href="http://graffletopia.com/stencils/566">Best Practice UX Forms Stencil v1.1</a><br /> A comprehensive release of stencil that follows best practices for UX form design, providing three different ways to lay out forms, each with its own benefits. This version also provides different button layouts, a progress indicator, a Captcha code input field, labels and more.</p><p class="showcase"><a href="http://www.graffletopia.com/stencils/566"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframing-106.jpg" alt="Wireframing-106 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="470" height="373" /></a></p><p><a href="http://graffletopia.com/stencils/382">Form Elements UI Kit</a><br />Form elements stencil from the Design Stencil kit in the Yahoo! Design Pattern Library.</p><p class="showcase"><a href="http://graffletopia.com/stencils/382"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/form.gif" width="516" height="432" alt="Form in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://konigi.com/tools/omnigraffle-wireframe-stencils">Wireframe Shapes</a><br /> Here is a set of shapes for making wireframes in OmniGraffle version 5.x ( forMac OS X). It consists of most of the basic elements you&#8217;ll need to create user interface specifications.</p><p class="showcase"><a href="http://konigi.com/tools/omnigraffle-wireframe-stencils"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframing-104.gif" width="451" height="390" alt="Wireframing-104 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="https://docs.google.com/leaf?id=0B6D4v-c42Zy5NjdkMDAwMzMtMTQ0MC00ODBkLWIyYWEtZTM5OGEzNzYxNmVm&#038;hl&#038;pli=1">Wireframe kit for UI Designers</a><br />A set of various wireframes, such as product details, list of items, front page, mobile phone.</p><p class="showcase"><a href="https://docs.google.com/leaf?id=0B6D4v-c42Zy5NjdkMDAwMzMtMTQ0MC00ODBkLWIyYWEtZTM5OGEzNzYxNmVm&#038;hl&#038;pli=1"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-113.jpg" width="520" height="321" alt="Wireframes-113 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.henkwijnholds.com/mbti-sketching-paper-ideation/sketching/">MBTI sketching paper for ideation</a><br /> MBTI sketching paper for ideation sessions. It helps you think inside the box of four personality traits. Describe a design challenge and the problem to solve on every piece of paper. Thereâ€™s also space for annotations.</p><p class="showcase"><a href="http://www.henkwijnholds.com/mbti-sketching-paper-ideation/sketching/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-105.jpg" width="520" height="221" alt="Wireframes-105 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.henkwijnholds.com/prolonging-the-magic-a4-sketching-paper/">A4 sketching paper</a><br /> This sketching paper can be used after generating ideas for functionality. Design preliminary screens based on the ideas you come up with.</p><p class="showcase"><a href="http://www.henkwijnholds.com/prolonging-the-magic-a4-sketching-paper/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-106.jpg" width="520" height="221" alt="Wireframes-106 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://konigi.com/tools/wireframe-magnets-diy-kit">Wireframe Magnets (DIY Kit)</a><br /> This DIY magnet template is based on the Konigi wireframe stencils, and it includes three sheets of elements that might be useful for whiteboard prototyping. Simply download and print the PDFs onto magnet sheets, optionally laminate them if you intend to use with dry-erase markers, and then cut them out.</p><p class="showcase"><a href="http://konigi.com/tools/wireframe-magnets-diy-kit"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-107.jpg" width="520" height="268" alt="Wireframes-107 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.flickr.com/photos/jasonrobb/3958121336/">Paper wireframe templates</a><br /> The finished product include seven variations, as well as PSDs.</p><p class="showcase"><a href="http://www.flickr.com/photos/jasonrobb/3958121336/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-108.jpg" width="520" height="391" alt="Wireframes-108 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.flickr.com/photos/alfonsobozzelli/3949828341/">Wireframe template</a><br /> A useful print-and-sketch template available for downloading.