Archive for August, 2012

Adobe Illustrator Tutorial: Create a Simple Drop-Down Menu


  

In the following Adobe Illustrator tutorial you will learn how to create a detailed web element, a simple drop-down menu. We’ll start with a bunch rectangles and simple paths, some basic vector shape building techniques and the Rounded Corners effect. Once we have our starting shapes we’ll continue with the colors. We’ll use multiple fills and strokes along with the Drop Shadow effect and some simple blending techniques. Finally, we’ll add the text. Let’s get started.

As always, this is the final image that we’ll be creating.

Step 1

Hit Control + N to create a new document. Enter 600 in the width and height boxes then click on the Advanced button. Select RGB, Screen (72ppi) and make sure that the "Align New Objects to Pixel Grid" box is unchecked before you click OK. Now, turn on the Grid (View > Grid) and the Snap to Grid (View > Snap to Grid). Next, you’ll need a grid every 5px. Go to Edit > Preferences > Guides & Grid, enter 5 in the Gridline every box and 1 in the Subdivisions box.

You can also open the Info panel (Window > Info) for a live preview with the size and position of your shapes. Do not forget to set the unit of measurement to pixels from Edit > Preferences > Unit > General. All these options will significantly increase your work speed.

Step 2

Start with the Rectangle Tool(M), create a 200 by 50px shape, fill it with R=96 G=96 B=96 and go to Effect > Stylize > Rounded Corners. Enter a 3px radius, click OK and go to Object > Expand Appearance. Select the resulting shape and make a copy in front (Control + C > Control + F). You’ll need it for the next step.

Step 3

Grab the Pen Tool(P), draw a 60px vertical path and place it as shown in the first image. The Snap to Grid will ease your work. Select it along with the copy of the rounded rectangle created in the previous step, open the Pathfinder panel and click on the Divide button. Move to the Layers panel, select the resulting group of shapes and ungroup it (Shift + Control + G).

Step 4

Focus on the right shape created in the previous step. Select it and replace the flat color used for the fill with the linear gradient shown in the following image. Make sure that this shape stays selected, focus on the Appearance panel and add a 2pt stroke. Select it, set its color at R=143 G=248 B=168, align it to inside, lower the opacity to 60% and change the blending mode to Screen.

Keep focusing on the Appearance panel and add a second stroke for your shape using the Add New Stroke button. Select this new stroke, make it 1pt wide, set its color at R=0 G=128 B=60 and make sure that it’s aligned to the inside.

Step 5

Next, you need to copy the properties used for the shape edited in the previous step and paste them onto the other shape created in the third step. Here is how you can easily do it. Go to the Layers panel, focus on the right side and you’ll notice that every shape comes with a little grey circle. It’s called a target icon. Hold Alt, click on the target icon that stands for the shape edited in the previous step and drag onto the circle that stands for the second shape created in the third step.

Step 6

Pick the Rectangle Tool(M), create a 10px square, fill it with the linear gradient shown below and place it as shown in the first image. Focus on this new shape and grab the Direct Selection Tool(A). Select the bottom anchor points and go to Object > Path > Offset Path (Alt + Control + J). Check the Both button and click OK. This should turn your little square into a triangle.

Step 7

Reselect the triangle created in the previous step and go to Effect > Stylize > Rounded Corners. Enter a 1px radius and click OK. Focus on the Appearance panel and add a 1pt stroke for this shape. Make it 1pt wide, align it to the outside and set its color at R=0 G=128 B=60. Keep focusing on the Appearance panel and add a second fill for this triangle using the Add New Fill button.

Select it, drag it below the existing fill, add the linear gradient shown in the following image and go to Effect > Path > Offset Path. Enter a 2px offset and click OK. The yellow zero from the gradient image stands for opacity percentage. Make sure that this new fill is still selected then lower its opacity to 50% and change the blending mode to Screen.

Step 8

Disable the Snap to Grid (View > Snap to Grid). Pick the Type Tool(T) and add your white "Menu" text. Use the MoolBoran font with the size set at 23pt. Select this text, focus on the Appearance panel and add two fills and a stroke using the Add New Fill and Add New Stroke buttons. Select the bottom fill, lower its opacity to 40%, change the blending mode to Screen and add the bottom linear gradient shown in the following image then go to Effect > Path > Offset Path. Enter a 2px Offset and click OK.

Return to the Appearance panel, select the second fill and use the top linear gradient shown below. Move up in the Appearance panel, select the stroke, make it 1pt wide, set its color at R=0 G=128 B=60 and go to Effect > Path > Offset Path. Enter a 0.5px Offset and click OK.

Step 9

Reselect the grey rounded rectangle created in the second step and go to Effect > Stylize > Drop Shadow. Enter the properties shown in the top window (in the image), click OK and go again to Effect > Stylize > Drop Shadow. Enter the properties shown in the middle window, click OK and go one more time to Effect > Stylize > Drop Shadow. Enter the properties shown in the bottom window and click OK.

