Archive for July, 2011

A Modest Proposal

Comedy is easy, proposals are hard. Even the toughest creative pros cringe when it’s time to put one together. Yet doing so is essential if you want to keep your doors open. A compelling proposal requires more than a jumble of clichés and a nervous estimate of costs. It needs structure, organization, and joie de vivre. Fortunately, you can provide that structure, no matter how complicated the final proposal needs to be. Learn the key questions every client needs answered—and how to use them as the basis of a proposal that convinces your client you’re the right team for the job.

The Medium Is The Message

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Since the early days of communication, humanity has been captivated by the methods it uses to convey and preserve information. How we communicate with each other defines who we are and constitutes so much of what makes a culture and an individual unique.

Over the centuries, we have seen media evolve across a wide array of channels, from print to radio to television to the Internet. Each one of these channels, or media, has its own unique characteristics, much like the people who use them.

Parabol in The Medium Is The Message
The medium through which we choose to communicate matters. (Image: Jon Ashcroft)

When it comes to understanding these various media, one of the best to learn from is Marshall McLuhan. Born in 1911 and passing in 1980, McLuhan had no opportunity to experience the Web the way we know it today, but that didn’t stop him from exerting a huge influence on it. It was McLuhan who first spoke about technology and communication having the ability to create a “global village.� As an early educator and pioneer of the study of communication and its evolution over time, McLuhan introduced a lot of observations about the impact of new forms of expression and media. Most notably, McLuhan’s expression “The medium is the message� has had a resounding impact not just on Web design but on mass media in general.

“The medium is the message� as a phrase sums up a much deeper communication theory, which is that the medium through which we choose to communicate holds as much, if not more, value than the message itself. At first, this concept might seem vague and indeed a lot to grasp. But I can honestly say that understanding the meaning behind these words revolutionized the way I approach Web design; not from a technical or procedural standpoint, mind you, but from a fresh mental perspective that provided clarity on how to approach and design for the Web.

On The Surface

McLuhan’s theory has certainly not been neglected or forgotten. On the contrary, it has been widely studied in a number of circles and applied to television, print and the Internet alike. While many people seem to grasp the general point, the deeper truth is often missed or misinterpreted. In order to get to this deeper meaning, exploring the general concept first may be necessary.

Perception in The Medium Is The Message
Perception of a medium plays a vital role. (Image: Jon Ashcroft)

The central theory behind “the medium is the message� is that the medium through which content is carried plays a vital role in the way it is perceived. We no doubt see this with the Internet today, in the way we get our news compared to how we got it with print. But perhaps an even clearer illustration can be painted without reference to technology or communication at all.

Imagine, if you will, a deep well in the middle of a vast desert. The well is our medium (as the radio or Web would be), and the water is our message. A rich and reliable well in the middle of the desert would naturally become the hub of travel routes and even a sustainable population. The water by itself is of no use without the well. If it were inaccessible or people were unaware of its existence, it could not support life. The well, as a medium, delivers water to the people passing by or living nearby. As a result, the well becomes synonymous with water and life, despite really being just a hole in the ground.

A Real-Life Comparison

Building on this illustration of the well being a medium for the water, we can extend the theory to modern technology. Let’s compare a feature film to a website as we know them today. Communicating the same general content to the user in both media is possible. However, because the media are inherently different, we experience the content in entirely different ways.

A film is a linear experience. Everyone watching the film participates in the same preset series of a beginning, middle and end. We watch characters and stories unfold over the timeline, working towards a conclusion. Since the creation of film, this idea has been integral to the planning and development phases. All of this is determined by the medium, regardless of what the message may be.

Transformers1 in The Medium Is The Message
The upcoming Transformers movie offers a very different experience to that of the Web.

Move the same content over to a website and the experience changes dramatically. In the context of a website, information is rarely passed to the user as a linear experience. Instead, character traits, back story and plot points might all be split up into different pages or sections. It is up to the user to decide how to consume the information and reach a conclusion. Just as a beginning, middle and end are a part of the entire film process, this segmentation and fluidity should be a part of the planning stages of a Web project.

Expanding Our Understanding

This is all well and good, but saying that we experience different media in different ways doesn’t really sound groundbreaking. A lot of people are inclined to take McLuhan’s theory here as a lesson learned and a day’s work done.

