Design

Are You Giving Your Users Positive Feedback?


  

We love to tell users that they have done something wrong. We have error messages for everything from poorly formatted telephone numbers to incorrect logins. But what about our user’s successes, do we celebrate them? Do we tell them they are doing something right?

It is as important to tell users that they are doing things right, as it is to inform them when they make a mistake. This kind of positive reinforcement is key to a pleasurable user experience. In this post, I want to explain why positive feedback matters, suggest when it is appropriate and how to integrate it into your website.

We begin by asking why positive reinforcement matters.

Why Positive Reinforcement Matters

Have you ever considered why a majority of us may dislike virtual keyboards? One of the primary reasons is that a virtual keyboard cannot provide the same level of feedback as a physical one.

Virtual keyboard manufacturers have worked hard to provide positive reinforcement using sound and the pop-up keys (such as the ones found on the iPad). However, these do not match the positive feedback one gets from using a physical keyboard. The sounds are annoyingly artificial and virtual keyboards are unable to replicate the tactile feedback of using a physical key.

Keyboard on iPad
We tend to dislike virtual keyboards because they cannot provide the same level of feedback as a physical one.

The example of a virtual keyboard illustrates how important it is to provide positive reinforcement for users of our websites. As with virtual keyboards, the lack of positive feedback leaves the user with a less pleasurable experience.

Many users lack confidence (either in their own abilities, or in the reliability of your website). They worry about whether they had done something wrong or whether the website has understood what it was that they wanted to achieve. In many cases this is because they don’t really understand how websites and computers work. The result is that they blame themselves when something goes wrong, presuming that their ignorance has led them to make a mistake.

By providing positive reinforcement we reduce these worries and give the user confidence that everything is going smoothly. This is particularly important for users who lack confidence in their own abilities (for example, the elderly). These users are often perfectly competent. However, because they lack confidence they second guess their decisions, which significantly undermines their experience.

Positive reinforcement does not just give the user confidence that they are doing something right, it also eliminates doubt about whether something has gone wrong. This can prevent a user from undoing something that they have done correctly.

A good example of this is an e-commerce transaction. Have you ever submitted an order to an e-commerce website and been left wondering whether the transaction is being processed because the page was taking longer to load than you expected?

A simple piece of positive reinforcement (such as an update telling the user that the order is still being processed) would resolve this problem, and prevents people from hitting the back button.

Example order processing box for ecommerce site
By keeping the user up-to-date you reduce their anxiety that something has gone wrong.

All of this doubt and confusion significantly slows the user down. They find themselves re-entering data, re-submitting forms and constantly using the back button. A small amount of positive reinforcement will significantly increase the speed with which they complete tasks.

With the benefits of positive feedback clear, when should we use it? When does the user need encouragement that they aren’t making mistakes and that the website is doing what they expect?

When Positive Reinforcement Is Required

The most obvious place to provide positive reinforcement is when a user is entering data. Whether registering, logging in, making a purchase, posting a comment, updating a status, or interacting with a Web application, data entry accounts for a large proportion of our interactions online.

It also represents the greatest likelihood of error, and users know this. As a result they often lack confidence in their data entry skills, and need some reassurance. This is especially true when entering data such as email addresses, passwords and postal codes.

Graze.com signup with positive feedback
Graze speeds up the process of completing their signup form by showing a tick when you complete a field correctly.

Data entry is not the only (or even most common) form of user interaction—users interact with your website every time they click on a link. It surprises me how many websites fail to show the user that they have successfully clicked on a link, yet instead, rely on the browser to provide feedback.

Smashing Magazine active link state
Smashing Magazine leaves the user with no doubt that a link has been successfully clicked (screenshot of Monthly Desktop Wallpapers).

Relying on the browser to provide positive feedback can be problematic as the user may miss it. This is because the browser shows that it is loading a page using the address bar, while the user’s attention is on the link that they have just clicked. This can lead to the user clicking on the same link again.

Smashing Magazine homepage showing user attention
If the user is looking at a link, they may miss updates in the address bar.

The problem of feedback and attention being in two different places extends beyond links. There are many situations when a user’s interaction results in something changing elsewhere on the page. These kinds of changes are easily missed and some more obvious feedback is often required.

A common example of this would be adding an item to a shopping basket. Because the user’s focus is on the item they are adding, it can be easy for them to miss the basket updating. In such situations it is necessary to update the item itself to show it has been added.

Product listings on Wiltshire Farm Foods
When an item is being added into the basket on the Wiltshire Farm Foods’ website, the appearance of the product changes significantly.

Not that this is just an issue of distance between focus and the change on the page, it is also one of subtly. For example, a basket updating could be as subtle as a number incrementing from one item to two. This is easy to miss, even if the user’s attention is in the right place.

When a user’s interaction triggers a subtle page update, it is often necessary to provide some stronger feedback to reassure the user that their action has had the desired result.

How you provide that positive reinforcement will vary from website to website. There are a number of different approaches you may wish to consider…

Ways To Implement Positive Reinforcement

When a user makes a mistake, we normally inform them by displaying a textual error message. It is therefore unsurprising, that when we think of providing positive feedback, we also turn to textual messaging.

However, I believe we should be careful when providing positive feedback in a textual form. The problem with this approach is that text forces the user to shift their attention and read the message. This slows down the completion of their task rather than encouraging them to move forward.

That said, there are occasions when text can be effective for providing positive reinforcement. For example, if the user has just clicked an “add to basket” button, it may be appropriate to re-label the button to read “add another”. By changing the text you make it clear that one item has already been added, and encourages the user to move on to the next task. The other benefit to this approach is that the user is seeing a change where they are currently looking (the button that they have just clicked) rather than elsewhere on the screen (such as the basket, which they might miss).