Step 10

Reselect all the shapes created so far and group them (Control + G). This will be your closed drop-down menu. Make a copy of this group (Control + C > Control + F) then move to the Layers panel and turn off the visibility for the original group by clicking on the little eye icon.

Step 11

Focus on the remaining, visible group created in the previous step. First, select the left, green shape and delete it. Next, focus on the "Menu" text. Select it and move to the Appearance panel. Remove the bottom fill and the stroke then select the remaining fill and replace the existing linear gradient with the one shown in the following image. Also, with this text still selected go to Effect > Stylize > Drop Shadow. Enter the data shown in the following image and click OK.

Step 12

Reselect the grey rounded rectangle and replace the flat color used for the fill with the linear gradient shown in the following image. Add a 2pt stroke for this shape, set its color at R=165 G=165 B=165 and align it to the inside. Focus on the Appearance panel, add a second stroke for this shape, make it 1pt wide, set its color at R=20 G=20 B=20 and align it to the inside.

Step 13

Reselect the shape edited in the previous step and focus on the Appearance panel. Add three new strokes and drag them below the existing ones. Select the bottom one, make it 11pt wide, set its color at R=35 G=31 B=32 and lower its opacity to 10%. Select the middle one, make it 8pt wide, set its color at R=35 G=31 B=32 and lower its opacity to 10%. Select the top one, make it 8pt wide, set its color at R=35 G=31 B=32 and lower its opacity to 10%.

Step 14

Move to the little arrow shape, select it and focus on the Appearance panel. First, replace the linear gradient used for the top fill with the one shown in the following image. Next, add a new stroke and drag it below the existing one. Select it, make it 1pt wide, align it to inside, set its color at R=20 G=20 B=20 and lower its opacity to 50%.

Step 15

Enable the Snap to Grid (View > Snap to Grid). Grab the Rectangle Tool(M), create a 200 by 270px shape, fill it with R=96 G=96 B=96 and go to Effect > Stylize > Rounded Corners. Enter a 3px radius, click OK and go to Object > Expand Appearance. Select the resulting shape and make a copy in front (Control + C > Control + F).

Step 16

Pick the Pen Tool(P), draw a 210px horizontal path and place it as shown in the following image.

Step 17

Reselect the path created in the previous step and go to Effect > Distort & Transform > Transform. Enter the properties shown in the following image, click OK and go to Object > Expand Appearance.

More on Page Two

Halfway through the tutorial, but don’t stop here. There is more on page two.


Useful Legal Documents For Designers (PDF/DOC) // Free Download


  

Contracts are a source of anxiety and dismay in creative work, but they exist for a good reason. A good contract ensures that you and your client have the same expectations, and protects you in case things go south. Ideally, your contract should be a combination of industry standards, legal protection and personal preferences. To help you get started, here’s a set of 10 basic agreements for a variety of common business situations that creative professionals face.

How much do you expect to be paid in advance? What happens if a payment is late? Who will own the rights to the work, and when? Contracts can seem overwhelming, but don’t need to be. Reading through these documents is an opportunity to learn from experienced designers in a collaborative setting. Furthermore, every document comes with usage statistics and can be legally signed online for free (at least if you are in the United States). All content on Docracy, the free repository of legal documents, is open source and free to take (or even improve), so please feel free to share your own examples and experience.

Useful legal documents for designers (PDF/DOC)
Image credits: Joybot.

Here’s the full set that you can customize online:

  1. AIGA Standard for Professional Design Services
    Drafted by the premier design association in the US, this is probably the most complete designer-friendly agreement out there (works best for big projects). Multiple versions available, with different licensing options.
  2. Contract for Website Development & Identity Work, with Annotations
    A modern Designer-Client Agreement, drafted by a New York lawyer. It’s loosely based off the AIGA form, but closes some loopholes and trims the fat. Informative annotations are provided to guide you through the various clauses.
  3. AIGA/GAG Speider’s Designer Contract
    The contract that the designer/writer Speider Schneider sends to his clients, as featured on Smashing Magazine. It’s a hybrid of the AIGA and GAG (Graphic Artists Guild) models, along with some common sense changes. Plus it’s optimized for e-signing to help save some trees.
  4. Contract for Web Design
    A plain language agreement for Web design development projects, based heavily on the Andy Clarke’s brilliant “Contract Killer” article on 24 Ways. The beauty of this document is in the language: this is a non-legalese, plain English, straightforward pact that two reasonable people sign.
  5. Shortform Design Contract
    Jacob Myers, the author of this sample, is a lawyer/developer who works closely with designers. In his words: “The next time a client comes to you with a quick job, save yourself time and aggravation by sending them a Short Design Contract to be signed BEFORE you start working. The doc is basically an abbreviated contract confirming the scope of the job, the schedule, fees to be paid and essential terms and conditions. Use this style of contract for quick jobs or where a full-blown contract would make the client apprehensive.�
  6. Work for Hire
    A short and flexible work-for-hire agreement, where the contractor is an artist being hired by a creative firm for a work of design. Remember that with this kind of contract the IP rights are automatically assigned to the commissioning client.
  7. Consulting Agreement
    If you’re hiring a consultant, this is a great starting point: a model agreement by a top US law firm. If you are the consultant, you might want to mitigate some of the provisions of this client-friendly document, like this version (see changes).
  8. Shortform NDA
    The contract that everybody signs, sooner or later: The Non-Disclosure Agreement. This is a unilateral example, so if both parties are disclosing confidential information to each other, make sure you use a Mutual NDA instead.
  9. Contract for Original Illustration Work
    A simple, commissioned illustration agreement drafted by a lawyer based in Portland. This contract is pro-artist, and a flat, non-refundable commission fee is charged. All rights are non-exclusively licensed, but because most people want a “unique� piece of art, the artist agrees not to resell or publish the work, except for portfolio use (such as posting on DeviantArt, Dribbble, etc.).
  10. Simple IP Assignment
    Work is done, money is in the bank, but you forgot to give the IP rights to the client? Fix the issue with this simple IP assignment. Also useful when you hired someone but forgot to have the rights assigned in the original contract. Get this signed to tie up any loose ends.