Well, sit tight because we’re just getting started in exploring how the deeper truth of “the medium is the message� can change the way you design and develop for the Web.

Medium-message-screenshot22 in The Medium Is The Message
Link yourself onto the highway of mass media communication. (Image: Jon Ashcroft)

Going back to our example of water being delivered through a well, we can quickly draw a comparison to the impact that fresh water has on our society. In the same way, we can see how a new medium can affect us. Before the telephone, there was no such thing as having a conversation with a friend or colleague in another town or region, at least not without a journey that would span days or longer. Today, we are always just a phone call away from a friend or family member abroad. We even take for granted that we can be in touch with people so quickly.

Going further, we can ask whether there was such thing as a “global event� before mass media communication such as satellite links and the Internet. Today, we often cite various events as things that will “change the world,� but 100 years ago the entire world was not reachable. Before we had the ability to learn about natural disasters, wars, elections and technological achievements through mass media, a “global event� simply did not exist. As a result, we could argue not only that mass media is a tool to channel global events, but that it made them possible in the first place.

World-vision in The Medium Is The Message
For World Vision, the Internet is an invaluable tool for expanding and executing its mission.

Think about it. Without the Internet, Justin Bieber would not exist to almost all of us. Of course, he would still be a part of the world, but without the medium that drove his success, a cure for Bieber Fever would be entirely unnecessary.

An Impact On Web Design

The real takeaway here is that Web designers are able to create tools, experiences, services and communities as a result of their medium. The Internet has a more powerful reach than any other medium in history, which in turn has equally large implications for its status as the message. As a message, the Internet preaches accessibility, expandability and instant satisfaction, things that we designers should keep in mind when approaching any project.

Think about how your projects will use the Internet, not as a medium but as a message. In the disaster that struck Japan this past spring, the Internet became the medium of choice in every way. From the people-finding tools introduced by Google to the relief websites and news coverage across the globe, websites stood out not because they were fashioned with HTML5 or designed responsively, but because they enabled us to be in touch with friends and family and to donate to the cause. New tools, trends and CSS3 gimmicks are a part of the medium, but they play mere supporting roles to the message.

Zen-garden in The Medium Is The Message
One of the original outlets for demonstrating the power of style, CSS Zen Garden remains a powerful showcase for how a unique design can shape a message.

This doesn’t mean we should minimize or eliminate design and aesthetics. Rather, designers should always consider how a design decision shapes the message. The very techniques we practice every day — using line, color, shape and other fundamentals — all play a role in the way the message is received. Using design principles to shape the tone and audience of a message, versus creating a stylish and trendy look, is what separates professionals from amateurs in our industry. Realizing your full potential as a designer has a lot to do with your ability to control the message.

Controlling The Message

We’ve come full circle, back to the original point of this article. As Web designers, how do we utilize McLuhan’s phrase “the medium is the message�?

It starts as soon as an idea or request for a project comes to us. As professionals, we need to guide our clients down the right path and show them how best to take advantage of the Internet. We need to recognize that Joe’s Hardware Store on the corner might not benefit as much from a domain name and website as it would from a Twitter and Facebook account or no Internet presence at all. If good ol’ Joe has no intention or need to market to anyone outside of his neighborhood, then the Internet’s message just isn’t necessary for him or his customers.

Fractals-desktop-screenshot in The Medium Is The Message
The whole message is more than the sum of its parts. (Image: Jon Ashcroft)

On the other hand, if Joe wants to market his patented new handsaw to a larger market and expand his business, then the Web might just be the place to do that. As a designer, you can help Joe harness the power of instant Web exposure, social marketing, online orders and all of the other fantastic tools that can help his business grow. Joe’s new website will be a beacon of Web standards: it will be responsive, elegant and unique. Of course, we may notice that none of these things actually earn Joe a lick more of money. Rather, the Internet, when used as a message to new customers, holds the real power.

Of course, this is just the tip of the iceberg with using the Internet to benefit a business, service or application. The gradual ubiquity of the Web makes this topic only more exciting and powerful. Staying true to the message that our medium presents goes hand in hand beautifully with building solutions that are adaptive and constantly expanding with technology.

As stated earlier, my tools, skills and process for designing and developing websites have always been evolving. Still, the motivating factor behind Web design is in the message. The message is what makes money, makes an impact or expands your reach. Without it, interest in websites and applications would never get off the ground.

