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New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

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What’s the best way to start a new year? Not just with resolutions and good intentions, but with good deeds! Therefore, today we have the pleasure of announcing that a new Smashing Book is on its way. And not only that: it’s not just a book but an annual event.

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Is the book really coming? In all honesty, the Smashing Book 1 could have been better in several ways: the overly long shipping times and poor quality of the binding were critical mistakes we made with that first book. But we did our homework and learned from our mistakes. We wanted to make the Smashing Book 2 better than its predecessor in every respect: the hardcover book will cost $29.90 USD (like the first one), but it will have more pages and much better binding and will be more comprehensive and of higher quality.

As you read this, the Smashing Book 2 is already in the final stage of production: printing started in late December. This means we will start shipping the books by February at the latest, and the pre-order period will be much shorter than the one with Smashing Book 1. You can pre-order your copy today and get a huge discount: 20% off the regular price.

What’s In The Book?

Like its predecessor, the Smashing Book 2 is a printed book about best practices in modern Web design. This book shares valuable practical insight into design, usability and coding. It provides professional advice for designing mobile applications and building successful e-commerce websites, and it explains common coding mistakes and how to avoid them.

You’ll explore the principles of professional design thinking and graphic design and learn how to apply psychology and game theory to create engaging user experiences. We also feature interviews from experts on the future of Web typography and describe how you can publish a book on your own.

Well-respected professionals have worked with us to provide exciting and comprehensive chapters:

  • “The Principles of Great Graphic Design,â€� Matt Ward and Alexander Charchar,
  • “Visible vs. Invisible Design,â€� Francisco Inchauste,
  • “Designing Mobile User Experiences,â€� Mike Rundle,
  • “Sketching, Wireframing and Prototyping,â€� Janko Jovanovic,
  • “Red Flags in Web Development,â€� Christian Heilmann,
  • “The Future of Web Typography,â€� Vivien Anayian,
  • “Game Design Techniques Applied to UX Design,â€� Christoph Kolb,
  • “When They Click: Psychology of Web Design,â€� Susan Weinschenk,
  • “Design Patterns on E-Commerce Websites (A Study),â€� Steven Bradley,
  • “How to Make a Book (Like This One),â€� The Smashing Magazine Team.

Free Sample (PDF)

You will find more information below, and you can read a sample chapter — “Visible vs. Invisible Design� (PDF, 5.6 MB) by Francisco Inchauste — for free.

Exclusive Artwork for the Book

The Smashing Book 2 features exclusive full-page illustrations for each chapter. And here we’ve got something special for you. The illustrations were created by the talented Australian illustrator and our dear friend Yiying Lu, who is well known as the designer of Twitter’s famous “Fail Whale.â€� She has designed an exclusive new series called “Smashing Animalsâ€� for this book, and (by the way) you can purchase it as wall art on Yiying’s website.

Yiying-fish in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!
Yiying lovingly cares for her cat on the wall. You can see this illustration in the chapter “Visible vs. Invisible Design,� written by Francisco Inchauste.

Names of Our Readers in the Book

In November 2010, our readers and fans had the opportunity to add their names to the book. We sorted all of the participants alphabetically and created an exclusive double-page feature on pages 6 and 7. Overall, 2970 names form the “S� in Smashing — ASCII art at its best.

The Smashing Book 2 Is Available Only In The Smashing Shop… And Nowhere Else

The Smashing Book 2 will be a hardcover book with quality stitched binding, 360 pages and a bit larger of a size than its predecessor. The price is again just $29.90, but there is more. We want to make the book affordable to everyone, so Smashing Magazine will pay a large part of the shipping costs and ship the books at a fixed price of $3.50/€3.50 per copy, no matter where you live in the world.

And it gets even better: books will be sent only via air mail (except within Germany). The delivery will take between 3 and 15 working days at most (you can check delivery times for your country). The books will be shipped from Berlin, Germany. And of course, if you are not satisfied or have questions, there is a 100-day money-back guarantee and a live chat in our recently redesigned Smashing Shop.

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But That’s Not All, Right?

Right! Initially, the book was supposed to contain more chapters, but because most of our contributors delivered (much) more content than the book’s size could accommodate, we couldn’t include them all. (We could have added more pages, but then shipping costs would have increased significantly.) So, we will release four chapters as a free bonus eBook, called “The Lost Files.â€� This eBook will be available in PDF, ePUB and Mobipocket formats. In February, every registered customer will be able to download the book, even if they haven’t bought the Smashing Book 2. So, make sure to check out the Smashing Shop in February.

Here are the pieces that will be presented in the free bonus eBook:

Lost-files in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

  • “The Ultimate Web Design Questionnaire and Checklist,â€� Kat Neville,
  • “Plagues in Web Design and How to Deal With Them,â€� Speider Schneider,
  • “Interviews: Expert Tips From Renowned Designers,â€� Steven Snell,
  • “Web Design Community: Where Are We Going?,â€� Paul Scrivens (Drawar).

Features Of The Book

If you pre-order the Smashing Book 2 now, you will get a huge discount: 20% off the regular price. You’ll pay just $23.90 USD and will get:

  • A solid printed hardcover book,
  • Quality stitched binding with a bookmark,
  • 360 pages with full-color images on coated paper,
  • Worldwide availability,
  • Reduced air mail shipping — just $3.50/€3.50 per copy,
  • Risk-free purchase with a 100-day money-back guarantee,
  • Free bonus eBook with four chapters,
  • Pre-order your Smashing Book 2 now and save 20% off the regular price!

A Closer Look At The Book’s Chapters

The Principles of Good Graphic Design, Matt Ward and Alexander Charchar
This chapter looks at some key concepts of graphic design as they relate to modern Web design. It looks at a number of the central elements and methodologies that drive the act of designing itself, and it discusses the sometimes subtle but always significant divide between the merely good and truly great.

This chapter is about: The meaning of graphic design. The difference between good and great design. Timeless design. Relational minimalism. Importance of contrast, space and tension. Typography. Visual voice.