You can also download the full set in PDF/DOC, with one single file (.zip).

Don’t forget that the legal stuff is important, and so please treat these documents as a starting point. A good lawyer can help you review these examples and tailor them to your particular project and local laws. Standard documents are useful and educational, but are never a substitute for legal advice. Docracy, Smashing Magazine and the original authors of these documents disclaim any liability connected to the use of these material without a licensed attorney.

(vp) (jc)


© Veronica Picciafuoco for Smashing Magazine, 2012.


A Vibrant World: Stunning HDR Photographs


  

Photographers have many techniques and tricks up their sleeves for pulling off some amazing, often breathtaking captures. One technique that is very popular for achieving these kinds of results is HDR. With layers of images taken mere moments apart, the photographs are given a vibrant new life. Below is a collection that looks at some of the stunning HDR photographs these talented artists manage to capture.

Take a look down through this gallery and get your inspirational fill from within the borders of these wonderful works. So many different places and moods captured in stunning detail and enhanced through this engaging photographic technique. We hope you enjoy the show!

A Vibrant World

Sunset Beach by Stuzal

Marina Sunset HDR by marc-ryder

HDR Dock into the Storm by braxtonds

A Dream and a Train HDR by ISIK5

Cove Point Lighthouse HDR by Crowmanic

Eiffel’s Armageddon by nickozw

Raafs Beach hdr 3 by DanielleMiner

MIR in HDR by JoergJohannMueller

The Brave by wreck-photography

Kuusisto castle ruins HDR by alelar

Ginza by Morrisjohnjohnuy

Falling Alseep by Oloweyn

Brighton Skyline HDR Night by garethjns

In Silence by JonasHHaugen

Sydney Cityscape Night HDR by marc-ryder

Wind Power II.. by kuznec82

Eastern Beach hdr by DanielleMiner

Venice Grand Canal HDR by Crowmanic

Welcome to the end by zardo

Tracks by ethants

Towards the sun by IndianRain

hdr ceinture de paris by jef-photos

to the top by unkreatives

HDR Industrial Lattice by braxtonds

Bogensperk Castle 2 HDR by BIGGjeppe

Cevennes Landscape HDR by Crowmanic

Paris la defense HDR by redfield126

Hamburg Binnenalster Panorama by TiKy2010

La France Renaissante by Maesta-Dara

Sweet Creek Waterfalls 5 – HDR by Tegatana

Chapman Falls-HDR by voyager01

The End

That brings us to the end of the collection, but the ball is just getting rolling. What shots in the showcase really stood out to you, and why? Let us know in the comment section what you thought.

(rb)


Creating A Lasting Impression // Innovative and Memorable Designs


  

We can all agree that the work we do should inform, should be appropriate to the client and their audience and should, of course, look good. But there’s a fourth attribute worth aiming for: creating a lasting impression.

Visual memory is fascinating — we often use it without realizing. If, for example, you ask someone how many rooms they have in their home, before answering, most will walk through each room in their mind’s eye (possibly even with their eyes closed to aid concentration), adding up as they go. If graphic designers can tap into the benefits of this phenomenon, providing visual triggers to keep the subject matter of their work fresh in the audience’s memories, they will surely enjoy advantages.

Categorically describing what makes a design memorable is almost impossible. As with many other aspects of graphics and typography, general principles rather than absolute rules apply. However, aspects of dynamism and the unusual and unexpected more often than not play a significant role in memorable designs. Not all visual mnemonics can be described as being aesthetically pleasing; some designs might be deliberately shocking or provocative in order to be talked about and remembered.