The Takeaway

When all is said and done, it is important to remember two things about McLuhan and his teachings. First, the medium through which a message is experienced shapes the user’s perception of the message. Secondly, a medium can be the message itself if it is delivering content that would otherwise be impossible to access.

Simplify-screenshot22 in The Medium Is The Message
Keep it simple, and let the medium do some of the communicating. (Image: Jon Ashcroft)

As you start projects and are approached for your professional opinion on how to harness the power of the Internet, always consider the message. Designers who jump into talking about how the latest and greatest trends can help a new project are missing the point. We use the Web to create beautiful and unique solutions that would have been impossible just a few years ago. As a designer, make sure you always respect the powerful message that this medium is.

Additional Resources

  • “A Checklist for Content Workâ€�
    An excerpt of Erin Kissane’s book The Elements of Content Strategy. A fantastic resource for taking online content to the next level and enhancing your message.
  • “Make Your Content Make a Differenceâ€�
    Digging further into content development, this article outlines some of the myriad advantages to spending more time on your content.
  • “The Medium Is the Massageâ€�
    Get your information from the source! This book is a concise summary of McLuhan’s thoughts.

(al)


© Jason Gross for Smashing Magazine, 2011.


Sci-fi/Futuristic Digital Works & Resources

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One place that designers tend to turn when they are looking for something of an inspirational recharge is to the worlds of science fiction and futuristic fantasy artwork. These rich, highly detailed works tend to be a fantastic testament to the creativity it takes to bring about something spectacular from nothing other than the idea of a world often so unlike our own. Much like designers do whenever we start a new project, the artworks from both the sci-fi and future fantasy realm tend to search the world around us for ‘solutions’ before they creatively reimagine it.

Today’s post is to help get your inspirational wheels turning once again, while simultaneously providing you with some useful resources for taking your imagination into these waters for some projects of your own. Hopefully between the inspired showcase of work and the tutorials plus, you will find enough motivation to start providing some stunning insights into a future or sci-fi world born of your own imagination. Enjoy!

Inspiration

Far from the city by tredowski
Far-from-the-city in Sci-fi/Futuristic Digital Works & Resources

Homeworld Ordalla by z-design
Homeworld-Ordalla in Sci-fi/Futuristic Digital Works & Resources

Worth enough? by radoxist
Worth-enough in Sci-fi/Futuristic Digital Works & Resources

Smog by alexiuss
Smog in Sci-fi/Futuristic Digital Works & Resources

Impossible LOV3 ver.3 by Bluefley
Impossible-LOV3-ver 3 in Sci-fi/Futuristic Digital Works & Resources

Stone castle archipelago by CassiopeiaArt
Stone-castle-archipelago in Sci-fi/Futuristic Digital Works & Resources

Car Trouble by geodex
Car-Trouble in Sci-fi/Futuristic Digital Works & Resources

Abandoned station by your1st
Abandoned-station in Sci-fi/Futuristic Digital Works & Resources

Alpha Centauri by bazze
Alpha-Centauri in Sci-fi/Futuristic Digital Works & Resources

the gentleman by A-u-R-e-L
The-gentleman in Sci-fi/Futuristic Digital Works & Resources

Cybertron planet by JJasso
Cybertron-planet in Sci-fi/Futuristic Digital Works & Resources

Battlefield by max4ever
Battlefield in Sci-fi/Futuristic Digital Works & Resources

nomad by pascalblanche
Nomad in Sci-fi/Futuristic Digital Works & Resources

exodyssey guard by vyle-art
Exodyssey-guard in Sci-fi/Futuristic Digital Works & Resources

Doctor Who by geodex
Doctorwho in Sci-fi/Futuristic Digital Works & Resources

Rise and Fall of an Empire by maciejfrolow
Rise-and-Fall-of-an-Empire in Sci-fi/Futuristic Digital Works & Resources

Azimuth by attackvector
Azimuth in Sci-fi/Futuristic Digital Works & Resources

Undefined Object by maxspider
Undefined-Object in Sci-fi/Futuristic Digital Works & Resources

Portal by arsenixc
Portal in Sci-fi/Futuristic Digital Works & Resources

Solidarity by Rahll
Solidarity in Sci-fi/Futuristic Digital Works & Resources

Bon Voyage by ChristianBeyer
Bon-Voyage in Sci-fi/Futuristic Digital Works & Resources