Smbook Chapter 1 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

Visible vs. Invisible Design, Francisco Inchauste
Basic principles and techniques of producing the visible layer of design in tools such as Photoshop are widely covered in books and online. Design is generally understood to be only what we see: a visual and primarily artistic medium of communication. However, the invisible part of design takes on several forms. When we design a website or application, we don’t (and shouldn’t) start from scratch. We start with certain patterns, and we need to understand their limitations in order to create effective solutions and experiences. Balancing invisible and visible designs enables us to create effective and meaningful interfaces for websites and applications.

This chapter is about: Seeing the invisible in design. Designing how users think. Mental models. Excise design. Design patterns and interface guidelines.

Smbook Chapter 2 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

Designing Mobile User Experiences, Mike Rundle
The best apps work well, but building an app that looks good and works well isn’t easy. Designing a mobile app’s user experience is particularly challenging because it requires skill in a variety of disciplines: interaction design, graphic design, information architecture and ergonomics, to name a few. User experience design is a combination of disciplines, and so designing a fantastic mobile app calls for a combination of perspectives and skills.

This chapter is about: Building and selling apps. Peculiarities of mobile software. Principles of good app design. User interface design patterns for mobile apps. Visual design of mobile apps.

Smbook Chapter 3 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

Sketching, Wireframing and Prototyping, Janko Jovanovic
Every design process starts with an idea. Many ideas, actually. The truth is, only a few of them prove to be good, and the others are just bad. Many people believe that they have an excellent idea and know the path to realizing it, yet most fail. And that’s not surprising, because having an idea is not enough. Knowing how to choose an idea, shape it and develop it is crucial to success. This chapter describes the process of moving from abstract ideas to concrete solutions and explains the workflow, tools and techniques available when designing websites and user interfaces.

This chapter is about: Design process. Ideation through sketching. Storyboards. Techniques and tools. Wireframing. Prototyping. Testing and refining.

Smbook Chapter 4 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

Red Flags (Warning Signs) in Web Development, Christian Heilmann
We spend a big part of our lives working hard to clean up and maintain products, rather than building great things to make the lives of our users easier. That’s just the way it is. If your code is hard to clean up, then you’ll be eating up even more time in the already short development process. Discovering that the product you’re having trouble extending or fixing is your own from some time ago is all the more aggravating. That’s when you start thinking that something must have gone wrong along the way. Well, something has. A few things will make good solutions go bad and start to smell, and this chapter goes over them.

This chapter is about: Building for maintenance, not the moment. Why HTML and CSS code go bad. HTML painting and convoluted CSS syntax. Issues with JavaScript and back-end code.

Smbook Chapter 5 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

The Future of Web Typography, Vivien Anayian
In the foreword to The Elements of Typographic Style, Robert Bringhurst points out that the underlying principles of typography are independent of any particular typesetting medium. Yet it is only after almost 20 painful years of setting type on the Web that designers can finally breathe better and apply the essential elements of style without compromising on detail or execution. Recent years have been pivotal in shaping the future of typography on the Web; what was unthinkable only a few years ago has become possible today, and it will get even better tomorrow.

This chapter is about: Evolution of Web typography. @font-face. WOFF. The open-source type movement. Font licensing. Web font services. Current problems in Web typography. Fonts Module and CSS3. Exclusive interviews.

Smbook Chapter 6 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

Applying Game Design Principles to User Experience Design, Christoph Kolb
The ultimate goal of a business is simple: to engage as many people as possible in favorable interactions. These interactions could include buying a product, spreading the word, advertising or just generally becoming a fan. Such objectives clearly require us to explore paradigms and perspectives that go far beyond aesthetics and traditional user interaction. This is where game design theory comes in handy. We can apply game design to certain areas of interaction to create user experiences that engage people and bind them to the company. In this chapter, we will learn how to apply some of techniques and theory of game design to website design, user experience and business.

This chapter is about: Combining social psychology, game design theory and economics. Game mechanics: world, players and rules. Winning strategies for users and companies. Playbook and strategy for interaction designers. Game design techniques and real-life examples.

Smbook Chapter 7 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

When They Click: Psychology of Web Design and User Behavior, Susan Weinschenk
From the chapter: “I’m a psychologist by training and education. This means that I consider design in the context of the mental model of the user. Whether the design is of software, a website, a medical device, online instructions or product packaging, I can’t help but see it from a psychologist’s point of view. I enjoy applying what psychology research tells us about how people think, learn, play and work to design challenges. I take research and insight into the brain, the visual system, memory and motivation and extrapolate design principles from them.�

This chapter is about: Different views on design. The importance of social interactions. Unconscious decision-making. Social validation. Goal-gradient effect. Using distractions to grab attention. “Satisficing.� Mental models. Error handling. Inattentional blindness.

Smbook Chapter 8 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

Design Patterns in E-Commerce Websites (Study), Steven Bradley
Designers of e-commerce websites have to take into account many things that designers of informational websites don’t. How to design the check-out process? How will the website establish trust so that visitors are willing to hand over sensitive credit card data? Common design patterns have evolved over time, and this chapter explores how well e-commerce websites match up with theory and best practices. What’s the average number of check-out pages for an e-commerce website? Do certain patterns emerge from the data to show how different websites approach such issues? Shopping websites were chosen and surveyed each based on a set of elements in several categories.

This chapter is about: Layout. Information architecture. Navigation. Color. Product, check-out and shopping cart pages. Wording and design of call-to-action buttons. Contact and support pages. On-site marketing.

Smbook Chapter 9 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

How to Make a Book (Like This One), The Smashing Editorial Team
Holding your very own book in your hands for the first time is a truly remarkable experience. You suddenly realize that you’ve given your ideas — ideas conceived in some abstract state in your mind — a certain shape, a physical reality, making them tangible, visible and enduring. The feeling is overwhelming: it fills your heart with pride, in the way that a painter admires their creation. The feeling has not been alien to those who have participated in book manufacturing over the centuries, and yet experiencing it has never been so affordable and accessible as it is now.

This chapter is about: Printing a book on your own or with a publishing house. Writing, editing and preparing the book for printing. Pricing, marketing and fulfillment. eBook production: PDF, ePUB, Mobipocket. Print on demand.

Smbook Chapter 10 in New Year, New Book: Smashing Book 2 Is Coming: Pre-Order Now!