A wide range of variables can affect the probability of a lasting impression, although very often luck, coincidence or timing helps. Striking color combinations, arresting images and clever use of typography and language can be helpful, too, but what captures an audience’s imagination and stays with them is frequently more complicated and possibly linked to the element of surprise. This article brings together a collection of memorable projects and try to identify how designers have made them unforgettable.

Creating Basic Memories

Professor Bruce Brown of the University of Brighton in the UK is an expert in visual memory. He describes letterforms as “meaningless signs, specifically designed to help us construct permanent memories for otherwise meaningless sounds so being the simplest and most powerful mnemonic system devised.� For most of us, learning the alphabet is part of our early lives and helps us to establish communication skills; in our early years, we work on the connection between signs, symbols and sounds until they are secured in our memory to be retrieved at will and in any order.

We become experts in using these tools to help recover ideas from our memories, bringing them together to create meaning. The importance of this phenomena must not be underestimated, and Professor Brown puts it well when he says:

“Without the ability to create memories we would perceive no more than each disjointed second of our isolated existences; we would have no language, no alphabet, no discourse, no identity and no culture.”

Witty And Shocking Designs That Leave A Lasting Impression

There’s no doubt that information wrapped in a witty or shocking package is hard to forget, and the following examples are typical. Not only does the memory of them linger, but they’re often so powerful that you’ll want to share them with friends.

“All Eyes On You” by Britzpetermann

All Eyes on You.
“All Eyes on You�, a moving window display by Britzpetermann, Bonn, Germany. (View video)

About this project:

Schau, a series of interactive window displays by Britzpetermann, includes a window packed with large roving eyeballs. Each eye follows passers by in a strangely spooky manner that is not easily forgotten.

Why is this design memorable?

Eyes have a powerful significance, which always draw the viewer strongly into an image. So, being confronted by an array of giant eyeballs that seem to be dismembered and floating in space will certainly be very memorable. However, when the eyes appear to make active contact with you personally, following your every move, as if responding not only to your actions but perhaps to your every thought, then they become truly unforgettable.

“Hand Made Type” by Tien-Min Liao

Hand Made Type, by Taiwanese designer/illustrator Tien-Min Liao.

Hand Made Type, by Taiwanese designer/illustrator Tien-Min Liao.
“Hand Made Type� by Taiwanese designer and illustrator Tien-Min Liao. (View video)

About this project:

“Hand Made Type� is an animated project that shows hand-drawn uppercase letters painted on hands, speedily and subtly converting to their lowercase equivalents in fluid movements.

Why is this design memorable?

This project has such an unusual concept and is fascinating to watch. Looking at the detail in these clever animations, we find ourselves flexing our fingers and trying to mimic Tien-Min Liao’s careful movements. We are all able to use our hands in very expressive ways, and the combination of type and hands together is extremely powerful and, therefore, difficult to forget. We are also left wanting to know more: Where did this amazing idea come from, and how long did it take to achieve these marvellous results?

“Chaumont Poster” by Sagmeister

Poster by Sagmeister Inc. for their exhibit at Chaumont 2004-5.
(Large version)

Sagmeister's letter-teeth as used in the Chaumont poster.
Poster by Sagmeister for its exhibit at Chaumont 2004-5.

About this project:

This poster by Stefan Sagmeister (the “kingâ€� of highly mnemonic design) contains a number of disturbing images that are very hard to forget. Letterforms that appear to have been extruded from human flesh, people with intertwined body parts, and teeth that appear to have been cut into letters and numbers — all of these create shock responses.

Why is this design memorable?

We defy anyone to look at Sagmeister’s typographic front teeth and not run their tongue over their own teeth to check that they are all still complete.

There is something innately fascinating about the human body. We are all very familiar with the curves, creases, surfaces and details of our own physique, but being presented with surprising, even shocking, close-up detail of some of the hidden areas of another person’s anatomy can be irresistibly captivating.

Ad for “Concordia Children’s Services”

About this project:

In this ad by Young and Rubicam for Concordia Children’s Services in the Philippines, the question is asked, “If you don’t help feed them, who will?� The advertisement shows babies feeding from a sow like piglets and is intended to shock its audience into appreciating the dreadful plight of the many abandoned babies in Manila.

Why is this design memorable?

Seeing numerous babies in the extraordinary situation of feeding from a pig is initially very arresting and shocking; but for us, the totally unhygienic environment is what really makes us squirm. In most societies, whether rich or poor, babies are treasured, cosseted, loved and kept distant from grime and germs; in this image, the newborns are shown fending for themselves. They are pictured grovelling in the mud and competing with each to feed. We defy anyone not to have a physical response to this ad and hold it in their mind’s eye for a long time.

When Movement And Interaction Make Designs Addictive

The designs showcased in this section have a compulsive quality about them. The imagery is fascinating and appealing, but the interactive nature of each example makes it hard to resist and highly memorable.