Two buttons. First with the label add to basket and the second with the label add another to your basket
Changing the labelling on an add to basket button can bring clarity to a user’s interaction.

Visual Feedback

If we are going to limit the use of text as a method of positive feedback, a better alternative is to use design signals. These could include changes in imagery, styling, color, or size.

Examples may include altering the color of a link when clicked, adding a tick after a field that has been correctly completed, or highlighting an updated portion of the page.

An important example of this kind of positive design feedback would be the cursor state. Users have come to expect the cursor to change into a hand when they rollover an interactive element (such as a link or a button). When it fails to do so, the absence of this positive feedback causes confusion. Yet, despite this well known behavior, too many interactive elements on websites do not demonstrate this behavior.

Cursor state on rafbf.org
Without this cursor state, a user may be unsure whether they can click this box.

Feedback Using Animation

Another visual way to provide positive feedback is through animation. There are some great examples of how subtle animation can draw a user’s attention to an error (like the slight vibration you see if you enter the wrong log-in details for WordPress). These same principles can be applied to positive feedback, as well.

A common example of using animation to provide positive feedback would be when users click on an anchor link. By default this jumps the user down the page which can be a very disconcerting experience. However, a smooth scrolling animation combined with a highlighting of the destination can make it clear that what the user had expected has actually happened.

Animation can also be used on e-commerce websites to indicate an item has been added to a basket. Whether it is the basket expanding (to show the new item) or the product physically ‘flying’ towards the basket, these animations reassure the user that their intended action has been completed.


Animation can be a useful tool to show that an action has been completed.

I believe animation is an under-utilized way of providing positive feedback and is something we should be exploring further on our websites. However, it is not the only method that is under-utilized—there is also the use of audio.

Audio Feedback

Do you wait for that “whoosh” noise when you send an email? That is an audible signal that the email has sent successfully. What about those little pings, beeps and twerps that notify you that something has happened on your computer or mobile device? Whether we realize it or not, most of us are reliant on this kind of audio feedback that reassures us that an action has happened.

New email in Sparrow
When sending an email we are very reliant on the audible feedback to ensure us that it has been sent.

Why then do we shy away from using audio on our websites? Audio is an excellent tool for providing positive feedback and yet few websites use it.

Maybe our reluctance is because audio can be annoying. The history of the Web is littered with examples of annoying audio loops or background music that you cannot mute. However, you could equally argue that the Web is littered with bad design and animation (but still, that doesn’t stop us from using these tools).

Others may argue that audio is not appropriate in a work environment. Although I would generally agree, the audio we are talking about using here is no different to the audio notifications used by a plethora of desktop applications that are common in an office environment.

An audible click is a great way to tell a user they have clicked on a link. A “cha-ching” would be the perfect way of letting a customer know they have added something to a shopping cart. Audio is a powerful tool that we are currently under-utilizing.

Much To Learn And Discuss

Whether you use audio, design, animation, or text, we should be providing users with more positive feedback for their actions. It gives a user confidence that in turn increases the speed in which they move through your website (and their level of satisfaction). We have still have much to learn about how to provide positive feedback for users, and we would be especially interested to hear your thoughts in the comments below.

  • Is audio a good tool for feedback?
  • What examples of positive feedback have inspired you?
  • Do you perceive dangers in providing too much feedback to users?

Let us know your thoughts!

(jvb) (il)

Image used on front page is owned by opensourceway.


© Paul Boag for Smashing Magazine, 2012.


The Ultimate Collection of Professional Textures


  

Today’s post features a huge variety of high quality, high-resolution free professional textures. These texture packs range from wood, concrete and bokeh designs, to grunge, old film and rain drops. Whatever your project is, there is sure to be a suitable texture for you in this mega collection!

Whilst many free textures can be of a poor standard, all of today’s texture packs have been carefully hand selected because of their sharpness, clarity and great quality. Enjoy!

The Textures

Free High Resolution Textures – 14 Free Vintage Film Textures
This great set of textures features some super grungy photos of old film. These images come with rips, scratches and lots of other great textures for an authentic aged look.

Ultimate Texture Collection

Free High Resolution Fabric Texture Pack 2
A great free texture pack that is as diverse as it is vibrant. This collection of bright and bold fabrics is perfect for a home-made design.

Ultimate Texture Collection

Free Textures: Grab Bag 18
This varied assortment of free high-res textures features rust, rock and wooden textures. Each texture has a very natural feel to it, with plenty of details that result from nature. (free for personal usage, $9.99 for commercial use)

Ultimate Texture Collection

Free Textures: Orange
This texture set includes a series of images that allow an orange undercoat to show through when the overcoat begins to wear and crack. A really unique set of textures that should provide a lot of visual intrigue. (Note: requires email input to download)

Ultimate Texture Collection

Stained Concrete Texture Pack
A great texture set featuring 6 stained concrete images. These textures have a grungy style to them and are perfect for integrating into your backgrounds.

Ultimate Texture Collection

Nine in the Afternoon: Icon Textures Set
A really unique, dark and surreal texture set. This texture set contains 50 spooky icons with twisting shadows, cobwebs and dew drops. Unfortunately the icons are only 100X100px, but they are still perfect for avatar designs and other smaller compositions.

Ultimate Texture Collection

Wood Texture Pack
This high res texture pack contains 12 awesome textures, with a variety of wood types. The textures range from more man-made sections of wood, to very natural, rough bark textures.

Ultimate Texture Collection

Crumpled Paper Textures
A wonderful set of paper textures, that are made all the more interesting by their crumpled appearance. It’s great to see a variety of paper types, from plain, to lines, sketch-filled and yellow.

Ultimate Texture Collection

10 Free Hi-Res Light Grunge Textures
Usually grunge textures are very intense, dark and overbearing. It’s great to see Fudge Graphics offering this set of lighter grunge textures. They have a very plain, minimal feel and would work perfectly as an overlay to your existing designs.