FAQ

Here are some frequently asked questions and answers related to Smashing Book 2.

Contents and Format of SM Book 2

  • What’s the difference between Smashing Books 1 and 2?
    Both books cover best practices in Web design and Web development, and they have similarities, but on a broad scale they cover different areas of design. Book 1 presents coding and layout techniques, color theory und UI design, while Book 2 covers psychology, designing for mobile devices, graphic design, wireframing and book production. They complement each other very well but are also distinct enough for standalone reading.
  • Is Smashing Book 2 an update, a new edition or a completely new book?
    The content was written from scratch, specifically for the book. It’s a completely new book.
  • Is Smashing Book 2 available as eBook?
    No. We don’t want it to be just one of the many books available everywhere, but rather be an exclusive annual event. Our goal was to print a large, unique, comprehensive and extremely valuable physical book. We don’t have any plans to release it as an eBook yet.
  • What’s with the extra eBook (the “Lost Filesâ€�)?
    Initially, the book was supposed to contain more chapters, but because most of our contributors delivered (much) more content than the book could accommodate, we couldn’t include them all in the book. (We could have added more pages, but then shipping costs would have increased significantly.) Therefore, we will release four chapters as a free bonus eBook called “The Lost Files.� The eBook will be available in PDF, ePUB and Mobipocket formats. In February, every registered customer will be able to download the book, even if they haven’t bought the Smashing Book 2. So, make sure to check out the Smashing Shop in February.
  • Will the book be available in other languages?
    Not yet.

Payment, Costs, Shipping

  • Can I get a bulk discount?
    Yes, of course! Please contact our book sales manager, Michael Dobler. He will be glad to answer all of your questions!
  • What are the shipping costs for my country?
    The shipping cost per book is €3,50 (for Europe) and $3.50 (for the rest of the world). We’re paying part of the shipping cost ourselves to make it possible for anyone to purchase the book, wherever they are in the world. We don’t have any hidden costs and haven’t made any tricky calculations.
  • What are the delivery times for my country?
    All books will be shipped via air mail to keep the delivery times as short as possible. You can find the anticipated delivery time for your country in the delivery times overview.
  • What payment methods are accepted?
    We support primarily PayPal, VISA, MasterCard and American Express. In Germany Lastschriftverfahren and EC-cards are supported, too. We use a secure connection, with 256-bit AES encryption and a GeoTrust Extended Validation SSL CA certificate.
  • Is there a money-back guarantee?
    Yes, absolutely! There is no risk involved. Our 100-day full money-back guarantee keeps you safe. Don’t hesitate to return your purchase. You’ll get your money back; no ifs, ands or buts about it.
  • I’m experiencing problems with the check-out?
    You can either check our Smashing Shop FAQ page or contact our live support team by clicking the “Chat� button in the upper right of any Smashing Shop page.
  • I have a problem not discussed here.
    Please leave a comment below, or contact our live support team by clicking on the “Chat� button in the upper right of any Smashing Shop page. We would love to help you in any way we can!

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Please Spread The Word

We’ve tried our best to make the book affordable and useful to every designer and Web developer worldwide. Please spread the word about the Smashing Book 2 in your blog posts and tweets. We really appreciate your support.


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Why We Should Start Using CSS3 and HTML5 Today

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For a while now, here on Smashing Magazine, we have taken notice of how many designers are reluctant to embrace the new technologies such as CSS3 or HTML5 because of the lack of full cross-browser support for these technologies. Many designers are complaining about the numerous ways how the lack of cross-browser compatibility is effectively holding us back and tying our hands — keeping us from completely being able to shine and show off the full scope of our abilities in our work. Many are holding on to the notion that once this push is made, we will wake to a whole new Web — full of exciting opportunities just waiting on the other side. So they wait for this day. When in reality, they are effectively waiting for Godot.

Just like the elusive character from Beckett’s classic play, this day of full cross-browser support is not ever truly going to find its dawn and deliver us this wonderful new Web where our work looks the same within the window of any and every Web browser. Which means that many of us in the online reaches, from clients to designers to developers and on, are going to need to adjust our thinking so that we can realistically approach the Web as it is now, and more than likely how it will be in the future.

Sometimes it feels that we are hiding behind the lack of cross-browser compatibility to avoid learning new techniques that would actually dramatically improve our workflow. And that’s just wrong. Without an adjustment, we will continue to undersell the Web we have, and the landscape will remain unexcitingly stale and bound by this underestimation and mindset.

Adjustment in Progress

Sorry if any bubbles are bursting here, but we have to wake up to the fact that full cross-browser support of new technologies is just not going to happen. Some users will still use older browsers and some users will still have browsers with deactivated JavaScript or images; some users will be having weird view port sizes and some will not have certain plugins installed.

But that’s OK, really.

The Web is a damn flexible medium, and rightly so. We should embrace its flexibility rather than trying to set boundaries for the available technologies in our mindset and in our designs. The earlier we start designing with the new technologies, the quicker their wide adoption will progress and the quicker we will get by the incompatibility caused by legacy browsers. More and more users are using more advanced browsers every single day, and by using new technologies, we actually encourage them to switch (if they can). Some users will not be able to upgrade, which is why our designs should have a basic fallback for older browsers, but it can’t be the reason to design only the fallback version and call it a night.

Selectivzr in Why We Should Start Using CSS3 and HTML5 Today
Select[ivizr] is one of the many tools that make it possible to use CSS3 today.

There are so many remarkable things that we, designers and developers, can do today: be it responsive designs with CSS3 media queries, rich Web typography (with full support today!) or HTML5 video and audio. And there are so many useful tools and resources that we can use right away to incorporate new technologies in our designs while still supporting older browsers. There is just no reason not to use them.

We are the ones who can push the cross-browser support of these new technologies, encouraging and demanding the new features in future browsers. We have this power, and passing on it just because we don’t feel like there is no full support of them yet, should not be an option. We need to realize that we are the ones putting the wheels in motion and it’s up to us to decide what will be supported in the future browsers and what will not.