“Karlo Jurina Selbstgespräche” by Britzpetermann

Karlo Jurina Selbstgespräche by Britzpetermann
Still shots don’t do this project justice. View a behind the scenes video on Vimeo, or visit the website yourself!

About this project:

Interaction and movement in response to outside stimuli are two aspects that can make Web design really memorable and enjoyable. This album visualization for Karlo Jurina Selbstgespräche by Britzpetermann is truly breathtaking.

Why is this design memorable?

Throughout each of the 15 tracks, a precise movement of carefully positioned, colorful symbols highlights every individual note, causing you to almost believe that you could be, or are, playing every stunning note yourself. The melodies of Jurina’s beautiful acoustic guitar will resonate from your computer, while the arrangement of over 300 bright, individual and precisely ordered marks will seem to breath from your screen in response to the rhythm of the composition.

The idea of the personal response to the subtleties of sound and rhythm is what comes to the fore with this project, leaving you not only with a strong yet surprisingly subtle visual interpretation of music, but also the strangely satisfying idea that your own personal responses and movements could play a role in creating this wonderful sound.

Try out Selbstgespräche for yourself.

“Hidden Heroes” by Grimm Gallun Holtappels

Hidden Heroes.

Hidden Heroes.
The award-winning “Hidden Heroes� online exhibit, designed by Grimm Gallun Holtappels.

About this project:

Who has not at some point looked down at one of the myriad of products that make everyday life easier and thought, “Wow, that’s clever. What a simple memorable design.� The Hidden Heroes online exhibit, designed by Grimm Gallun Holtappels, pays homage to the zipper, the paperclip and many other such items.

Why is this design memorable?

Interaction with the exhibit is highly pleasurable because it stimulates several of the five senses. The design is beautiful and colorfully pleasing to the eye, while every action of the mouse creates a satisfying response and amusingly memorable sound that transports you right back to personal memories of using a particular Hidden Hero. Our favorite is the Flipflop, designed by Bernd D. Hummel around 1960; great noise — it transports us to sunny days and sand between our toes!

You can experience your own Hidden Hero, too!

Website of “Grimm Gallun Holtappels”

Grimm Gallun Holtappels's Website

Grimm Gallun Holtappels's Website

Grimm Gallun Holtappels's Website
The lively and addictive website of Grimm Gallun Holtappels.

About this project:

Grimm Gallun Holtappels has created an almost addictive experience on its own website. By showing us around its office space, we are allowed to shuffle through a trail of files that fly through bright white rooms, giving off pleasingly subtle page-turning noises. Each file selected then speedily transports us to a new workspace and converts to a two-part three-dimensional box that can be rotated in different directions to reveal different details.

Why is this design memorable?

Experiencing the pleasures of moving through this online 3-D environment is very personal and mnemonic. Looking at the office space, we are aware of the depth of field and of other rooms existing in the distance. The ability to turn and twist the three-dimensional boxes, revealing different planes and detail, is very reminiscent of experiencing and interacting with the intriguing puzzles and other captivating games of our childhood. For us, one of the most memorable and subtle aspects of this design is the constant gentle movement of the website, seeming to rise and fall as if in time with our breath, emphasizing the personal and sensory nature of this viewing experience.

Enjoy your interaction on the Grimm Gallun Holtappels website.

When Use Of Unexpected Materials Takes Your Breath Away

In this section, we highlight design examples that involve totally unexpected materials, plus extraordinary dexterity and commitment on the part of the designers. It is impossible not to be amazed by the workmanship that went into these venerable pieces, and one cannot help but get a lasting impression.

“Banana Wall” by Sagmeister

Sagmeister’s Banana Wall.

Sagmeister’s Banana Wall.

Sagmeister’s Banana Wall.

Sagmeister’s Banana Wall.

Sagmeister’s Banana Wall.
The various stages of Sagmeister’s “Banana Wall� for Deitch Projects.

About this project:

Certain examples of highly memorable design not only stay with us, but make us think, “I wish I had thought of that.� It is amazing to consider the dexterity needed to produce this huge design spectacle, in which the designer selected unusual materials for their capacity to ripen and change color. Green fruit is used to create border patterns, rules and letterforms that spell out “self confidence produces fine results� while yellow bananas create a contrasting background.

Why is this design memorable?

This project confronts us with piles of fast-ripening bananas, and the slightly infuriating fast-ripening aspect of this popular fruit is used to amazing affect by Stefan Sagmeister. All of us have experienced bananas ripening more quickly than we would like, but how many of us have thought to use the change in color of 10,000 pieces of fruit to creative affect? It’s a great example of pushing something so common to the extreme, and it creates a memorable and unique experience. The clever, meaningful link between Sagmeister’s quote and the color change is also a powerful metaphor. As Stefan Sagmeister says:

“After a number of days, the green bananas turned yellow, too, and the type disappeared. When the yellow background bananas turned brown, the type (and the self-confidence) appeared again, only to go away when all bananas turned brown.”