Ultimate Texture Collection

High Res Colurfull Textures
These textures are really unique and have a bright, collaged feel to them. Highly creative and detailed they are perfect for your more hand-drawn, mixed-media style works. (Note: Requires email input to access.)

Ultimate Texture Collection

5 Beach Stone Textures
This wonderful texture set offers 5 super sharp stone textures, perfect for your more grungy, rustic designs. (free for personal usage, $9.99 for commercial use)

Ultimate Texture Collection

18 Hand stained & Colored Paper Textures
These stained paper textures are great for adding a creative backdrop to your graphics, providing a natural looking, messy background design.

Ultimate Texture Collection

33 Free Rust Textures
This set of rust textures is huge, and every texture is incredibly detailed. These images are perfect for a grungy design, and range from minimal, to extensive rust damage.

Ultimate Texture Collection

Grunge Plywood Textures
A great set of textures, these plywood images are as varied as they are detailed. The wooden surfaces are richly colored, to provide diversity and uniqueness for your designs.

Ultimate Texture Collection

Distressed Wood Texture Pack 1
This pack contains a wide variety of textures, ranging from tree cross sections to roughed up bark and wooden planks.

Ultimate Texture Collection

12 Free High Resolution Denim Textures
One of my favorite texture packs in this entire collection! These denim textures really expose the beauty of this fabric, and the pack comes with designs from the very simple to elaborate seams and detailing.

Ultimate Texture Collection

Grunge Concrete Textures
This awesome pack of concrete textures is usually premium, part of the Vandelay premier members area. However, Web Designer Depot have offered it for free (email address required for access).

Ultimate Texture Collection

94 Free Colorful Bokeh Textures
The mega texture pack contains nearly 100 free bokeh textures. These beautiful textures are very soft, and perfect for an attractive background graphic.

Ultimate Texture Collection

5 Rainy Window Textures
Need some textures for a gloomy day? These unique rainy window textures are great for adding water droplets as an overlay for your designs. (free for personal usage, $9.99 for commercial use)

Ultimate Texture Collection

Intense Dark Grunge Textures
This texture set is incredibly dark and moody, offering a range of heavily shadowed, rocky textures.

Ultimate Texture Collection

Old White Cracked Textures
This texture set is really unique, and has the appearance of something like bark. These cracked white surfaces seem perfect for a winter themed design, or for adding some extra detail to a design if used as an overlay.

Ultimate Texture Collection

Risk Textures
A really varied set of textures, with many giving the appearance of an alien surface, or something reminiscent of a nuclear warfare zone. Quirky and different, and perfect for adding a unique touch to your designs.

Ultimate Texture Collection

10 Digital Noise Textures
These textures are quite minimal, yet very detailed in that they contain lots of subtle scratches and marks. They are perfect for overlaying over your regular designs to add depth and detail.

Ultimate Texture Collection

9 Free High Resolution Metal Surface Textures
These metal textures aren’t just your standard metallic surface textures, instead including shots of cheese graters, industrial surfaces and metal bars.

Ultimate Texture Collection

25 High Res Storm Cloud Textures
Working on a design that needs a moody, stormy background? These storm cloud textures are perfect for bringing that atmospheric backdrop to your work.

Ultimate Texture Collection

25 Apocalyptic High Resolution Rust Textures
Apocalyptic is certainly the right word! These surface textures look like the result of a nuclear meltdown. Perfect for adding a rough, destructive feel to your designs!

Ultimate Texture Collection

20 High-Res Subtle Grunge Painting Textures
These textures are very subtle, with a faint grunge design being barely visible on some of them. They’re perfect if you’re looking to add a grungy element to your work that isn’t too obvious or overwhelming.

Ultimate Texture Collection

High resolution old paper textures
This great texture set draws images from a series of old envelopes and brown paper. It provides a welcome change from the regular white paper textures that are so readily available.

Ultimate Texture Collection

11 Free High Resolution Fabric Textures
A great selection of fabric textures ranging from knitting fabrics, to carpets and rugs. All of the textures are super high res and sharp/clean.

Ultimate Texture Collection

5 Antique Postcards
These textures have a really old time, authentic feel to them that simply can’t be captured through regular graphics. Integrating these images into your designs will really help to give it that antique appearance. (free for personal usage, $9.99 for commercial use)

Ultimate Texture Collection

High-Res Mixed Texture Pack
A lovely texture pack with a mixture of different designs. The textures range from dirty grungy to clean stones, tinted rocks and brick formations. Each texture has a vintage ‘instagram’ style to it, and is extremely high resolution.

Ultimate Texture Collection

Rough Cement Texture Pack
A nice variety of cement textures these textures range from cracked to smooth, speckled and destroyed. All of these textures have a very urban, manmade feel to them.

Ultimate Texture Collection

Wallpaper Textures (27 Images)
This great texture pack contains a series of wallpaper designs. These would be perfect for an interior designer’s mockups, or if you want to achieve a homely feel in your designs.

Ultimate Texture Collection

Green Leaves Texture Pack
This green leaves texture pack contains some very natural, verdant textures. These images are perfect for any nature themed designs and include a variety of leaf types sure to fit your needs.

Ultimate Texture Collection

Totally Rusty Metal Textures
Some of the best rust textures on the web! These textures are not only extremely high res, but superbly detailed and richly colored.

Ultimate Texture Collection

10 Free High Resolution Wood Textures
A wonderful range of clean wooden images. These textures don’t include more natural bark/tree types of wood, but include plenty of flooring and polished surfaces. Perfect for a cleaner, more elegant design!

Ultimate Texture Collection

30 High Res Foam Dot Textures
One of the most unique texture sets out there, the collection of foam ball close ups works really well to provide a unique, detailed background for your work.

