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Louis Harboe has recreated 11 iOS icons using nothing but CSS. Incredibly impressive.
An interesting question was asked this week on Answers, and we would like to open this discussion further with our readers, and hear your thoughts. So, do you prefer to code your site by hand or use a WYSIWYG editor?
We look forward to hearing how you prefer to code your site, you can leave your thoughts and comments below or you can leave your answer/opinion on the original question here: Do You Prefer to Code Your Site by Hand or Use a WYSIWYG Editor?.
This question was originally asked by Csgs, and you will find the favorite answers below:
Best Answer from Scunliffe:
Second Answer from Vinay Vidyasagar:
Can you help with this weeks unanswered questions?
Thanks again, firstly to everyone who asked a question, but most importantly thanks to everyone that took the time and effort to offer helpful and useful answers.
Design is often seen as a subjective and creative pursuit. I tend to agree, but feel that the more subjective and detached you are from specific strategic goals, the more problems will arise. If there’s any ambiguity regarding how something should be used and how visuals are incorporated to your advantage, you should expect a lot of waste.
Usability and visual design are two areas that are heavily dependent on each other. They affect each other dramatically and each requires an understanding of how people will use and visualize the content. Pulling them apart, where possible, is a great way to understand how they impact the overall design and reduce the time and energy wasted in your creative process.
I’m careful not to claim that usability is about making things easier to use—that’s not giving usability enough credit. Helping people work through a certain idea or scenario can prepare them for information that would have normally been ignored or misunderstood. In a strange way, extra steps can sometimes create value.
Purposely making things difficult without reason is clearly a poor strategy. I just want to illustrate that usability can be much more sophisticated than reducing an interaction’s complexity. Sometimes a back-story and context is required to get someone to care.
For example: When was the last time you actually thought about what a fortune cookie said? It’s one of the simplest interactions possible, contains some pretty valuable content, and comes in a cookie.
He who hurries cannot walk with dignity… Yea, whatever. Gimme another cookie!
Managing perception seems to be a forgotten aspect of design. I rarely hear it brought up on web design blogs, journals, or in presentations. There’s almost constant chatter about optimizing forms and making navigation systems look cooler, but rarely do any of these tips or tricks seem to be associated with a goal of getting person X to think of company Y in Z way.
Providing visual cues as mental short-cuts is another incredibly under-appreciated aspect of design. A great example in newspaper design is the consistent use of section identifiers so that they are always in the same spot with the same color and size. This lets people rely on visuals to quickly communicate meaning without needing to search, analyze, or think.
The visuals of a website should influence a certain point of view or attach meaning to elements on the page so you don’t have to explain the same details over and over again. This can bring a sense of stability, quality, and trustworthiness that may be impossible to convey through the content alone.
Usability and visuals can easily weave into each other. Giving an element of a website a certain color to make it easier to realize something can fall into each category. It’s still worth the trouble to think about every aspect of a design and determine what it’s for.
Look through all the areas of a design meant for usability and see if you can expand, consolidate and simplify. Do the same with the visuals. If there’s anything that doesn’t seem to fit into either category, it may be a good idea to remove or rework it.
This can get messy since a good usability plan rarely remains intact after meeting a good visual plan, and vice-versa. Still, you might be surprised how much clarity and purpose can be distinguished from creativity and inspiration with this exercise.
The creative side of design is great, but can be a terrible crutch. Requiring your team or audience to accept anything based on your creativity is a very arrogant expression of self-importance. Thinking your creativity as more relevant than a solid strategy is ridiculous. Thinking your creativity can make up for a lack of strategy is also ridiculous.
I doubt any designer in a single lifetime can become 100% objective about everything. The world of design is too complicated and abandoning inspiration and creativity isn’t the goal. Harnessing usability and visuals to create meaning and value is.
We do focus a lot on Photoshop resources here at Design Reviver, and as such, in today’s news round-up, we would like to highlight tutorials from its much prettier and flexible sister, namely Illustrator. Below you will find a small collection of our favorite Illustrator tutorials from recent weeks.
Due to its accessibility, Cubism, an art movement founded by Pablo Picasso and Georges Braque, is making its way to our artworks, allowing us to create stylish logos that have a specific visual pleasure in no time. This is a simple, pen-drawing, Illustrator tutorial with just a touch of Photoshop.
Cubism Inspired Logo using Illustrator and Photoshop
In this tutorial you can learn how to create a super sleek laptop icon. Once you’ve created the basic shapes, it’s very easy to continue with the other components.
Create a Laptop Icon with Illustrator
This tutorial is for all you groovy, peace-loving people, and a tribute for those good old times. Quickly learn how to create a stylized hippie van using some simple illustration techniques and Illustrator’s new drawing modes.
Illustrate a Colorful Hippie Peace Van
In this tutorial, you will learn how to create a medieval paper scroll with the 3D Extrude & Revolve tool. Using texture, you will also learn how to make an object look old and how to map artwork to a 3D Vector object.
How to Create a Medieval Paper Scroll
In this tutorial you will be guided through the process of drawing in Adobe Illustrator CS4 a vintage girl from the 20s, mainly using the Pen Tool (P) and Direct Selection Tool (A) and bold colors.
How to Draw a 20s Chick Using Adobe Illustrator
This tutorial covers how basic shapes and a solid understanding of perspective and volume work together to quickly build a successful icon.
How to Illustrate a Marvelous Violin Icon
By Paul Andrew (Speckyboyand speckyboy@twitter).