</p><p class="showcase"><a href="http://www.flickr.com/photos/alfonsobozzelli/3949828341/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-109.jpg" width="520" height="346" alt="Wireframes-109 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://lab.3fl.jp/ipad-idea-sheet-v01/">iPad Idea Sheet</a><br /> A total of three sheets: one full size (landscape), one at 70% reduction (vertical) and one at 50% reduction (landscape). The 80 tiny dots make it easy to split the screen horizontally and vertically.</p><p class="showcase"><a href="http://lab.3fl.jp/ipad-idea-sheet-v01/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-110.jpg" width="520" height="364" alt="Wireframes-110 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.uxarray.com/2009/03/06/scenario-taskflow-and-grid-sketchsheets/">Scenario, Taskflow and Grid Sketch Sheets</a><br /> A set of beautiful printable sheets for ideas and sketching</p><p class="showcase"><a href="http://www.uxarray.com/2009/03/06/scenario-taskflow-and-grid-sketchsheets/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-111.jpg" width="520" height="361" alt="Wireframes-111 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.webdesignerstoolkit.com/">Free Photoshop browser template</a><br /> Need a clean browser screenshot for a design presentation? Look no further. These free professional Photoshop browser templates come in 1024&#215;768 and 800&#215;600 pixel sizes and all kinds of flavors.</p><p class="showcase"><a href="http://www.webdesignerstoolkit.com/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-112.jpg" width="520" height="262" alt="Wireframes-112 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://wireframes.linowski.ca/2009/10/interactive-sketching-notation-v0-1/">Interactive Sketching Notation 0.1</a><br /> The idea behind this notation is to visualize user interface states as well as user actions in a clear and rapid manner.</p><p class="showcase"><a href="http://wireframes.linowski.ca/2009/10/interactive-sketching-notation-v0-1/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/notations2.gif" width="545" height="307" alt="Notations2 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://kediashubham.deviantart.com/art/MobileMe-Full-iPhone-GUI-97267445">MobileMe Full iPhone GUI</a><br /> For use with WinterBoard, this is a beta release, so there may be unthemed elements.</p><p class="showcase"><a href="http://kediashubham.deviantart.com/art/MobileMe-Full-iPhone-GUI-97267445"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-116.jpg" width="520" height="525" alt="Wireframes-116 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://gliderguns.files.wordpress.com/2010/01/android_wireframe_templates3.pdf">Android Wireframe Templates (PDF)</a></p><p class="showcase"><a href="http://gliderguns.files.wordpress.com/2010/01/android_wireframe_templates3.pdf"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-118.jpg" width="520" height="316" alt="Wireframes-118 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://wireframes.linowski.ca/2010/08/free-keynote-ux-stencils/">Free Keynote UX Stencils</a></p><p class="showcase"><a href="http://wireframes.linowski.ca/2010/08/free-keynote-ux-stencils/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-126.jpg" width="520" height="204" alt="Wireframes-126 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://graffletopia.com/stencils/377">Advertising Stencil Kit</a><br /> A set of very useful advertising stencils.</p><p class="showcase"><a href="http://graffletopia.com/stencils/377"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-131.jpg" width="520" height="556" alt="Wireframes-131 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.dragnet.se/webbdesign/websitewireframes.html">Dragnet website wireframes kit v 0.9</a><br /> Dragnet website wireframes kit v0.9 is a common library for Adobe Fireworks and contains over 25 objects that are useful for rapid prototyping of websites. It is completely free to download and use. The kit contains common Web design elements, such as scrollbars, buttons, menus and alerts.</p><p class="showcase"><a href="http://www.dragnet.se/webbdesign/websitewireframes.html"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframes-133.jpg" width="520" height="275" alt="Wireframes-133 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p><p><a href="http://www.webalys.com/design-interface-application-framework.php">User Interface Design Framework</a><br /> This pretty and comprehensive design framework contains a GUI library of hundreds of vector elements for interface design. This minimal UI icon set has 260 vector icons and a library of 200 styles for Illustrator.