More exciting things will be coming in the future. We should design for the future and we should design for today — making sure that our progressive designs work well in modern browsers and work fine in older browsers. The crucial mistake would be clinging to the past, trying to work with the old nasty hacks and workarounds that will become obsolete very soon.

We can continue to cling to this notion and wait for older browsers to become outdated, thereby selling ourselves and our potential short, or we can adjust our way of thinking about this and come at the Web from a whole new perspective. One where we understand the truth of the situation we are faced with. That our designs are not going to look the same in every browser and our code will not render the same in every browser. And that’s the bottom line.

Yaili-24ways in Why We Should Start Using CSS3 and HTML5 Today
Yaili’s beautiful piece My CSS Wishlist on 24ways. Articles like these are the ones that push the boundaries of web design and encourage more innovation in the industry.

Andy Clarke spoke about this at the DIBI Conference earlier this year (you can check his presentation Hardboiled Web Design on Vimeo). He really struck a nerve with his presentation, yet still we find so many stalling in this dream of complete Web standardization. So we wanted to address this issue here and keep this important idea being discussed and circulated. Because this waiting is not only hurting those of us working with the Web, but all of those who use the Web as well. Mainly through this plethora of untapped potential which could improve the overall experience across the spectrum for businesses, users and those with the skills to bring this sophisticated, rich, powerful new Web into existence.

For Our Clients

Now this will mean different things for different players in the game. For example, for our clients this means a much more developed and uniquely crafted design that is not bound by the boxes we have allowed our thinking to be contained in. However, this does come with a bit of a compromise that is expected on the parts of our clients as well. At least it does for this to work in the balanced and idealized way these things should play out. But this should be expected. Most change does not come without its compromises.

In this case, our clients have to accept the same truism that we do and concede that their projects will not look the same across various browsers. This is getting easier to convince them of in these times of the expanding mobile market, but they may still not be ready to concede this inch on the desktop side of the coin. Prices might be adjusted in some cases too, and that may be another area that the clients are not willing to accept. But with new doors being opened and more innovation, comes more time and dedicated efforts. These are a few of the implications for our clients, though the expanded innovation is where we should help them focus.

In short:

  • Conceding to the idea that the project will not be able to look the same across various browsers,
  • This means more developed and unfettered imaginative designs for our clients,
  • This could lead to increased costs for clients as well, but with higher levels of innovation and
  • Client’s visions for what they want will be less hindered by these limitations.

For the Users

The users are the ones who have the least amount invested in most of what is going on behind the scenes. They only see the end result, and they often do not think too much about the process that is involved which brings it to the screens before them. Again, with the mobile market, they have already come across the concept of varying interfaces throughout their varied devices. They only care about the functionality and most probably the style that appeals to them — but this is where their interest tends to end. Unless of course, they too are within the industry, and they may give it a second thought or more. So all this talk of cross-browser compatibility really doesn’t concern them, they really leave all that up to us to worry about.

Users only ever tend to notice anything if and when something does not work the way they expect it to from one place to the next. In most cases, they are willing to show something to a relative, friend or colleague, and suddenly from one device to the next, something is different that disrupts their ability to do so. That is when they actually take notice. But if we have done our jobs correctly, these transitions will remain smooth — even with the pushing of the envelopes that we are doing. So there is not much more that is going to change for the users other than a better experience. Average user is not going to check if a given site has the same rounded corners and drop-shadow in two different browsers installed on the user’s machine.

In short:

  • Potentially less disruptions of experience from one device to another and
  • An overall improved user experience.

For Designers/Developers

We, the designers and developers of the Web, too have to make the same concession our clients do and surrender the effort to craft the same exact presentation and experience across the vast spectrum of platforms and devices. This is not an easy idea to give up for a lot of those playing in these fields, but as has been already mentioned, we are allowing so much potential to be wasted. We could be taking the Web to new heights, but we allow ourselves to get hung up on who gets left behind in the process — and as a result we all end up getting left behind. Rather than viewing them as separate audiences and approaching them individually, so to speak, we allow the limitations of one group to limit us all.

Divide in Why We Should Start Using CSS3 and HTML5 Today
Perhaps a divide and conquer mentality should be employed. Image Credit

So this could mean a bit more thought for the desired follow through, and we are not suggesting that we strive to appease one group here and damn the rest. Instead, we should just take a unified approach, designing for those who can see and experience the latest, and another for those who cannot. It wouldn’t mean more work if we design with those users in mind and produce meaningful and clean code up front and then just adjust it for older browsers. Having to remember that not everyone is afforded the privilege of choosing which browser they are using. And if necessary, this approach can be charged for. So it could lead to more revenue along with exciting new opportunities — by bringing some of the fun back into the work that being boxed in with limitations has robbed us of.

In short:

  • Conceding to the idea that the project will not be able to look the same across various browsers,
  • A more open playing field for designers and developers all around; less restricted by this holding pattern,
  • More exciting and innovative landscape to attract new clientele,
  • Division of project audience into separate presentational approaches and
  • Probably less work involved because we don’t need the many hacks and workarounds we’ve used before.

So What Are We Waiting For?

So if this new approach, or adjusted way of thinking can yield positive results across the browsers for everyone involved, then why are we still holding back? What is it that we are waiting for? Why not cast off these limitations thrown upon our fields and break out of these boxes? The next part of the discussion tries to suss out some of the contributing factors that could be responsible for keeping us restrained.

Fear Factor

Fail-Better in Why We Should Start Using CSS3 and HTML5 Today
The fail awaits, and so some of us opt to stay back. Image by Ben Didier

One contributing factor that has to be considered, is perhaps that we are being held back out of fear. This might be a fear of trying something new, now that we have gotten so comfortable waiting for that magic day of compatibility to come. This fear could also stem from not wanting to stand up to some particular clients and try to make them understand this truism of the Web and the concessions that need to be made — with regards to consistent presentation across the browsers. We get intimated, so to speak, into playing along with these unrealistic expectations, rather than trusting that we can make them see the truth of the situation. Whatever the cause is that drives this factor, we need to face our fears and move on.

It’s our responsibility of professionals to deliver high-quality work to our clients and advocate on and protect user’s interests. It’s our responsibility to confront clients when we have to, and we will have to do it at some point anyway, because 100% cross-browser compatibility is just not going to happen.