Ultimate Texture Collection

10 Free High Resolution Grungy Surface Textures
This is a hugely detailed texture set featuring a variety of grungy surfaces, including old doors, metal grates, and wooden paneling.

Ultimate Texture Collection

5 Abstract Blue Textures
This texture set includes 5 high res textures featuring icy blue surfaces. These images have wonderful lighting and should provide plenty of depth for your designs. (free for personal usage, $9.99 for commercial use)

Ultimate Texture Collection

18 Essential Grunge Textures
These grunge textures from Lost and Taken are ideal for using as an overlay in your graphic design work, adding an extra level of detail and depth to it!

Ultimate Texture Collection

Favorite Textures?

We hope that you enjoyed this collection and bookmark it for future reference. We would love to know if you had a favorite set of textures. Let us know in the comments below and we can get a discussion going!

(rb)


Stadiums of the Olympiads: A Look at Interesting Olympic Stadiums


  

On 27 July this Summer, athletes from 204 countries from around the world will head to London for the 2012 Summer Olympics. With social media integrated into everyone’s lives, this years Olympics looks set to be the most recorded and most talked about Olympics since the great spectacle was reintroduced in Athens in 1896.

Today we would like to share with you 28 centerpiece Olympic stadiums. These stadiums, while used for the opening and closing ceremonies of the Olympics, are also traditionally used for other athletic events as well. Due to this, they are the focal point of many large and historical events and usually have the largest capacity of all stadiums used in the Olympics.

From the stadium at Olympia to the newly built Olympic Stadium in London, we hope you enjoy our list of Summer Olympic stadiums.

Stadiums of the Olympiads

1. Stadium at Olympia – 5th century BC Olympia

The stadium at Olympia hosted many events from the ancient Olympic Games. In its day around 50,000 spectators would sit in mud seats on the grass slopes that looked upon the main field. A stone platform was placed in the Southern slope for judges. The shot put events for Athens 2004 were also held here.

Stadium at Olympia

2. Panathinaiko Stadium – 1896 Athens

Panathinaiko hosted the first modern Olympic games when they were reintroduced in 1896. It was also used for Archery in the 2004 Olympics (Athens) and as the finish line for the marathon.

The stadium looks as impressive as it did 116 years ago despite its age. Between the 5th and 4th century BC the stadium had wooden seating. It was improved in 140 AD to a capacity of 50,000 seats and was built entirely from white marble from the nearby Penteliko Mountain. To this day no other stadium has been built entirely from marble.

Panathinaiko Stadium

For the 1896 Olympics the capacity was increased again to 80,000 though today the capacity is 45,000. Panathinaiko has stood the test of time and remains one of the best looking stadiums in the world.

Panathinaiko Stadium

3. Vélodrome de Vincennes – 1900 Paris

Initially built as a velodrome (cycling track) in 1894, the Vélodrome de Vincennes was used as a the main stadium for the 1900 Olympics in France and had a capacity of 50,000. Most centerpiece stadiums host athletic events though for the 1900 Olympics athletics were held in the nearby Stade Yves-du-Manoir stadium that football club Racing Levallois 92 used. Whereas other events such as cycling, rugby and gymnastics were held at the Vélodrome.

The Olympic games were held in conjunction with the world fair that was held in Paris that year. Bizarrely, the organizers downplayed the Olympics so much that many competitors apparently didn’t even realize they were participating in the games. The games are remembered as being the first time women participated in events.

Vélodrome de Vincennes

4. Francis Field – 1904 St. Louis

Like the 1900 Olympics, St. Louis had a world’s fair going on in the same year and just like in Paris 4 years before, the Olympics were overshadowed by the world’s fair.

The Francis Field stadium was built for the world’s fair and then used as the main stadium for the Olympics. It originally had a capacity of 19,000 but this was reduced in the 1980s to only 4,000. Along with the games in Paris in 1900, the 1904 Olympics are regarded as one of the worst events held under the Olympic banner.

Francis Field

5. White City Stadium – 1908 London

The 1908 games were originally supposed to go to Rome but London got them instead on short notice due to Rome not being prepared. One of the reasons London was easily ready was due to the ‘The Great Stadium’ in White City (London). It had been built for the Franco-British exhibition in 1908 and was perfect for such an event. With a capacity of 68,000 it was considered one of the most advanced stadiums of its time.

The stadium was host to a lot of historic events. Over its lifetime it was used for greyhound racing, speedway, rugby and one of the matches in the 1966 FIFA World Cup. Sadly, the stadium was demolished in 1985 and replaced by a series of buildings for the BBC.

White City Stadium

Photo Credit: Telegraph

6. Stockholms Olympiastadion – 1912 Stockholm

The 1912 games were the first Olympics to have competitors from all 5 continents. The main stadium that was used for the event was the Olympiastadion. It was designed specifically for the 1912 games, and with a capacity of around 14,000, it is one of the smallest stadiums ever used in the Olympics.

The stadium would later host the equestrian events for the 1958 Olympics in Melbourne due to Australian quarantine rules. It has also hosted a lot of football and athletic events and concerts for The Rolling Stones, Michael Jackson and Bruce Springsteen.

Stockholms Olympiastadion

7. Olympisch Stadion (Antwerp) – 1920 Antwerp

Due to the 1916 Olympics being cancelled due to the ‘Great War’, the 1920 games were awarded to Antwerp in memory of victims lost there during the conflict. The Olympisch Stadion, sometimes referred to as Kielstadion or simply Kiel, was built specifically for the games. Back then it had a capacity of around 30,000 but over the years the stadium capacity was reduced. Today it can accommodate just under 13,000 people.