</p><p class="showcase"><a href="http://www.webalys.com/design-interface-application-framework.php"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit1.jpg" alt="Uidesignkit1 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="280" /></a></p><p><a href="http://www.teehanlax.com/blog/2008/12/16/browser-form-elements-psd/">Browser Form Elements PSD</a><br /> Included here is a set for Firefox 3 for Mac and another for IE7 on Vista.</p><p class="showcase"><a href="http://www.teehanlax.com/blog/2008/12/16/browser-form-elements-psd/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit14.jpg" alt="Uidesignkit14 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="283" /></a></p><p><a href="http://www.jankoatwarpspeed.com/post/2009/12/24/sketching-wireframing-kit.aspx">Sketching and Wireframing Kit</a><br /> Here is a free set of elements for sketching and wireframing. It consists of form elements, icons, indicators, feedback messages, tooltips, navigation elements, image placeholders, embedded videos, sliders and common ad banners.</p><p class="showcase"><a href="http://www.jankoatwarpspeed.com/post/2009/12/24/sketching-wireframing-kit.aspx"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit3.jpg" alt="Uidesignkit3 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="310" /></a></p><p><a href="http://www.webdesignerstoolkit.com/forms.php">Photoshop Form Element Templates</a><br /> This set includes all common form fields and mouse and link pointers, optimized for ease of use.</p><p class="showcase"><a href="http://www.webdesignerstoolkit.com/forms.php"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit37.jpg" alt="Uidesignkit37 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="172" /></a></p><p><a href="http://www.designerstoolbox.com/designresources/elements/">Web Browser Elements</a><br /> This excellent and useful kit contains pull-down menus, input fields, radio buttons, check boxes, buttons, text fields and scroll bars, all in an easily editable PSD file.</p><p class="showcase"><a href="http://www.designerstoolbox.com/designresources/elements/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit4.jpg" alt="Uidesignkit4 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="262" /></a></p><p><a href="http://www.fuelyourinterface.com/free-web-ui-wireframe-kit/">UI Design Kit</a><br /> This Web UI template kit is made completely with shape objects, which in some cases convert to SmartObjects, so theyâ€™re totally scalable.</p><p class="showcase"><a href="http://www.fuelyourinterface.com/free-web-ui-wireframe-kit/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit7.jpg" alt="Uidesignkit7 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="702" /></a></p><p><a href="http://www.johnnynines.com/2009/03/wireframe-symbols/">Wireframe Symbols</a><br /> This download contains a symbols library and a full Adobe Illustrator file, with all of the elements spread out on the art board. To install this library, just drag and drop the <em>Wireframe Symbols.ai</em> file into your Illustrator Symbols directory. Once you are in Illustrator, go to your Symbols palette, and load the library.</p><p class="showcase"><a href="http://www.johnnynines.com/2009/03/wireframe-symbols/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit9.jpg" alt="Uidesignkit9 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="275" /></a></p><p><a href="http://www.webstuffshare.com/2010/04/free-web-ui-element-pack/">Web UI Element Pack</a><br /> This pack, in PSD format, contains 19 elements including loading bar, default and clicked-state buttons, button toggle, icons for &#8220;Close,&#8221; &#8220;Next&#8221; and &#8220;Previous,&#8221; paging icon and slider.</p><p class="showcase"><a href="http://www.webstuffshare.com/2010/04/free-web-ui-element-pack/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit13.jpg" alt="Uidesignkit13 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="416" /></a></p><p><a href="http://mortenjust.com/2010/04/19/a-wireframe-kit-for-google-drawings/">Wireframe Kit for Google Drawings</a></p><p class="showcase"><a href="http://mortenjust.com/2010/04/19/a-wireframe-kit-for-google-drawings/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit15.jpg" alt="Uidesignkit15 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="301" /></a></p><p><a href="http://graffletopia.com/stencils/351">OmniGraffle Stencil for Ext JS v3.0</a><br /> This updated version of Ext JS Omnigraffle stencil contains many improvements and additions, namely the recreation of most Ext JS elements as Graffletopia shapes or groups, especially helpful for resizing titles, tables cells and so on.