Comfortable Factor

A possible contributing factor that we should also look into is that some people in the community are just too comfortable with how we design today and are not willing to learn new technology. There are those of us who already tire of the extra work involved in the testing and coding to make everything work as it is, so we have little to no interest at all in an approach that seemingly calls for more thought and time. But really, if we start using new technologies today, we will have to master a learning curve first, but the advantages are certainly worth our efforts. We should see it as the challenge that will save us time and deliver better and cleaner code.

To some extent, today we are in the situation in which we were in the beginning of 2000s; at those times when the emergence and growing support of CSS in browsers made many developers question their approach to designing web sites with tables. If the majority of designers passed on CSS back then and if the whole design community didn’t push the Web standards forward, we probably still would be designing with tables.

Doubt Factor

Doubt is another thing we must consider when it comes to our being in hold mode, and this could be a major contributor to this issue. We begin to doubt ourselves and our ability to pull off this innovative, boundary pushing-kind-of-work, or to master these new techniques and specs, so we sink into the comfort of playing the waiting game and playing it safe with our designs and code. We just accept the limitations and quietly work around them, railing on against the various vendors and the W3C. We should take the new technologies as the challenge to conquer; we’ve learned HTML and CSS 2.1 and we can learn HTML5 and CSS3, too.

Faith Factor

I-want-to-believe in Why We Should Start Using CSS3 and HTML5 Today
Faith can be a good thing, but in this case, it can hold you back. Image by fotologic

Undoubtedly, some of us are holding off on moving forward into these new areas because we are faithfully clinging to the belief that the cross-browser support push will eventually happen. There are those saying that we will be better off as a community if we allowed the Web to evolve, and that this evolution should not be forced.

But this is not forcing evolution, it is just evolution. Just like with Darwin’s theory, the Web evolves in stages, it does not happen for the entire population at once. It is a gradual change over time. And that is what we should be allowing to happen with the Web, gradually using and implementing features for Web community here and there. This way forward progress is happening, and nobody should be held back from these evolutionary steps until we all can take them.

“It’s Too Early” Factor

Another possible contributor is the ever mocking “It’s too early” factor. Some members of the online community faithfully fear that if they go ahead and accept this new way forward and begin designing or developing in accordance, then as soon as they begin completing projects, the support might be dropped and they would need to update the projects they already completed in the past. It’s common to think that it’s just too early to work with new standards until they are fully implemented in many browsers; because it’s just not safe to assume that they will be implemented at all.

However, one needs to understand the difference between two groups of new features: the widely accepted ones (CSS3′s media queries, border-radius or drop-shadows or HTML5 canvas are not going to disappear) and the experimental ones (e.g. some OpenType features are currently supported only in Firefox 4 Beta). The widely accepted features are safe to use and they will not disappear for certain; the experimental features can always be extracted in a separate stylesheet and be easily updated and maintained when necessary. It might be a good idea not to use experimental, unsupported features in large corporate designs unless they are not affecting the critical design elements of the design.

Validation Factor

We cannot forget to mention that there are also many of us who are refusing to dabble in these new waters simply due to the fact that implementing some of these techniques or styles would cause a plethora of vendor-specific pefixes to appear in the stylesheet, thus impeding the validation we as professionals strive for.

Many of us would never put forth any project that does not fully validate with the W3C, and until these new specs are fully standardized and valid, we are unwilling to include them in their work. And because using CSS3 usually means using vendor-specific prefixes, we shouldn’t be using CSS3. Right?

Validate in Why We Should Start Using CSS3 and HTML5 Today
Jeffrey Way’s article But It Doesn’t Validate

Well, not quite. As Jeffrey Way perfectly explains in his article But it Doesn’t Validate, validation is not irrelevant, but the final score of the CSS validator might be. As Jeffrey says,

“This score serves no higher purpose than to provide you with feedback. It neither contributes to accessibility, nor points out best-practices. In fact, the validator can be misleading, as it signals errors that aren’t errors, by any stretch of the imagination.

[...] Validation isn’t a game, and, while it might be fun to test your skills to determine how high you can get your score, always keep in mind: it doesn’t matter. And never, ever, ever compromise the use of the latest doctype, CSS3 techniques and selectors for the sake of validation.”

— Jeffrey Way, But it Doesn’t Validate

Having our work validate 100% is not always the best for the project. If we make sure that our code is clean and accessible, and that it validates without the CSS3/HTML5-properties, then we should take our work to the next level, meanwhile sacrificing part of the validation test results. We should not let this factor keep us back. If we have a chance for true innovation, then we shouldn’t allow ourselves to be restrained by unnecessary boundaries.

All in All…

Whatever the factors that keep us from daring into these new CSS3 styles or new HTML5 coding techniques, just for a tangible example, need to be gotten over. Plain and simple. We need to move on and start using CSS3 and HTML5 today. The community will become a much more exciting and innovative playground, which in turn will improve experiences for as well as draw in more users to this dynamic new Web, which in turn will attract more clientele — effectively expanding the market. This is what could potentially be waiting on the other side of this fence that we are timidly facing — refusing to climb over it. Instead, waiting for a gate to be installed.

Until we get passed this limited way of looking at the situation, only then will we continue falling short of the full potential of ourselves and our field. Are there any areas that you would love to be venturing into, but you are not because of the lack of complete cross browser compatibility? Admittedly, I was a faith factor member of the community myself — how about you? And what CSS3 or HTML5 feature are you going to incorporate into your next design?

Will You Use HTML5 / CSS3 In Your Next Design?


(sp) (vf) (ik)


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New Smashing eBook: How to Create Selling E-Commerce Websites

Advertisement in New Smashing eBook: How to Create Selling E-Commerce Websites
 in New Smashing eBook: How to Create Selling E-Commerce Websites  in New Smashing eBook: How to Create Selling E-Commerce Websites  in New Smashing eBook: How to Create Selling E-Commerce Websites

Designing and developing an e-commerce website takes a lot of brain power, knowledge and research before starting. Not only do you have to please your client with a beautiful layout and thoughtful structure, but you have to make your client’s customers easily understand what it’s all about; that is, you have to deliver a great user experience and high conversion rates. What that in mind, our brand new Smashing eBook is all about “How to Create Selling E-Commerce Websites.�

Ebook-commerce in New Smashing eBook: How to Create Selling E-Commerce Websites
Pricing-790 in New Smashing eBook: How to Create Selling E-Commerce Websites

This eBook walks you through the process of preparing your e-commerce project, showing you what it takes to present merchandise beautifully and convincingly, and how to run valid and effective A/B and multivariate testing of various designs.

