Design

60 Fresh and High Quality Free PSD Files

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Adobe Photoshop ranks high among the ultimate tools used in graphic design and most designers wouldn’t even think of designing without Photoshop installed on their computer. Having high-quality PSD files can not only shave time from your workflow, but can also come handy for any rush jobs a client needs. PSD files allow designers to customize them according to their project needs and individual client tastes.

This is the reason almost all graphic designers keep a good collection of PSD files on hand that they can use in their future projects. This is also why they are constantly looking for new and exciting PSD files that are available for free to add to said collection. Here we have an awesome assortment of 60 high-quality PSD files that you can download and use for free. Enjoy!

Icons Related PSDs

3D Glossy Icon Set: 20 Free Icons

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USB Pen Drive PSD

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Modern office telephone icon

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SocialMate: 28 Free Social Media Icons

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iPad and Paper Stack Icon

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Plane free psd file

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Pie chart icon

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3D Box

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Portfolio slides template

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PSD Graphic of Retro Phone

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Quill pen and inkwell icon

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Drawing tools icon

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Fluorescent light bulb icon

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Settings, Weather, Phone iOS Icons

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Stylish business card template

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Color palette icon

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Traffic lights icon

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Notebook

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Silver laptop icon

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Battery icon

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Designer Brushes-Icon Set

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Round retro stickers, PSD template

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Stage spotlight icon (PSD)

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iPod nano Multi Touch

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Computer diagnostics icon

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Treasure Chest with Golden Coins

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Graphics processing unit, GPU icon

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Silver padlock, security icon

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Tablet PC, blank screen PSD template

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USB flash drive icon

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Music, Text, Videos iOS Icons

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Buttons Related PSDs

Big Buttons

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Web elements

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15 free web buttons

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Orange pack

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Pixel Perfect Buttons 1.0

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Glossy Bubble PSD Graphics

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Panel Buttons

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Greene Pack#3 – Switches

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Subscription buttons

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4 Web buttons

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5 Colorful web buttons

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Web Templates PSDs

Web electric v2 Template

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Software Layout PSD

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Blog Website

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Paper vCard: Free PSD Web Page Template

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Free WordPress 3.1 Theme: Splendio

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PSD Template of Under Construction Page

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SDT Webdesign

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Splendio WP Theme

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Designers Portfolio

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Twitter Background Template 1

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HTML5 Coming Soon Template

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Web UI Kit PSDs

Transparent Glass UI: Free PSD for User Interface Design

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UI Web Design Elements (UI)

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Pop-up Contact Form (UI)

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Search boxes

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Web User Interface Buttons

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Awesome Tooltips & Alerts

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Free video player interface

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Consider our previous posts:

(rb)


Following A Web Design Process

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Almost every Web designer can attest that much of their work is repetitive. We find ourselves completing the same tasks, even if slightly modified, over and over for every Web project. Following a detailed website design and development process can speed up your work and help your client understand your role in the project. This article tries to show how developing a process for Web design can organize a developer’s thoughts, speed up a project’s timeline and prepare a freelance business for growth.

First of all, what exactly is a ‘process’? A Web development process is a documented outline of the steps needed to be taken from start to finish in order to complete a typical Web design project. It divides and categorizes the work and then breaks these high-level sections into tasks and resources that can be used as a road map for each project.

A Typical Process

Here is a standard process that was put together using examples from around the Web as well as my own experience. (Note: Please see the resource links at the end of each phase.)

1. Planning

The planning stage is arguably the most important, because what’s decided and mapped here sets the stage for the entire project. This is also the stage that requires client interaction and the accompanying attention to detail.