Primacore Station by Yakul
Primacore-Station in Sci-fi/Futuristic Digital Works & Resources

Near Death by Shai
Neardeath in Sci-fi/Futuristic Digital Works & Resources

View from Shimada’s Garden by ChristmasSocks
View-from-Shimadas-Garden in Sci-fi/Futuristic Digital Works & Resources

Darkness_concept_VI by Wen-JR
Darkness Concept VI in Sci-fi/Futuristic Digital Works & Resources

Hellbound by alexiuss
Hellbound in Sci-fi/Futuristic Digital Works & Resources

…towers… by tredowski
Towers in Sci-fi/Futuristic Digital Works & Resources

the Harbor Under Starry Sky by weiweihua
The-Harbor-Under-Starry-Sky in Sci-fi/Futuristic Digital Works & Resources

dry dock ver.2 by tredowski
Dry-dock-ver 2 in Sci-fi/Futuristic Digital Works & Resources

Machinery of the Stars by alexiuss
Machinery-of-the-Stars in Sci-fi/Futuristic Digital Works & Resources

babymoon by pascalblanche
Babymoon in Sci-fi/Futuristic Digital Works & Resources

Plotting course by Tryingtofly
Plotting-course in Sci-fi/Futuristic Digital Works & Resources

Imperial Pharmaceutic Facility by Sabra74
Imperial-Pharmaceutic-Facility in Sci-fi/Futuristic Digital Works & Resources

Introversion by MattDixon
Introversion in Sci-fi/Futuristic Digital Works & Resources

Tutorials

Design an Epic Sci-Fi Style Urban City Scene in Photoshop
Scifitut1 in Sci-fi/Futuristic Digital Works & Resources

Concept Art: Create a Sci-Fi Interior Using Digital Painting Techniques
Scifitut2 in Sci-fi/Futuristic Digital Works & Resources

How to Create a Retro Sci-Fi Computer Game Poster
Scifitut3 in Sci-fi/Futuristic Digital Works & Resources

Photoshop Tutorial: How To Create a Futuristic Sci-Fi Scene
Scifitut4 in Sci-fi/Futuristic Digital Works & Resources

Really cool Eclipse Effect in Photoshop
Scifitut5 in Sci-fi/Futuristic Digital Works & Resources

Photoshop Tutorial: Space Environment
Scifitut6 in Sci-fi/Futuristic Digital Works & Resources

Create Spectacular Sci-Fi Concept Art using Digital Painting Techniques
Scifitut7 in Sci-fi/Futuristic Digital Works & Resources

Resources

Amazing Science Fiction Textures Clipart
Scifiresource1 in Sci-fi/Futuristic Digital Works & Resources

Matrix Code NFI Font
Scifiresource2 in Sci-fi/Futuristic Digital Works & Resources

Tech Photoshop & GIMP Brushes
Scifiresource3 in Sci-fi/Futuristic Digital Works & Resources

Free Photoshop Brushes: Rust and Sci-fi Glow
Scifiresource4 in Sci-fi/Futuristic Digital Works & Resources

(rb)


Seeing The Negative In Everything: Charles Goslin

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While I loved my art school teachers, they were all very different. There were some who taught technique. They were masters at drawing, design and type and their tips and tricks were valuable to a successful career, but some of my favorite teachers were the ones who taught creative thinking.

I recently reconnected with a teacher from my first class in art school. He was at the top of the field and I took his class more to meet him and hope I would cozy up enough to him so I could work for him. He was young, cool and, without a doubt, the leader in his field of design. He was world class. At the end of the semester, he gave me a new magazine he was art directing and signed, “it was a pleasure having you in my class and watching you totally miss the point.�

He was right. It took me years to put aside my pre-conceived notions on creative thought and understand what he was trying to place into my thick head. I had several teachers like that and I have thanked them for what they taught me and their patience and maturity in allowing me to be foolish on my journey to become a successful creative. They are happy for me and another lesson they have taught me, many years later, is to be patient with students to whom I speak and mentor. “The circle,� as Darth Vader exclaimed to Obiwan Kenobi, “is complete. Now I am the master.�

“Only the master of evil,� some other teachers might add!