Olympisch Stadion Antwerp

8. Stade Olympique Yves-du-Manoir – 1924 Paris

Having been used for athletic events for the games in 1900, Stade Olympique Yves-du-Manoir was an obvious choice as the centerpiece stadium for the 1924 event. It had a capacity of around 45,000 during the events but has since been reduced considerably. The now familiar closing ceremony was first introduced at these games.

Stade Olympique Yves-du-Manoir

9. Olympisch Stadion (Amsterdam) – 1928 Amsterdam

Another stadium that was designed specifically for the Olympics. It had a capacity of 31,600 when it was first built, though 9 years later a second ring of seating was added to the stadium, increasing the capacity of the ground to 64,000.

The Olympic flame was lit for the first time at the 1928 games.

Olympisch Stadion

10. Los Angeles Memorial Coliseum – 1932 & 1984 Los Angeles

Created in memory of those who died in World War I, the stadium was completed in 1923 with a capacity of 75,144. With the stadium being used as the main stadium for the Olympics in 1932, it was upgraded in 1930 to a capacity of 101,574. Despite the stadium being built in a remote area of California, over 100,000 people attended the opening ceremony.

The Los Angeles Memorial Coliseum was used again for the 1984 Olympics, making it the only stadium in the world to host the Olympics twice. It has also hosted the Super Bowl and World Series.

Los Angeles Memorial Coliseum

11. Olympiastadion (Berlin) – 1936 Berlin

Berlin was chosen as the host city of the Olympics for 1916 but due to the war the games were cancelled. They later got the games in 1936. For the 1916 games the Germans built the Deutsches Stadion, which had a capacity of 64,000. That stadium was demolished in 1934 and replaced with the Olympiastadion for the 1936 games. It had a capacity of a whopping 110,000 and a special stand was built for Adolf Hitler.

The games were the first to be broadcast on television. Those who watched would have witnessed Jesse Owens winning 4 gold medals with trainers made by Adi Dassler (creator of Adidas).

Olympiastadion

12. Empire Stadium – 1948 London

Due to World War II, the 1948 Olympics in London were the first for 12 years. Once again London had been called upon with short notice to host the games. Empire Stadium, which was completed in 1923, was used as the centerpiece stadium. Most will know the stadium by the name it was later adopted – Wembley Stadium. The stadium had a capacity of 82,000 during the games.

Wembley, as it was later called, is synonymous with football and is famous around the world due to the games that were held there. It hosted the 1966 FIFA World Cup final, 1996 European Cup Final and 5 European Cup finals. It also hosted countless events and concerts. It was demolished in 2003 to make way for the new Wembley stadium.

Empire Stadium

Photo credit: Daily Mail

13. Olympiastadion (Helsinki) – 1952 Helsinki

The Olympiastadion was finished in 1938 in time for the 1940 Olympic games. Due to war, the games did not proceed, though Helsinki were awarded the Olympics for 1952. During the games the stadium had room for over 70,000 people though today the capacity is around 40,000. It remains the largest stadium in Finland.

The 1952 games were the first to include Israel and the Soviet Union, who would go on to dominate gymnastics for many years.

Olympiastadion (Helsinki)

14. Melbourne Cricket Ground – 1956 Melbourne

The Melbourne Cricket Ground, often shortened to the MCG, is one of the oldest modern stadiums in the world. It was originally built in 1954 with just a wooden stand and subsequently upgraded on numerous occasions over the following 100 years. By the time the ground was used for the 1956 games, 103,000 were in the stadium to watch the opening event. Today the capacity remains just over 100,000.

Closely beating Buenos Aires in the vote, Melbourne was the first Olympics held in the Southern hemisphere.

Melbourne Cricket Ground

15. Stadio Olimpico – 1960 Rome

Opened in 1937, the Stadio Olimpico is the home stadium of football clubs Lazio and Roma. When the stadium was used for the 1960 Olympics it had a capacity of 65,000 though today it has room for over 7,000 more people.

The games are famous for a boxer named ‘Cassius Marcellus Clay’ winning gold in the light-heavyweight category.

Stadio Olimpico

16. National Olympic Stadium – 1964 Tokyo

Opened in 1958, the Olympic stadium was first used for the 1958 Asian Games and was later used for the 1964 Olympics. It has a capacity of 57,363. The stadium will be used for the 2019 Rugby World Cup and with Tokyo one of three cities in line for the 2020 Olympics, there is a possibility that the National Olympic Stadium will be the centerpiece of the Olympics again.

The 1964 event marked the first time the games had ever been held in Asia.

National Olympic Stadium

17. Estadio Olímpico Universitario – 1968 Mexico City

Opened in 1952 with a capacity of 70,000, the Estadio Olímpico Universitario was upgraded to accommodate 83,700 spectators for the 1968 games. Today the stadium has a capacity of 63,186 and is home to American football team Pumas Dorados de la UNAM and football team Pumas de la Universidad.

Mexico City proved to be a controversial choice for many athletes due to the city’s altitude of 2,300 metres above sea level. This proved to be a big problem for long distance runners and others in endurance events.

Estadio_Olímpico_Universitario

18. Olympiastadion München – 1972 Munich

The former home of football teams Bayern Munich and TSV 1860 Munich, the Olympiastadion was initially built with a capacity of 80,000. In addition to the 1972 Olympic games, this beautiful stadium also hosted the 1974 FIFA World Cup Final, 1988 European Cup Final and European Cup Finals in 1979, 1993 and 1997.

Sadly, the 1972 games will always be remembered with the terrible acts of the terrorist group Black September in which two Israeli athletes, nine hostages, one policeman and five terrorists were killed.

Olympiastadion München

19. Olympic Stadium / Stade Olympique – 1976 Montreal

Built as the main stadium for the 1976 Summer Olympic Games, the Olympic Stadium in Montreal, also known as ‘The Big O’, has one of the most unique designs in Olympic history. The design was one of the main causes for the stadium not being completed in time for the games. When the games opened it had a capacity of 58,500 though the planned roof was not added until several years later.