“Obsessions Make My Life Worse And Work Better� by Sagmeister

Obsessions Make My Life Worse and Work Better, created by Sagmeister Inc. using thousands of coins

Obsessions Make My Life Worse and Work Better’ created by Sagmeister Inc. using thousands of coins

Obsessions Make My Life Worse and Work Better’ created by Sagmeister Inc. using thousands of coins

Obsessions Make My Life Worse and Work Better’ created by Sagmeister Inc. using thousands of coins
“Obsessions Make My Life Worse and Work Better� created by Sagmeister using thousands of coins.

About this project:

The subject of this piece by Stefan Sagmeister perhaps helps to explain the attention to detail in his other designs in this section. “Obsessions make my life worse and work better� at first glance appears to be a typographic design involving copper-colored letterforms that are elaborately embellished with floral decoration. However, upon closer inspection, this project makes highly unexpected and mnemonic use of materials. This time, small coins have been carefully and precisely arranged across a paving-slab grid structure.

Why is this design memorable?

As with the other designs in this section, the dexterity and patience necessary to produce this result is breathtaking. The vulnerability of this design is also plainly evident. The work is executed outside in a public space and is open to being disturbed by the weather and visitors. In fact, during the first night after completion, a local resident spotted passers by removing a souvenir coin or two and called the police. Unfortunately, the authorities responded quite dramatically, sweeping up all of the coins into black bin bags — supposedly to secure the work! We can hardly believe what it must have felt like to discover the blank space, and a part of remembering this piece is being able to identify with this experience.

“The Comedy Carpet” in Blackpool, UK

The Comedy Carpet located in Blackpool, UK

The Comedy Carpet located in Blackpool, UK
“The Comedy Carpet� located in Blackpool, UK.

About this project:

Many of the other mnemonic works in this section are made of materials that give them a fragility and vulnerability that make them mind-blowing, almost literally. However, The Comedy Carpet by Gordon Young and Why Not Associates involves the memorable and amazing use of materials in a different way.

The carpet, a typographic work on an extraordinary scale, is a celebration of comedy, and it references more than 1000 comedians and comedy writers. The design itself takes its inspiration from traditional music-hall posters; it features songs, jokes and catchphrases in granite letters, carefully embedded in a concrete layer and displayed in carpet form in front of Blackpool Tower on England’s northwest coast. Described by its creators as “A remarkable homage to those who have made the nation laugh, it’s also a stage for popular entertainment that celebrates entertainment itself.�

Why is this design memorable?

The answer to this question is the mixture of high-quality design, amazing manufacture, grandness of scale and outdoor setting.

The making of this extraordinary carpet certainly helps make the product itself so memorable. At first sight, the letterforms seem painted, but each of the 16,000 30-millimeter characters were cut by the carpet team in a workshop specially established for this project. For us, having the chance to walk on this beautifully constructed carpet of type makes for an unforgettable experience.

Executing this typographic detail at such a momentous scale in a famous outdoor environment is quite remarkable. Of course, those who understand English and recognize the comedians will enjoy another highly memorable feature: humor. Like the other works in this section, the Comedy Carpet turns the ordinary into the extraordinary, making it larger than life and totally immersive.

Using Color And Composition As Visual Triggers

Cleverly chosen colors and careful composition have the power to make a design distinctive and striking. The works in this section demonstrate a number of ways in which color and composition can have great impact and linger in the mind.

“Elephant Magazine” by Studio8 Design

Pages from Elephant Magazine

Pages from Elephant Magazine

Pages from Elephant Magazine

Pages from Elephant Magazine
Elephant magazine demonstrates a compositional dynamic that is highly memorable.

About this project:

Elephant magazine by Studio 8 without a doubt uses color, image and composition to effect, but the London-based design company’s skill with composition is what prompted us to focus on this magazine.

Why is this design memorable?

Elegant typography, including text with a lightness of touch, is carefully arranged on pages, with letterforms headings used in unexpected ways to create beautiful imagery and dynamic spaces. Careful and precise alignment helps to bring the details together, fixing your attention on what is important, while leaving a pleasurable lasting impression that is sure to have you looking out for other issues.

“Maps” by Paula Scher

Paula Scher's Maps

Paula Scher's Maps

Paula Scher's Maps

Paula Scher's Maps

Paula Scher's Maps
Paula Scher’s Maps has an amazing interplay of color and pattern.

About this project:

In the 1990s, Pentagram’s Paula Scher began painting colorful maps with incredible layered detail. Her creations use hand-painted type to show countries, cities, oceans and districts, as well as cultural connections, in compelling patterns.

Maps is published by Princeton Architectural Press and highlights 39 of Scher’s captivating works in great detail. Many sections are shown in full size, and the cover features a 3 × 2-foot poster of “World Tradeâ€� painted in 2010.