There are teachers who are gone, too long for me to thank them. It’s a bad feeling that they had hope for me and may have lived to see me on my way, but they deserved a “thank you.�

Sometimes we learn from people in front of us and sometimes we learn from examples of those we don’t personally know. I can only pass on examples of the late Charles Goslin. Charles was the master of negative space. While others saw the glass as half full, Charles saw the glass as full – we just couldn’t see the air that filled the other half.

The Man, the Myth, the Legend

Charles Laforest Goslin (February 23, 1932 – May 16, 2007) was an American graphic designer and professor of graphic design and illustration at Pratt Institute in Brooklyn, New York (1966–2007). He also taught at the School of Visual Arts (SVA) in New York City (1975–1985). Charles was educated at the Rhode Island School of Design (RISD) graduating in 1954. For most of his career, he worked as a one-person studio out of his home in Park Slope, Brooklyn (not far from my apartment), favoring independence over “filtering my work through another artist.” He was also a popular professor known for his candid criticism and unique assignments.

Goslin4 in Seeing The Negative In Everything: Charles Goslin

His clients included IBM, Price Waterhouse, Pfizer Inc., Merck & Co., and Harper & Row. His work has been published in Graphis, Idea, Print, CA Art Direction, Step-by-Step, and Dictionary of Graphic Images. He has won numerous awards and recognition from the Society of Illustrators, AIGA and Art Directors Club. He was also awarded the Distinguished Teacher Award 2003–04 at Pratt Institute. His work is in the collections of several museums. A pretty impressive résumé!

His work was genius. I still look at his logos and am amazed at the simplicity and brilliance. You’ve seen them, too but now you can put the name with the work.

Goslin1 in Seeing The Negative In Everything: Charles Goslin

When you look at Charles’ work the first thing you might think is, “that’s so simple… why didn’t I think of that?�

You didn’t think of it because it’s so simple it’s almost impossible. It’s not seeing the plugs in Ed’s Electric… because those are easy… it was seeing the “E� that lent itself to the design and the message. In all of these examples, it was the ability Charles had to see what WASN’T there… but to SEE it there. I wish I could explain it but I just don’t have the mind that Charles had. It’s like idiot savants who can multiply huge numbers instantly in their head. Charles, a normal, intelligent and humble man, just had the gift.

My peers consider me a master at type design, yet I am humbled by Charles’ ability to see type as objects and part of the message. Again, they are simple yet brilliant.

Goslin21 in Seeing The Negative In Everything: Charles Goslin

Charles was able to see the big message in small things. He was one of those people who would walk the street and see things in everyday objects. We see horses and dragons in clouds and stains on a napkin. Goslin saw design solutions.

Goslin31 in Seeing The Negative In Everything: Charles Goslin

As a professor, Goslin taught graphic design and illustration by assigning news clippings with real but unusual stories. The student would interpret the story or problem through a round of sketches, then produce the final work in the assigned medium (which sometimes would be left to the student. Charles stressed the importance of exploring different ways to communicate including media like performance art or video.) He never repeated an article or story and wrote “about a thousand projects.” He used news clippings because it was something he would enjoy himself. “I liked things that are specific… to work on myself… and the best place to find them was any newspaper.”

Occasionally, Goslin would “write a ringer” and assign the clipping unbeknownst to his students, including one example about the Roman Coliseum becoming Rome’s first shopping mall.

He has inspired literally thousands of designers.There’s one from the New York Times about an automotive product called “Nuance� which gives interiors that “new car smell:� Design an advertisement for this pump spray invention. Or the article in the Daily News about an animal chiropractor—what would the brochure’s cover for this odd practice look like? The student’s job is to sketch, conceptualize and interpret, but above all, the student must communicate.

He playfully likened himself to a simple shoe cobbler — as close as possible to his work. “To get down into it, to push things around with my hands, crafting a design; that’s what I like best.â€�

“I felt the same way the day before I got the award as I did the day after. And I shouldn’t feel any different. Otherwise, it’s a conceit trip. But it is nice. When I make an image of my own, it’s very concrete. It’s there. I can see it. I can enjoy it. But when I teach, it’s very abstract, so for someone to pat you on the head and say, ‘You’re alright, cousin. You’re not bad.’ That’s very nice. That’s concrete.” —Charles Goslin, May 2003

(rb)


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