22 African countries boycotted the games due to New Zealand attending as their Rugby team had toured apartheid South Africa.

Stade Olympique

20. Luzhniki Stadium – 1980 Moscow

A grand stadium that was opened in the Summer of 1956. During the 1980 Olympic games, Luzhniki Stadium had a capacity of 103,000 though today the capacity has been reduced to 78,360. The stadium will be used for the final of the 2018 FIFA World Cup.

The USA boycotted the 1980 games in protest of the Soviet invasion of Afghanistan.

Luzhniki Stadium

21. Olympic Stadium (Seoul) – 1988 Seoul

Used for the 1986 Asian Games and 1988 Olympics, the Olympic stadium initially had a capacity of 100,000. It has since been reduced to around 70,000.

The 1988 games are remembered for Ben Johnson setting a world record in the 100 metres, only for it to be revoked after he tested positively for steroids.

Olympic Stadium (Seoul)

22. Estadi Olímpic Lluís Companys – 1992 Barcelona

The Estadi Olímpic Lluís Companys was built in 1927 for the international expo that was being held two years later. It was also used for Barcelona’s bid for the games in 1936 though they lost out to Berlin. The stadium was renovated for the 1992 Olympic games. Today it has a capacity of around 56,000 but during the games it had a capacity of just over 67,000. It has been used for a lot of large football events and concerts over the years.

Estadi Olímpic Lluís Companys

23. Centennial Olympic Stadium – 1996 Atlanta

A great looking stadium that was built specifically or the 1996 games in Atlanta. For the games the ground had a capacity of 85,000.

The stadium was later renamed Turner Field and is home to the baseball team the Atlanta Braves. As a result of this its capacity was reduced over the years.This was clearly planned from the start as the stadium has a similar design to most baseball grounds. Today the stadium can hold 49,586 spectators.

Centennial Olympic Stadium

24. Stadium Australia – 2000 Sydney

In 1956 Australia used a stadium which could accommodate 100,000 people in Melbourne. When the games were held in Sydney in 2000 they built a stadium which had a capacity of over 110,000. Stadium Australia is nothing short of impressive and is the largest stadium ever used in the Olympics.

Stadium Australia

25. Olympic Stadium (Athens) – 2004 Athens

In 2004 the Olympics finally returned to Athens. This time the newly renovated Olympic Stadium was used instead of Panathinaiko Stadium as the main venue. The Olympic Stadium had a capacity of 71,030 during the games though the official capacity for football games is 75,000 (it is a 5 star UEFA approved stadium).

The stadium is used as the home ground of all three football teams in Athens: AEK Athens, Panathinaikos and Olympiacos Piraeus.

Olympic Stadium Athens

26. Beijing National Stadium – 2008 Beijing

Known as the ‘Bird’s Nest’, Beijing National Stadium is a beautiful design that captured the world’s attention. It initially had a capacity of 91,000 but this was reduced to 80,000 after the 2008 Olympic games.

The games were the most watched to date with over seven hundred million people watching the events worldwide.

Beijing National Stadium

27. Olympic Stadium (London) – 2012 London

This Summer the world will be watching as London hosts the 2012 Olympic games. The newly built Olympic Stadium was built on an island and has a capacity of 80,000.

Olympic Stadium London

With many cities struggling to find a use for stadiums after the Olympics are finished, a lot of thought went into how the stadium would be used in 2013 and beyond. The bottom tier of the stadium accommodates 25,000 people whilst the top tier can hold 55,000 people. This top layer can be removed or modified easily later to reduce the capacity of the stadium if necessary.

Currently there are a lot of different parties bidding to use the stadium including the football teams West Ham and Tottenham Hotspur. As yet, no decision has been made as to who will own the stadium and how it will be used after this Summer’s games.

Olympic Stadium London

28. Estádio do Maracanã – 2016 Rio

The world famous Maracanã will host the 2016 Olympic games in Rio. The stadium was opened in 1950 in time for the 1950 FIFA World Cup. That years’ final between Brazil and Uruguay had an unbelievable 199,854 people inside the stadium watching.

Estádio do Maracanã

The current capacity is 92,000. Rio is also hosting the 2014 FIFA World Cup so is making some improvements for these events. The roof is being extended in order to cover all seats in the stadium and the seating arrangement inside is being changed (which may change the capacity of the stadium).

Estádio do Maracanã

Let the Games Begin

That finishes up our side of the collection and history of Olympic stadiums, so now we turn the post over to you. Which out them all is your favorite Olympic stadium, and why? Use the comment section to share your thoughts.

(rb)


Useful Tools, Scripts, and Resources for Front-End Developers


  

If you’re a front-end developer mostly focused on HTML, CSS, and JavaScript, then you’re probably always on the look out for ways to be more productive. In this post we’ll share some tools and other resources for front-end developers that you might find useful to include in your workflow.

Tools and Scripts and Resources, Oh My!

Font Stack Builder by Erin Lawrence

This font stack builder lets you select a font stack and will tell you, using percentages, how likely it is for the fonts to be present on users’ systems. It includes options for a number of different font category styles and summarizes how the different options size up for different operating systems (Mac, Windows, Linux). Very easy to use, and, best of all, it gives you the necessary CSS to copy and paste into your projects.

Font Stack Builder by Erin Lawrence

Browser Support by Paul D. Waite

This simple tool lets you type in the name of any CSS feature (including properties, selectors, at-rules, values, and more) and it will display a simple graphic-based chart that outlines browser support. The individual results’ pages even have links to test cases and the official specification for the selected feature.