Why is this design memorable?

Compositions are packed with a huge amount of colored hand-lettering that overlays and interacts in an exciting way. Even without reading the words, the imagery is unforgettable, as the incredible detail, layering, color, composition and subject matter draw you into the depths of each work. As with many of the other designs in this article, the question springs to mind, “How did she do it?�

Conclusion

No doubt, many other examples could have been highlighted in this article, and hopefully you have been stimulated to recall favorites of your own. The dictionary says that a mnemonic design is intended to aid or improve the memory, which suggests that designers can never be sure of the impact their work will have.

Although we have categorized the works in order to tease out a number of common design decisions, an integral part of remembering a work involves such things as our personal experiences, culture and history and significant moments in our life. Designers can do their best to create fantastic designs and provide triggers that unlock memories, but having total control over whether an impression is lasting is impossible.

Related Links

(il) (al)


© Carolyn Knight, Jessica Glaser for Smashing Magazine, 2012.


Everything in its Right Pace

Everything in its Right Pace

Some time ago I realized, with mild panic, that our always-on, real-time communication channels weren't going away. As I was gulping down the day's feeds along with my morning coffee, it occurred to me that even if I wanted to, I couldn't really opt out. My refresh twitch is so habitual now it's almost hard to remember just how experimental things like the early days of Twitter felt.

Of course it once was, like all new things. The real-time web started as something we did because we could. Technological advancements like more efficient ways to retrieve large amounts of data, the cloud, and the little computers we now carry around in our pockets made it just a really sexy problem to solve. Successful experiments turned into trends, and those trends are now becoming unquestioned convention.

But is real time always the right choice? Do we even want everything we consume to move at this pace?

Terminal velocity

We're just embarking on an instrumented era of logging all our personal data and making it available instantly, yet diminishing returns have already started to set in. We struggle not only to keep up with each other's data trails, but more importantly, to know which crumbs in those trails are worth picking up, as well as how to find them again later—like when you want to relax on the sofa after a hectic week and you know there must have been a bunch of cool things to listen to or watch that flew by on Twitter, but gosh, where are they now?

Why is this? The two companies that pioneered real-time interfaces—that brought their users kicking and screaming from one redesign to the next as designers struggled to invent new ways of consuming; whose whales were failing left and right as technologists struggled to tame the data—what do they have in common? Facebook and Twitter are communication channels.

I have a hunch that when we invent new things, the first way we test our new technology is with talk. Our ability to communicate is simply one of the most basic use cases in the design problem of our lives. And not only is it essential and important and the rest of it, it's fun. It makes us laugh. Why wouldn't we?

This real-time barrage of voices works well for talk, because talk is fast, easy, effortless. We do it constantly. So what about things that take longer to make and consume: a song, a book, a film? Trying to squeeze these types of media up into the high-frequency end of the spectrum and expecting that we'll enjoy them whizzing around our heads at the same speed as our daily chatter might create a missed opportunity to explore a whole other end to the spectrum of pace for personal data!

Finding the right pace

At the music company Last.fm I worked alongside Matthew Ogle, helping to shape a service from a firehose of 800 scrobbles per second. When he and I left our respective product and design posts, we started talking more seriously about our remaining itches in online music. We realized we were missing a place where we could wholeheartedly express our musical taste in a way that's more distinctive, more singular, more...tender.

We'd also seen enough attempts at real-time song sharing to know that while having songs tick by like stock prices may look cool, it's not that valuable: How do I know which of those songs really matters to you?

This got us thinking about a service based around just a single piece of data at a time. What would a music service built only from "favorite songs" feel like? This raised the next question: What's the right time-scale for a song? We took a guess that you might have a new favorite song about every week.

These two constraints—one song at a time, for a maximum of seven days—led the design of our new project, thisismyjam.com.

As builders of the next generation of web products, we need to consider the right pace for the personal data in question. Pace should inform how that information is presented, contextualized, and delivered to the user.

Lovers in a dangerous time

IRL, this right pace—or "accepted lengths of time" for media things—is typically bound by the physical limitations of its particular medium, the people who make it, and how it is consumed. As different media industries matured and refined, we found the right pace for their outputs.

For example, when the American superhero comic was maturing as a medium, an artist could draw about a page per day. If you take a month and subtract eight days for weekends, that's the standard length of a monthly single issue comic book—22 pages. It's a somewhat arbitrary cycle, but it works with our other arbitrary monthly cycles, like getting paid. If comic books start coming to shops more frequently, and you have a limited budget, then all of a sudden your focus as a fan and a consumer is disrupted.

The single in the music industry is another example of pace. It's hard to expect everyone to sit down and listen to a whole new album, but one song? That's doable. It's not surprising, either, that the first rule of marketing a single is to allow it enough time to become an earworm before the whole album is released. People need time to take it in.

Constraints breed creativity

As media mature, their pace becomes not just a standard, but a helpful constraint that inspires further creativity.