</p><p class="showcase"><a href="http://graffletopia.com/stencils/351"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/extjs.jpg" alt="Extjs in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="540" height="428" /></a></p><p><a href="http://www.graffletopia.com/stencils/431">Flex 3 Stencil</a><br /> Includes all Flex components from the Flex 3 Style Guide: panels, data grid, buttons, fields, links, toggle, menu, scrolls, accordion, tabs, list, data picker, tooltips and errors.</p><p class="showcase"><a href="http://www.graffletopia.com/stencils/431"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit19.jpg" alt="Uidesignkit19 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="471" /></a></p><p><a href="http://www.graffletopia.com/stencils/135">Aqua GUI</a><br /> A series of elements inspired by the GUI Design Palette 1.2 and the Mac OS X interface stencils, based on Aqua, and mainly intended to make simple window designs.</p><p class="showcase"><a href="http://www.graffletopia.com/stencils/135"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit20.jpg" alt="Uidesignkit20 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="346" /></a></p><p><a href="http://psdthemes.com/theme-406-marvelous-flex-darkskin-psd-ui.html">Flex Darkskin PSD UI</a><br /> A beautiful set of 16 PSD files.</p><p class="showcase"><a href="http://psdthemes.com/theme-406-marvelous-flex-darkskin-psd-ui.html"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit24.jpg" alt="Uidesignkit24 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="435" /></a></p><p><a href="http://www.emazekraker.biz/projects/webWireframeKit/">Web Wireframe Kit</a><br /> Here is a simple way to plan a layout and a cost-effective, time-saving wireframe kit for Web designers.</p><p class="showcase"><a href="http://www.emazekraker.biz/projects/webWireframeKit/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit27.jpg" alt="Uidesignkit27 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="290" /></a></p><p><a href="http://www.gosquared.com/liquidicity/archives/122">UI Buttons and Icons</a><br /> This set contains 165 high-quality UI icons and buttons in five different colors. Available in AI, JPEG and SVG formats.</p><p class="showcase"><a href="http://www.gosquared.com/liquidicity/archives/122"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit8.jpg" alt="Uidesignkit8 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="520" /></a></p><p><a href="http://quommunication.com/">Quommunication Stencil Kit</a><br /> This beautiful set contains design elements for wireframing, RSS feeds, colors, advertising units, browser windows and grids.</p><p class="showcase"><a href="http://quommunication.com/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit30.jpg" alt="Uidesignkit30 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="334" /></a></p><p><a href="http://www.graffletopia.com/stencils/320">Mac OS X Interface 2</a><br /> A Leopard-y interface stencil kit that makes extensive use of tables for maximum flexibility while maintaining pixel precision.</p><p class="showcase"><a href="http://www.graffletopia.com/stencils/320"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit31.jpg" alt="Uidesignkit31 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="424" /></a></p><p><a href="http://konigi.com/tools/omnigraffle-ux-template">OmniGraffle UX Template</a><br /> The OmniGraffle Pro (v. 5) template for interface design. Includes shared layers for basic UX document needs (e.g. title page, wireframes, storyboards).</p><p class="showcase"><a href="http://konigi.com/tools/omnigraffle-ux-template"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit32.jpg" alt="Uidesignkit32 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="388" /></a></p><p><a href="http://konigi.com/tools/illustrator-template-blueprint-css-comps">Template for Blueprint CSS Comps</a><br /> This template allows you to create visual design comps to be implemented using a CSS layout framework. The Adobe Illustrator document features a 24-column grid for CSS frameworks such as Blueprint.</p><p class="showcase"><a href="http://konigi.com/tools/illustrator-template-blueprint-css-comps"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit33.jpg" alt="Uidesignkit33 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="498" /></a></p><p><a href="http://www.graffletopia.com/stencils/46">Apple Elements for OmniGraffle</a><br /> Stencils of Apple hardware and miscellaneous networking components. Excellent for creating physical diagrams.