Browser Support

CSS Hat

This looks like quite a revolutionary tool. Although it might disturb purists who prefer to code everything by hand, it certainly looks like an excellent productivity tool. In a nutshell, CSS Hat is a Photoshop plugin that converts layer styles in Photoshop to CSS3 code. The site embeds a video review and demonstration that shows the tool in action, so be sure to check that out. The plugin adds conversion support for gradients, opacity, shadows, inner/outer glow, rounded corners, and more. It’s not free, but for $19.99, if it does what they claim it does, it’s well worth it.

CSS Hat

WYSIHTML5

According to the website, “wysihtml5 is an open source rich text editor based on HTML5 technology and the progressive-enhancement approach. It uses a sophisticated security concept and aims to generate fully valid HTML5 markup by preventing unmaintainable tag soups and inline styles.” You can see the the tool in action right on the page and it has excellent browser support. In non-supporting browsers, a simple <textarea> element is displayed. Looks like an excellent choice if you want to embed a WYSIWYG editor in your HTML5 project.

WYSIHTML5

OpenWeb Icons

OpenWeb Icons is an open source icon set that’s embedded with @font-face in your CSS. What’s great about these icons is that the icons themselves are placed on the page using pseudo-elements. Using an icon is just a matter of adding the necessary class name along with the appropriate HTML tag. Also has an optional CSS file for use with Twitter’s Bootstrap.

OpenWeb Icons

Gradient Scanner by Kevin Decker

This is a unique little tool that lets you upload an image, select a portion of the image, and then the tool will spit out the CSS3 gradient syntax that produces the gradient in the selected part of the image. It seems to work really well and is quite fast. So, similar to CSS Hat, this can save you some coding time when you’re creating your gradients in Photoshop.

Gradient Scanner

Fixie by Ryhan Hassan

Fixie.js lets you easily add Lorem Ipsum text to any element in your HTML. Just include the JavaScript file at the bottom of your page, and for any element that you want Fixie to add filler text, just add a class of “fixie”. With Fixie your markup stays clean for development while letting you view the page with filler content.

Fixie

CSS3 Code Snippets by WebInterfaceLab

This is a user-contributed library of CSS3-based user interface components built with “modern HTML, CSS, and SASS”. Includes lots of different components — drop-down menus, form elements, animated progress bars, and much more.

CSS3 Code Snippets

site44

This service is touted as “absurdly simple web hosting”, and it seems to live up to its name. The site44 service lets you host files by connecting to a Dropbox account and hosting your static web pages in a Dropbox folder. You can use a custom domain name as well as a custom subdomain based on site44.com. The biggest drawback here seems to be that you can only serve static HTML files (no PHP, for example). But this certainly looks like a viable option for showing demos to clients or for doing simple hosting.

site44

Em Calculator by Piotr Petrus

If you’re accustomed to building your web page elements using pixels, this tool can help you convert pixels to ems so you can build sites that are “scalable and accessible”. Looks like a nice little tool to use for responsive designs. It lets you visually build your HTML’s tree structure, and then you can calculate your ems accordingly. This is useful, because ems are calculated based on inheritance.

Em Calculator

Symbol Set

Symbol Set is an OpenType-based “semantic symbol font”. The icons in Symbol Set are touted as “accessible” because you’re including them using unicode values in pseudo-elements that are applied to elements containing keywords. For example, the word “alert” displays an alert icon, the word “twitter” displays a Twitter icon, and so forth. Not a free option, but certainly a unique font to consider if you’re concerned about accessibility and clean markup.

Symbol Set

Microjs by Thomas Fuchs

This is a fantastic little tool that helps you track down a JavaScript library for virtually anything. Just type in a keyword related to the type of library you’re looking for, or just select from the options presented in the auto-complete drop-down. So if you don’t want to include an entire JavaScript library in a project, or are looking for something specific that a library doesn’t cover, this “micro-site for micro-frameworks” will help you find just what you need.

Microjs

Animate.css by Dan Eden

Animate.css is “a bunch of cool, fun, and cross-browser animations for you to use in your projects.” You can view all the animations demoed on the home page, and you have the option to do a custom build that lets you pick which animations you want and create your own mini CSS library. Although it says “cross-browser”, this is a reference to modern browsers that support CSS3 animations.

Animate.css

Redactor WYSIWYG Editor by Imperavi

Another WYSIWYG editor. This time, it’s a gorgeous jQuery-based solution that claims to be up to 9 times faster than two of the most common editors of choice. It’s supported in IE8+ and the latest releases of all other browsers, includes drag-and-drop support for file uploading, various display modes, fullscreen view, and much more. It’s free for non-commercial use and has options for commercial use starting at $19.

Redactor WYSIWYG Editor

DocHub by Rafael Garcia

DocHub is a great one-stop resource for documentation on CSS, HTML, JavaScript, jQuery, PHP and more. Type in a keyword related to the feature you’re researching, and results will load in the right pane automatically. The docs are scraped from MDN, jQuery’s documenation, and PHP.net.

DocHub

JavaScript Enlightenment by Cody Lindley

JavaScript Enlightenment is a free E-Book by Cody Lindley. In the past, the book was sold either as a print version, or as an E-Book. It’s now available as a free download. It’s not a book for JavaScript beginners, nor is it a complete reference. It’s primary purpose is “to give the reader an accurate JavaScript worldview through an examination of native JavaScript objects and supporting nuances.”

JavaScript Enlightenment

Conclusion

We hope the above resources will prove useful to some of you, helping you solve some of your front-end coding challenges. In the meantime, if you know of any other similar tools or resources that have helped you in your workflow or overall web design education, feel free to share them in the comments.

(rb)


Artistically Designed: Get to Know Andrew Archer


  

Art and design are often very subjective fields when it comes to who and what is good. They can also be very subjective in determining where a particular piece fits. Is it art, or is it design? There are, however, basic principles we all tend to agree on; design is generally more calculated while art is more free. Every so often, you stumble upon a piece that gives you the best of both worlds, great design and great art.