Constraints have long inspired people who create, and the same is true for you and I. The limitations of the products we use every day inspire us: Twitter's 140 characters; Instagram's one photo at a time; or back in 2006, working within the range of code you could hack to make your MySpace page look unique.

Any network based around the concept of self-expression—the creation of personal data—will be more fun, easier to get started with, and more likely to create whole new genres of art if it includes limitations.

As easily as technology allows us to erase constraints, it gives us the power to create new ones.

Notable data

Like many, I believed that attention data was one of the most valuable types of data to collect when building an online service—because of its honesty. However, at Last.fm I learned that attention data is only valuable in aggregate. The "cold start" (when your profile is empty and recommendations are useless until you start scrobbling) was one of the biggest design challenges I dealt with. When the unit of data is so small, and created so passively, you must reach a tipping point before those single units add up enough that you can extract some value out of them for the user.

A unit of data like your current favorite song may not be as precise, but it's a unit that carries a ton of human meaning. Asking someone what song they've been into lately is almost always a good conversation starter, and a lot can be inferred and asked about based on it. A favorite song is instantly valuable, and a handful of them can go a long way.

I've been calling this notable data. Knowing what song was the soundtrack to that summer, or why you'll always want to wiggle to that guilty pleasure from the '90s, or which track you want played at your funeral, is a piece of personal data so weighty that if done right, it can create network value almost instantly. And its value is twofold: it's not just that it's more special; it's scarce. How many favorite songs can one person have?

In the physical world, the scarcity of something, like a Stradivarius or Michael Jackson's glove, is one of the driving factors of its value. Online, scarcity is almost a forgotten word. But maybe we just need to explore it in a different way?

Notable data starts to get really enticing when that single piece of data is crafted—contextualized with other pieces of data to make it even more valuable. It takes time, so it's bound to happen less often. A Foursquare check-in with a tip has more value than just a check-in; an Instagram photo that's been run through three different apps to get that perfect effect has more value than one that uses the standard filters, which still has more value than just a crappy camera phone pic.

Pace and value: an inverse relationship?

If scarcity breeds value, where can we find it online? Our time. In the virtual world, where we can make endless copies of data and "limited editions" don't exist, the one thing that prevents us from doing even more than we already are is the limits of our brains (and our sanity).

When we pull down to refresh and find a little gem of digital craft—not just an automated personal stat or an off-the-cuff remark, but something that took time to make—it's delightful. It's valuable. But if these valuable, scarce things are slow, you may ask, won't they always be niche? Like slow food and artisan coffee, a rounding error in a world of McDonald's and Starbucks? Am I just some kind of internet hippie who thinks we all need to take a deep breath and slow down? No, there's actually real value in this model. Let's do the math, using This Is My Jam as an example:

  • Let's assume you have a favorite radio station. Let's also assume the most new music you can enjoyably consume in a day is an hour, tops. (Listening to all new music is exhausting; there's a reason most radio stations play stuff you've heard before).
  • The average length of a pop song is 3.5 minutes, so you need about 17 songs for an hour of new music.
  • 17 songs per day x 7 days per week = 119 new songs per week.
  • If 1 This Is My Jam user = 1 new song per week, you only need to follow 119 people for an hour of new, handpicked songs to listen to every single day. (My guess is there are also a lot of people who would be quite satisfied with only an hour of new music per week—which would require following 17 just people.)

When you compare that to the number of people you follow on Twitter or are friends with on Facebook, it's probably not as many, or maybe just teetering in the same range. Yet even at this slow pace, it satisfies the use case of discovering new songs, because it's a network that's built around the right pace for music.

Go forth and explore the spectrum

In 1967, when describing the community of the future (our present), Marshall McLuhan predicted "electric circuitry has overthrown the regime of 'time' and 'space' and pours upon us instantly and continuously the concerns of all other men." He was right; this is the real-time state we're currently living in.

I believe it's time to envision another community of the future—one slightly less dystopian than all information and media pouring down on our heads, whether it be night or day, whether it makes sense for that content to travel at high frequencies or not.

As the people who build this next vision of the future, we must consider pace.

If it helps, use analog metaphors to dream up limitations that help create that right pace. Experiment with speed. Try letting this drive the design principles of your work: If it should be at the fast end of the spectrum, how does this dictate how the data should be presented and delivered to the user? Likewise for the slow end of the spectrum: What's the best context for your product? Twitchy pull-to-refresh data works well in your pocket, but what about for the best films your friends have watched this month?

If there is an exciting bit to the slow end of the spectrum, one that plays with scarcity and value, what do we have to lose by investigating it? I mean, the real-time world will always be there when we want it.

Translations:
Italian


RSS readers: Don't forget to join the discussion!


  •   
  • Copyright © 1996-2010 BlogmyQuery - BMQ. All rights reserved.
    iDream theme by Templates Next | Powered by WordPress