The eBook is a selection of the best articles on Smashing Magazine from 2009 and 2010 that deal with creating e-commerce websites. They have been carefully edited and prepared in PDF format and in ePUB and Mobipocket versions for compatible eBook readers, such as the Apple iPad and Amazon Kindle. Some screenshots and links were removed in order to make the book easier to read and print.

We have put this book together to give you all the information you need to create a successful e-commerce website in one fell swoop. Enjoy, and good luck with your work!

Table of Contents

At over 260 pages, this eBook consists of articles about the following:

  • Getting Started With E-Commerce,
  • 5 Universal Principles for Successful E-Commerce Websites,
  • 12 Tips for Designing an Excellent Check-Out Process,
  • How to Engage Customers on Your E-Commerce Website,
  • Principles of Effective Search in E-Commerce Design,
  • 15 Common Mistakes in E-Commerce Design,
  • E-Commerce: Fundamentals of a Successful Redesign,
  • Improve Your E-Commerce Design With Brilliant Product Photos,
  • How to Use Photos to Sell More Online,
  • Design to Sell: 8 Useful Tips to Help Your Website Convert,
  • 7 More Useful Tips to Help Your Website Convert,
  • Optimizing Conversion Rates: Less Effort, More Customers,
  • Optimizing Conversion Rates: It’s All About Usability,
  • Use Conversions to Generate More Conversions,
  • The Ultimate Guide to A/B Testing,
  • Multivariate Testing: 5 Simple Steps to Increase Conversion Rates.

The authors are Rachel Andrew, Cameron Chapman, James Chudley, Paras Chopra, Peter Crawfurd, Dmitry Fadeyev, Jeffrey Olson, András Rung and Frank Puscher.

SM-ebook-05-cover-viz1 in New Smashing eBook: How to Create Selling E-Commerce WebsitesPricing-790 in New Smashing eBook: How to Create Selling E-Commerce Websites

The Smashing eBook Bundle

You can buy the complete Smashing eBook Series as one bundle for just $39.90! All Smashing eBooks are available in PDF, ePUB and Mobipocket formats:

  • Smashing eBook #1: Professional Web Design,
  • Smashing eBook #2: Successful Freelancing for Web Designers,
  • Smashing eBook #3: Mastering Photoshop for Web Design,
  • Smashing eBook #4: Mobile Design for iPhone and iPad,
  • Smashing eBook #5: How to Create Selling E-Commerce Websites.

Picture-1 in New Smashing eBook: How to Create Selling E-Commerce Websites

5ebooks-button in New Smashing eBook: How to Create Selling E-Commerce Websites

Advantages Of Smashing eBooks

Now, why should readers buy a Smashing eBook? Good question. Although much of the content is available online for free, an eBook feels a bit more permanent, secure and reliable and is often much better optimized for reading than Web pages. In fact, eBooks present many more advantages over the Web, including these:

  • Portability
    You can carry all your books with you in a notebook, smartphone or eBook reader without worrying about weight. Also, being compact, they are much more convenient for reading offline or on smartphones. All Smashing eBooks are available in PDF, ePUB or Mobipocket.
  • Search functionality
    With built-in search functionality, you can easily search for keywords and even passages of text in a book.
  • Bookmarks, highlights and notes
    Advanced eBook readers automatically remember where you’ve stopped reading each time you close a book. They also allow you to bookmark pages, highlight favorite passages and write notes.
  • Built-in dictionaries
    Advanced eBook readers provide built-in dictionaries. For example, if you are reading an English-language book but are not a native speaker, the built-in dictionary can help you understand the content.
  • Text-to-speech
    The latest eBook readers provide built-in text-to-speech functionality, which is especially useful on mobile devices with small screens. Text-to-speech also allows you to rest your eyes after a long day in front of the computer.
  • No advertising
    Unlike the articles published on Smashing Magazine, Smashing eBooks do not contain any advertising.
  • No DRM
    Smashing eBooks are not protected by DRM. That makes it easy for you to read the content on any eBook reader. Please respect our work and the hard efforts of our writers. If you have received a Smashing eBook from a source other than the Smashing Shop, please support us by purchasing your copy in our online shop. Thank you.

(al)


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Desktop Wallpaper Calendar: December 2010

Advertisement in Desktop Wallpaper Calendar: December 2010
 in Desktop Wallpaper Calendar: December 2010  in Desktop Wallpaper Calendar: December 2010  in Desktop Wallpaper Calendar: December 2010

Desktop wallpapers can serve as an excellent source of inspiration. However, if you use a specific wallpaper for a longer period of time, it becomes harder to draw inspiration out of it. That’s why we have decided to supply you with smashing wallpapers for over 12 months. To make them a little more distinctive than the usual crowd, we’ve decided to embed calendars for the upcoming month. So if you happen to be searching for a specific day of the month, isn’t it better to show off a nice wallpaper with a nice calendar instead of launching some default time application?

This post features 40 free desktop wallpapers, created by designers across the globe for December 2010. Both versions with a calendar and without a calendar can be downloaded for free.

Please notice:

  • all images can be clicked on and lead to the preview of the wallpaper;
  • you can feature your work in our magazine by taking part in our desktop wallpaper calendar series. We are regularly looking for creative designers and artists to be featured on Smashing Magazine. Are you one of them?

So what wallpapers have we received for December 2010?

December 2010 Wallpaper

“For December 2010, illustration of myself Wishing” Designed by Benoit Chartron from France.

Wallpaper 31 in Desktop Wallpaper Calendar: December 2010

Christmas Stuff

“Some of the things that come to my mind when thinking of christmas..” Designed by Jaro Mlkvy from Slovakia.