</p><p class="showcase"><a href="http://www.graffletopia.com/stencils/46"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit36.jpg" alt="Uidesignkit36 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="590" /></a></p><p><a href="http://petercui.deviantart.com/art/Peter-s-DeivantART-ID-Ver1-3-70932592">DeviantART ID PSD Kit</a><br /> These 15 professionally designed, fully customizable templates include MINI and Original ID templates.</p><p class="showcase"><a href="http://petercui.deviantart.com/art/Peter-s-DeivantART-ID-Ver1-3-70932592"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit40.jpg" alt="Uidesignkit40 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="298" /></a></p><p><a href="http://vector.tutsplus.com/articles/news/vectortuts-freebie-vector-pack-browser-screens-and-website-elements/">Browser Screens and Website Elements</a><br /> Here is a useful set of vector assets you can use to mock up client projects, present your work or get a quick visual while laying out a website.</p><p class="showcase"><a href="http://vector.tutsplus.com/articles/news/vectortuts-freebie-vector-pack-browser-screens-and-website-elements/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit41.jpg" alt="Uidesignkit41 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="401" /></a></p><p><a href="http://briancray.com/2009/11/30/omnigraffle-wireframing-960-grid-template/">960 Grid Template for OmniGraffle</a></p><p class="showcase"><a href="http://briancray.com/2009/11/30/omnigraffle-wireframing-960-grid-template/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/uidesignkit43.jpg" alt="Uidesignkit43 in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="520" height="382" /></a></p><p><a href="http://seleckis.lv/archive/web-dizayn/kontrolyi-iz-raznyih-brauzerov-dlya-dizaynerov">Control of different browsers for designers</a> (<a href="http://seleckis.lv/wp-content/uploads/2007/11/html_controls.zip">download link</a>)<br />A PSD library of controls in browser interfaces of Mozilla Firefox, Opera, Internet Explorer and Safari.</p><p class="showcase"><a href="http://seleckis.lv/archive/web-dizayn/kontrolyi-iz-raznyih-brauzerov-dlya-dizaynerov"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/controls.jpg" alt="Controls in Free Wireframing Kits, UI Design Kits, PDFs and Resources" width="530" height="379" /></a></p><h3>Useful Articles</h3><ul><li><a href="http://www.45royale.com/blog/articles/the-importance-of-wireframing/">The Importance of Wireframing</a><br />A comprehensive article on how wireframing plays an important role in information architecture</li><li><a href="http://www.visitmix.com/Articles/The-Future-of-Wireframes">The Future of Wireframes</a><br /> As we move into the next decade of Web design, it&#8217;s time to re-evaluate our understanding of wireframes, a tried and tested user experience staple.<p><a href="http://www.smashingmagazine.com/?p=59177"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframing-110.jpg" width="520" height="350" alt="Wireframing-110 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a></p></li><li><a href="http://52weeksofux.com/post/866406780/wireframing-is-not-a-religion">Wireframing Is Not a Religion</a><br />Wireframes are an indispensable tool for design thinking, a digital sketch pad ready to be drawn and erased, scrapped or resurrected at any moment.</li><li><a href="http://boagworld.com/design/wireframing-rules">Five Commandments for Wireframing</a><br />Paul Boag is a wireframes fanatic and believes they are an indispensable part of the development process. He espouses five unbreakable rules.</li><li><a href="http://thinkvitamin.com/category/web-apps/wireframing/">20 Steps to Better Wireframing</a><br /> Possibly the biggest mistake made in any development project is failing to plan. This article goes over why.</li></ul><h3>Resources and Round-Ups</h3><ul><li><a href="http://wireframes.tumblr.com/">I Love Wireframes</a><br />A tumblog dedicated to wireframes, prototypes and mock-ups.</li><li><a href="http://www.wireframeshowcase.com/">Wireframe Showcase</a><br />This site is a place to look at websites based on wireframes and analyze how the designers transformed mock-ups into working designs. Because the wireframes and designs were submitted by their creators, Wireframe Showcase includes a short explanation of each piece. Most of the websites grew out of digital mock-ups, which have the advantage of being easy to tweak and rearrange. The result is a pleasing and informative collection of wireframes.