It does not happen often that the piece of work is surrounded by other works that are just as amazing. This time, we’ve stumble upon a wonderfully kept secret by the name of Andrew Archer. He’s an illustrator from New Zealand that has a great artistic eye that works with various design principles. Today, we get to pick his brain a little to see how he comes up with such amazing work.

Question & Answers

Q: First off, thank you for agreeing to this interview. Could you start by telling our readers a little bit about your creative process? How do you get a project rolling?

A: I always bounce a few emails back and forth or hit Skype with the Art Director to get a clear idea of what he likes about my work or thinks would be good for the project. From here, I put a series of thumbnails (sketches) on paper – I normally pick 1-3 of my strongest, [because] I’m not a super fan of sending a huge set of thumbnails unless I’m lost for ideas. From there the client/art director and I will make any tweaks if necessary and I’ll do some research on the subject for the good linework/image. At this point I don’t really care for anything but a strong composition, everything else can come after.

Q: When it comes to your work, what are your weapons of choice (your go to tools)?

A: I do all my thumbs and refined sketches on paper and most of my good linework, also. I use the tablet for fills, controlling colour and values. Pencils, Photoshop, charcoal, acrylics and watercolours are my most used tools. I often make silk screens for certain things and/or scan anything I need – sometimes it can be coffee stains, sometimes crayons – it really is determined by the project itself, but I don’t limit myself to a set process for every project. Sometimes I use more by hand, others more digital – it really depends.

Q: How did you get started in the art and design fields?

A: I studied graphic design originally and worked in the field for 1-2 years. I studied when I was around 18 and didn’t really know what I wanted from design except to ‘design cool things’. The industry is a lot different than most think it is – I was one of those people who thought you would [get] into a job designing snowboard artwork, realistically it’s far from this. I worked as a graphic designer for around 18 months. Most of my design work was illustration related but with a lot of design attributes.

Q: Of your many fantastic pieces, what is your favorite? What is the story behind this piece?

A: ‘Little Large Tokyo‘ and ‘Bully School‘ are probably two of my favourites, mainly due to them relating to me personally. ‘Little Large Tokyo’ reminds me of everything I love about asian culture, the art style, the food, the transport and system. ‘Bully School’, I like the rawness and contrast.

Q: How do you stay inspired? Do you have any inspirational tricks for beating creative blocks to pass along to our readers?

[I'm inspired by] Travel, cultures, food, music and a massive Tumblr dashboard that fires awesome work from awesome artists at me all the time. Except the [aforementioned], I’m naturally an extremely motivated person and will not give up on anything until I have done or mastered it. It’s a good and bad thing, drives me nuts some days but also I know it’s what fuels me. I feed off knowing I can do better/greater work personally. There’s no real trick for me, I dont really feel like I need to beat a creative block – I’ve always been full of a lot of ideas and can normally picture in my head how I want something to look when I first read the project. My frustration/hard work comes with colour and the delicate process of achieving an interesting palette. [The] Trick is to keep going!

Q: Are there any projects that you are currently working on that you could tell us a little bit about?

Currently working on some fashion spreads, a film poster and a few editorial pieces.

Q: If you had your way, what would your future in this arena be like? 

To be able to keep illustrating, build a long term body of personal and commercial work that I’m proud of, is true to me and enjoyed by others. I see my personal work as the ‘bigger’ thing which brings the most enjoyment.

Q: Do you have any side hobbies — that thing you do really well when you are tired of doing illustrations?

I play basketball a lot; around 3-5 times a week. I’m super good at eating and obsessed with food, watch a lot of korean film/movies, play some games and watch way too much NBA. I never really get tired of illustration, I believe you really need to be obsessed with your craft to do well, so it’s always in and around my life.

Q: What was the biggest challenge you faced getting started that you wish someone had warned you about?

A: That it takes time, it really does. You need to be prepared to work hard for quite a long time to develop the portfolio and work ethic to do it professionally. You need to be prepared to be in it for the long run and really work on it every day – it’s definitely not easy, but it is rewarding. There’s quite a big difference between illustrating as a hobby/side thing and professionally. The business side is so important and very rarely talked about.

Q: Do you have any bits of advice that you would like to impart before we wrap-up the interview?

A: The most important thing in my opinion is dedication, persistence and diligence. It’s a competitive industry but I strongly believe those who are really passionate and loving of their craft will shine through.

The Work of Andrew Archer

A set of illustrations for an editorial about eating, food types, digestion and general tips to losing weight.

Illustrations for ESPN magazine about record-breaking big wave pro surfer Garrett McNamara and NHL Philadelphia flyers goalie Ilya Bryzgalov.

[Archer] worked together with Oktobor to create and develop a city and 13 characters for Twisties new animated commercial and campaign. The characters and city were all related to music and interact with each other using various instruments and environments.

Cover of the NY Observer … An exclusive tally of the wall streeters who never die.

Illustration for OUT’s Symposium section – A Single Man.

Poster illustration of X-rated movie characters vs G-rated movie characters having a full scale battle in downtown Auckland.

Personal Work (Sharing Alike)

Opener and spot illustration for Triathletes World about drafting and slip streaming within triathlons.

Illustration for Q Magazine of John Niven reading quotes from his new book about people with Tourette’s syndrome.

Illustration for an article about barbie and her 50th birthday coming in 2009.

Series of illustrations & type created for the World Nude Day website.

Various illustrations for John Niven’s column for Q Magazine UK.

Illustration about the growth of steroids and the top steroid influenced outcomes of sporting history.

Conclusion

Via the interview questions, Andrew really dropped some jewels for those of us trying to make a path or living for ourselves, not just with Illustration but any type of artistic career. Not to mention, his work is definitely pleasing to look at and draw inspiration from. What artists inspire you creatively, as well as professionally?

(rb)


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