Christmas Stuff 70 in Desktop Wallpaper Calendar: December 2010

Starleaves

Designed by Fabio Toscani from Italy.

Starleaves 39 in Desktop Wallpaper Calendar: December 2010

Spider web

Designed by Mohd. Aaqib from India.

Spider Web 91 in Desktop Wallpaper Calendar: December 2010

Wicklow Winter

“Winter at the Sugar Loaf Mountain in County Wicklow Ireland.” Designed by Neil Bradshaw from Ireland.

Wicklow Winter 91 in Desktop Wallpaper Calendar: December 2010

Fun in the Snow

“A girl and her friend, The Snowman, being silly in the first snow :)I love December. Happy Holidays, everyone!” Designed by Anca Varsandan from Romania.

Fun In The Snow 19 in Desktop Wallpaper Calendar: December 2010

Peace

“Let’s give our children the greatest gift off all — PEACE! Happy Holidays to everyone.” Designed by Kim Carney from USA.

Peace 15 in Desktop Wallpaper Calendar: December 2010

Christmas Past

“Christmas old style.” Designed by Carmelo Ortuso from Australia.

Past 93 in Desktop Wallpaper Calendar: December 2010

Frosted Glass

“An illustration of someone who wiped a frosted window and is looking down on a town and lake below.” Designed by Shawn Rinkenbaugh from United States.

Frosted Glass 83 in Desktop Wallpaper Calendar: December 2010

Cosy Retro

“Something warm and cosy for a cold December.” Designed by Ron Gilad from Israel.

Cosy Retro 54 in Desktop Wallpaper Calendar: December 2010

Burnout 2010

“The Year of the matches is quite over!” Designed by Hansjoerg Schneider from Switzerland.

Burneout 2010 47 in Desktop Wallpaper Calendar: December 2010

Fresh & White

“Have a break, get out of your Design studio and go breathing. What if we raced or a had snowball fight?” Designed by Maureen Chaffurin from France.

Fresh White 6 in Desktop Wallpaper Calendar: December 2010

Sad Waters

“Based on the song Sad Waters, by Nick Cave and the Bad Seeds and Ophelia’s myth. Photography by the author, made in Cantabria the first morning of 2010.” Designed by David Fernandez Rementeria from Spain.

Sad Waters 4 in Desktop Wallpaper Calendar: December 2010

New Santa … New Gifts

“A year’s collection of happiness, wrapped inside a small gift.” Designed by Narendar . N from India.

New Santa New Gifts 67 in Desktop Wallpaper Calendar: December 2010

Holly Light

“Warm lights sourrounding our Chritmas Festivities are like a warm touch, a hug from our beloved.” Designed by Ester Liquori from Italy.

Holly Light 47 in Desktop Wallpaper Calendar: December 2010

Christmas Icons

Designed by Davide Vicariotto from Italy.

Christmas Icons 84 in Desktop Wallpaper Calendar: December 2010

Cosy Socks

"One of my favourite months of the year is December. The whole month feels festive and I love the reds and green’s we have everywhere. So to celebrate the beginning of December, here are a pair of cosy red christmasy socks! I have spent all of November creating the design based on the photograph and making it in red for the theme of Christmas. Have a great December everyone! " Designed by Sasha Bell from England, UK.

Cosy Socks 98 in Desktop Wallpaper Calendar: December 2010

Snowy December

Designed by Rosanna Bell from England, UK.

Snowy December 75 in Desktop Wallpaper Calendar: December 2010

Happy New Year

"December is time for Christmas rush, presents and greetings letters! We wish you and your friends all the best and Father Frost (russian Santa Claus) will take care of the rest." Designed by cheloveche.ru from Russia.

Happy New Year 69 in Desktop Wallpaper Calendar: December 2010

Fallen Icon Mozart

“This month of December is flooded with commercial apsects of the Christmas Holiday(Thanks Coca Cola) I want to pay homage to a fallen young icon Mozart.” Designed by Jeremiah Selengia from Tanzania.

Fallen Icon Mozart 59 in Desktop Wallpaper Calendar: December 2010

Snowy Love

Designed by Brad Cerasani from Canada.

Snowy Love 26 in Desktop Wallpaper Calendar: December 2010

Waiting for Christmas

“I wish you a merry Christmas!!” Designed by yellowbook from South Korea.

Waiting For Christmas 83 in Desktop Wallpaper Calendar: December 2010

Winter Atmosphere

"I like these cold, gray winter days. Days like these let you savor a bad mood." Designed by Jaro Mlkvy from Slovakia.

Winter Atmosphere 39 in Desktop Wallpaper Calendar: December 2010

Snow White

"The falling snow, wrapped up warm in colourful wintery gloves. Have a wonderful winter everyone!" Designed by Olivia Bell from England, UK.

Snow White 33 in Desktop Wallpaper Calendar: December 2010

Inspiring Well

“Celebrating the new coming year.” Designed by Peter Yee from Malaysia.

Inspiringwell 33 in Desktop Wallpaper Calendar: December 2010

Flower Bokeh

Designed by Nathalie Ouederni from the Netherlands.

Flower Bokeh 57 in Desktop Wallpaper Calendar: December 2010

The Greatest Gift of All

“Today Christmas is all about buying presents, but actually the most important thing is to have someone to share the Christmas time with. That’s what this wallpaper is all about. The two birds – Milo and Pipita – are a wallpaper series and usually they argue about things men and women argue about. ;)” Designed by Nicole Bauer from Germany.

Greatest Love 69 in Desktop Wallpaper Calendar: December 2010

Angel

“All writers and reader of the fabulous Smashing Magazine feliz navidad y propero a–o nuevo!” Designed by Fresh&Eazy, Steffen Schmitt from Spain.

Angel 89 in Desktop Wallpaper Calendar: December 2010

Christmas Eve

“Wishing you a merry christmas” Designed by Ray Templates from India.

Christmas Eve 7 in Desktop Wallpaper Calendar: December 2010

Khaos

“Photography + Light Painting, a simple way to make design.” Designed by Jose Tenorio from Costa Rica.

Khaos 72 in Desktop Wallpaper Calendar: December 2010

Frozen

“White and blue – like a December with a lot of snow and a blue, sunny sky. Hopefully!” Designed by Lotum from Germany.