<p><a href="http://www.wireframeshowcase.com"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/08/wireframing-113.jpg" width="479" height="323" alt="Wireframing-113 in Free Wireframing Kits, UI Design Kits, PDFs and Resources"  /></a</p></li><li><a href="http://designingwebinterfaces.com/designing-web-interfaces-12-screen-patterns">Standard Screen Patterns for Web Interface Design</a><br /> Here are some principles and patterns for rich interactions.</li><li><a href="http://www.smashingmagazine.com/2010/02/05/50-free-ui-and-web-design-wireframing-kits-resources-and-source-files/">50 Free UI and Web Design Wireframing Kits and Resources</a><br />This post focuses on wireframing tools and standalone applications, as well as resources you need to build your own wireframe: wireframing kits, browser windows, form elements, grids, Mac OS X elements and mobile elements, which you can use in any graphics editor such as Photoshop or Illustrator, or with pen and paper.</li><li><a href="http://www.geekchix.org/blog/2010/01/03/a-collection-of-printable-sketch-templates-and-sketch-books-for-wireframing/">A Collection of Printable Sketch Templates and Sketch Books for Wireframing</a><br /> Here are 20 resources that you can use in the sketching phase of application development.</li><li><a href="http://speckyboy.com/2010/07/14/a-collection-of-printable-web-browser-sketching-and-wireframe-templates/">A Collection of Printable Web Browser Sketching and Wireframe Templates</a><br /> All of these printable sketching templates have all been designed especially for Web designers. Each has an imprint of a Web browser (either Safari, Chrome or Firefox).</li><li><a href="http://www.hongkiat.com/blog/useful-offline-utensils-and-toolkits-for-designers/">Useful (Offline) Utensils and Toolkits for Designers</a><br /> Why start completely from scratch when you can use one of these pre-made guides to save time and better direct your creative energies? In this article, you will find a great list of free downloadable tools, as well as a collection of notepads and other products to purchase for offline planning and design.</li></ul><h3>Related Posts</h3><ul><li><a href="http://www.smashingmagazine.com/2009/09/01/35-excellent-wireframing-resources/">35 Excellent Wireframing Resources</a><br /> Here are more than 35 resources for creating better wireframes, including tutorials on different methods and a variety of tools available.</li><li><a href="http://www.smashingmagazine.com/2010/03/29/free-printable-sketching-wireframing-and-note-taking-pdf-templates/">Free Printable Sketching, Wireframing and Note-Taking PDFs</a><br /> In this article, you will find a concise collection of ready-to-print sketching, wireframing and note-taking templates. Most are geared to the design community, but some could be used in any industry for any purpose.</li></ul><h3>Would you like to see more similar posts on Smashing Magazine?</h3><p><br /> <noscript><br /> <a href="http://polldaddy.com/poll/3681126/">Would you like to see more similar posts on Smashing Magazine?</a><span style="font-size:9px;"><a href="http://polldaddy.com/features-surveys/">online survey</a></span><br /> </noscript></p><p><em>(al)</em></p><hr /><p><small>Â© Aquil Akhter for <a href="http://www.smashingmagazine.com">Smashing Magazine</a>, 2010. | <a href="http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/">Permalink</a> | <a href="http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/#comments">Post a comment</a> | <a title="Bookmark in del.icio.us" href="http://del.icio.us/post?url=http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/&title=Free Wireframing Kits, UI Design Kits, PDFs and Resources">Add to del.icio.us</a> | <a title="Bookmark in Digg" href="http://digg.com/submit?phase=2&url=http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/">Digg this</a> | <a title="Stumble on StumbleUpon" href="http://www.stumbleupon.com/submit?url=http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/">Stumble on StumbleUpon!</a> | <a title="Tweet us!" href="http://twitter.com/home?status=@tweetmeme%20@smashingmag%20Reading%20'Free Wireframing Kits, UI Design Kits, PDFs and Resources' http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/">Tweet it!</a> | <a title="Bookmark in Reddit" href="http://reddit.com/submit?url=http://www.smashingmagazine.com/2010/08/27/free-wireframing-kits-ui-design-kits-pdfs-and-resources/">Submit to Reddit</a> | <a href="http://forum.smashingmagazine.com/">Forum Smashing Magazine</a><br/> Post tags: <a href="http://www.smashingmagazine.com/tag/free/" rel="tag">free</a>, <a href="http://www.smashingmagazine.com/tag/freebies/" rel="tag">Freebies</a>, <a href="http://www.smashingmagazine.com/tag/psd/" rel="tag">psd</a>, <a href="http://www.smashingmagazine.com/tag/wireframing/" rel="tag">wireframing</a><br/> </small></p>]]></content:encoded>