Frozen 34 in Desktop Wallpaper Calendar: December 2010

December Dream

Designed by Christine Bradway from United States.

December Dream 52 in Desktop Wallpaper Calendar: December 2010

Winter Wonderland

"The design was inspired by the Christmas story with charming characters that bring joy and magic in this festive occasion." Designed by Jo‹o Lima Jr. from Brazil.

Winter Wonderland 11 in Desktop Wallpaper Calendar: December 2010

Waiting for a Winter

Designed by Adam Piotrowski from Poland.

Waiting For A Winter 34 in Desktop Wallpaper Calendar: December 2010

Learn to Recycle

"We should care more about our planet." Designed by Adam Laki from Hungary.

Learn To Recycle 40 in Desktop Wallpaper Calendar: December 2010

Casual Catwalk

Designed by Nathalie Ouederni from the Netherlands.

Casual Catwalk 68 in Desktop Wallpaper Calendar: December 2010

West Christmas

"In west, Santa Claus uses a .44" Designed by Blackjack.

Westxmas 74 in Desktop Wallpaper Calendar: December 2010

Snowy Ladybug

Designed by Tooshtoosh from Israel.

Snowy Ladybug 45 in Desktop Wallpaper Calendar: December 2010

Happy Festivus

“Seinfeld in 1997 proposed a holiday, Festivus, for the rest of us. This desktop wallpaper reminds us of the non consumeristic nature of Festivus, sit back enjoy a drink and join Kramer, Frank Costanza, Jerry and Elaine in the airing of Grievances and challenge one another to feats of strength after dinner.” Designed by Jenny Heath from USA.

Festivus 13 in Desktop Wallpaper Calendar: December 2010

Smashing Snowman

“He’s a smashing snowman, isn’t he?” Designed by Megan Burleson from USA.

Smashing Snowman 61 in Desktop Wallpaper Calendar: December 2010

Join in next month!

Please notice that we respect the ideas and motivation behind artists’ work which is why we’ve given artists full freedom to explore their creativity and express emotions and experience through their works. And this is also why the themes of the wallpapers weren’t anyhow influenced by us, but designed from scratch by the artists themselves.

Thanks to all designers for participation. Join in next month!

What’s your favorite?

What’s your favourite theme or wallpaper for this month? Please let us know in the comments! And have a smashing December, folks!

(ik) (vf) (sl)


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Smashing Book 2 Is Coming: Add Your Name To The Book!

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 in Smashing Book 2 Is Coming: Add Your Name To The Book!  in Smashing Book 2 Is Coming: Add Your Name To The Book!  in Smashing Book 2 Is Coming: Add Your Name To The Book!

We’ve got some exciting news: the printed Smashing Book 2 is coming. We will launch pre-orders in January 2011 and will start shipping the book in February 2011. We are just putting the final touches on the brand new book, and we are confident that it will be a valuable, timeless and affordable book for you, our dear readers, and all designers and developers worldwide.

After much difficulty with the first book, we have learned our lessons: Smashing Book 2 will have a much better stitched binding, a hardcover, more pages and a bit larger in size.

Smbook2 in Smashing Book 2 Is Coming: Add Your Name To The Book!

Our Readers Deserve Credit

It’s not unusual for authors to dedicate their books to people they care about: loved ones, family or perhaps friends or colleagues. In our case, we would like to dedicate this new book to all of our readers: you. But we don’t want to just do it with a short acknowledgment in the preface. Anyone could do that! We have a slightly better idea.

We would like to print the names of our readers in the book. To do this, we have reserved a double-page on which we will print together all of the names of readers who comment on this article in the shape of the Smashing Magazine logo: ASCII art at its best! If necessary, we will add two more double-pages so that everyone fits.

Leave a Comment and Add Your Name to the Book!

It’s simple: just write a short comment on this post and tell us why you read Smashing Magazine and how we can improve it. You may use your full name or an alias; the length allowed is between 4 and 35 characters. Your name may consist of at most four parts (for example, Patrick Michael Philips or John F. Doe or Alberto de la Cruz). Special characters are allowed. Please note that we will moderate the names, and spammy submissions will not be accepted.

What’s So Different About the New Book?

The Smashing Book 2 will be published in February 2011 and can be pre-ordered at a big discount in January. It will cost $29.90 and will contain 360 pages. It is a real hardbound book, with sewn binding, a bookmark and four-color printing. Just as we did last time, we will pack it well, too.

Delivery times and shipping are different this time. All orders will be shipped via air mail. The shipping cost will be low and will be the same for every customer, no matter where they are located.

As with our first printed book, The Smashing Book 2 is a collaboration of talented and knowledgeable folks, among them Mike Rundle, Christian Heilmann, Francisco Inchauste, Vivien Anayian, Susan Weinschenk, Alexander Charchar, Matt Ward and others. The book will feature exclusive full-page illustrations for each chapter. Here we’ve got something special for you as well, but more on that next time.

Lion in Smashing Book 2 Is Coming: Add Your Name To The Book!

Rules and Guidelines

  • How to participate?
    Just write a short comment on this post and tell us why you read Smashing Magazine and how we can improve it.
  • How many names can fit onto the two pages?
    Of course, it depends on the length of the names. We expect around 6,000 readers will be able to fit onto the two pages.
  • How much time do I have to join in?
    The deadline is 26th of November 2010, 11:59 PM CET. We do want to make it to the printer on time after all.
  • Can anyone take part?
    Yes, but you’d better hurry: first come, first served.
  • Are there any restrictions on the names?
    The length of the person’s name (both first and last) must be between 4 and 35 characters. It may contain at most three empty characters. Please note that we will moderate the names, and spammy submissions will not be accepted.

Extra Goodie: Exclusive SM Book 2 Poster!

To make participation even more enticing, we are giving away 50 exclusive Smashing Book 2 posters to participants. The winners will be picked randomly from among all users who comment on this post.

We are working very hard to make the Smashing Book 2 an extremely valuable and useful resource for all designers and developers. We hope to meet your expectations with the new book. Please stay tuned for updates. And don’t forget to leave the comment.


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