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		<title>&quot;In the same way that a movie isnâ€™t good because itâ€™s in color, a movie isnâ€™t good because itâ€™s in&#8230;&quot;</title>
		<link>http://blogmyquery.com/index.php/2010/08/in-the-same-way-that-a-movie-isnae%e2%84%a2t-good-because-itae%e2%84%a2s-in-color-a-movie-isnae%e2%84%a2t-good-because-itae%e2%84%a2s-in/</link>
		<comments>http://blogmyquery.com/index.php/2010/08/in-the-same-way-that-a-movie-isnae%e2%84%a2t-good-because-itae%e2%84%a2s-in-color-a-movie-isnae%e2%84%a2t-good-because-itae%e2%84%a2s-in/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:06:00 +0000</pubDate>
		<dc:creator>SimpleBits</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Feeds]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[kranthi]]></category>

		<guid isPermaLink="false">http://stream.simplebits.com/post/1019630210</guid>
		<description><![CDATA[â€œIn the same way that a movie isnâ€™t good because itâ€™s in color, a movie isnâ€™t good because itâ€™s in 3-D.â€� - James Cameron]]></description>
			<content:encoded><![CDATA[â€œIn the same way that a movie isnâ€™t good because itâ€™s in color, a movie isnâ€™t good because itâ€™s in 3-D.â€�<br/><br/> - <em><a href="http://www.boston.com/ae/movies/articles/2010/08/27/james_cameron_talks_about_return_of_avatar_and_titanic_in_3_d/">James Cameron</a></em>]]></content:encoded>
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		<title>Ideal resolution for an image on the web</title>
		<link>http://blogmyquery.com/index.php/2010/08/ideal-resolution-for-an-image-on-the-web/</link>
		<comments>http://blogmyquery.com/index.php/2010/08/ideal-resolution-for-an-image-on-the-web/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 07:42:44 +0000</pubDate>
		<dc:creator>speckyboy</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Feeds]]></category>

		<guid isPermaLink="false">http://designreviver.com/?p=9115</guid>
		<description><![CDATA[What do you recommend? Should your web image have a resolution of 72dpi or is it irrelevant as the browser works in pixels and 100 pixels are 100 pixels no matter what dpi you select? What do you think?

You can leave your thoughts or recommendations below, or you can leave your answer on the original [...]]]></description>
			<content:encoded><![CDATA[<p>What do you recommend? Should your web image have a resolution of 72dpi or is it irrelevant as the browser works in pixels and 100 pixels are 100 pixels no matter what dpi you select? What do you think?</p>
<p><span id="more-9115"></span></p>
<p>You can leave your thoughts or recommendations below, or you can leave your answer on the original question on <a href="http://designreviver.com/answers/">Answers</a> here: <a href="http://designreviver.com/answers/24154/">What resolution do you recommend for an image on the web?</a></p>
<h4>What resolution do you recommend for an image on the web?</h4>
<p><a href="http://designreviver.com/answers/24154/"><img src="http://designreviver.com/wp-content/uploads/2010/08/res_01.jpg" alt="What resolution do you recommend for an image on the web?" width="520"></a><br />
This question was originally asked by <a href="http://designreviver.com/answers/member/7661">Kevin M.</a>.</p>
<p>There have been four varied answers so far, you can view them below:</p>
<p><a href="http://designreviver.com/answers/24154/"><img src="http://designreviver.com/wp-content/uploads/2010/08/res_02.jpg" alt="What resolution do you recommend for an image on the web?" width="520"></a></p>
<p>Thanks to everyone who asked a question, but most importantly thanks to everyone that took the time and effort to offer helpful and useful answers.</p>
<img src="http://feeds.feedburner.com/~r/DesignReviver/~4/rWzZAxDItsc" height="1" width="1"/>]]></content:encoded>
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