  • Requirements analysis
    This includes client goals, target audience, detailed feature requests and as much relevant information as you can possibly gather. Even if the client has carefully planned his or her website, don’t be afraid to offer useful suggestions from your experience.
  • Project charter
    The project charter (or equivalent document) sums up the information that has been gathered and agreed upon in the previous point. These documents are typically concise and not overly technical, and they serve as a reference throughout the project.
  • Site map
    A site map guides end users who are lost in the structure or need to find a piece of information quickly. Rather than simply listing pages, including links and a hierarchy of page organization is good practice.
  • Contracts that define roles, copyright and financial points
    This is a crucial element of the documentation and should include payment terms, project closure clauses, termination clauses, copyright ownership and timelines. Be careful to cover yourself with this document, but be concise and efficient.
  • Gain access to servers and build folder structure
    Typical information to obtain and validate includes FTP host, username and password; control panel log-in information; database configuration; and any languages or frameworks currently installed.
  • Determine required software and resources (stock photography, fonts, etc.)
    Beyond determining any third-party media needs, identify where you may need to hire sub-contractors and any additional software you may personally require. Add all of these to the project’s budget, charging the client where necessary.

Resource links for this phase:

Process99 in Following A Web Design Process

2. Design

The design stage typically involves moving the information outlined in the planning stage further into reality. The main deliverables are a documented site structure and, more importantly, a visual representation. Upon completion of the design phase, the website should more or less have taken shape, but for the absence of the content and special features.

  • Wireframe and design elements planning
    This is where the visual layout of the website begins to take shape. Using information gathered from the client in the planning phase, begin designing the layout using a wireframe. Pencil and paper are surprisingly helpful during this phase, although many tools are online to aid as well.
  • Mock-ups based on requirements analysis
    Designing mock-ups in Photoshop allows for relatively easy modification, it keeps the design elements organized in layers, and it primes you for slicing and coding when the time later on.
  • Review and approval cycle
    A cycle of reviewing, tweaking and approving the mock-ups often takes place until (ideally) both client and contractor are satisfied with the design. This is the easiest time to make changes, not after the design has been coded.
  • Slice and code valid XHTML/CSS
    It’s coding time. Slice the final Photoshop mock-up, and write the HTML and CSS code for the basic design. Interactive elements and jQuery come later: for now, just get the visuals together on screen, and be sure to validate all of the code before moving on.

Resource links for this phase:

3. Development

Development involves the bulk of the programming work, as well as loading content (whether by your team or the client’s). Keep code organized and commented, and refer constantly to the planning details as the full website takes shape. Take a strategic approach, and avoid future hassles by constantly testing as you go.

  • Build development framework.
    This is when unique requirements might force you to diverge from the process. If you’re using Ruby on Rails, an ASP/PHP framework or a content management system, now is the time to implement it and get the basic engine up and running. Doing this early ensures that the server can handle the installation and set-up smoothly.
  • Code templates for each page type.
    A website usually has several pages (e.g. home, general content, blog post, form) that can be based on templates. Creating your own templates for this purpose is good practice.
  • Develop and test special features and interactivity.
    Here’s where the fancy elements come into play. I like to take care of this before adding the static content because the website now provides a relatively clean and uncluttered workspace. Some developers like to get forms and validation up and running at this stage as well.
  • Fill with content.
    Time for the boring part: loading all of the content provided by the client or writer. Although mundane, don’t misstep here, because even the simplest of pages demand tight typography and careful attention to detail.
  • Test and verify links and functionality.
    This is a good time for a full website review. Using your file manager as a guide, walk through every single page you’ve created—everything from the home page to the submission confirmation page—and make sure everything is in working order and that you haven’t missed anything visually or functionally.

Resource links for this phase:

Process77 in Following A Web Design Process

4. Launch

The purpose of the launch phase is to prepare the website for public viewing. This requires final polishing of design elements, deep testing of interactivity and features and, most of all, a consideration of the user experience. An important early step in this phase is to move the website, if need be, to its permanent Web server. Testing in the production environment is important because different servers can have different features and unexpected behavior (e.g. different database host addresses).

  • Polishing
    Particularly if you’re not scrambling to meet the deadline, polishing a basically completed design can make a big difference. Here, you can identify parts of the website that could be improved in small ways. After all, you want to be as proud of this website as the client is.
  • Transfer to live server
    This could mean transferring to a live Web server (although hopefully you’ve been testing in the production environment), “unhiding” the website or removing the “Under construction” page. Your last-minute review of the live website happens now. Be sure the client knows about this stage, and be sensitive to timing if the website is already popular.
  • Testing
    Run the website through the final diagnostics using the available tools: code validators, broken-link checkers, website health checks, spell-checker and the like. You want to find any mistakes yourself rather than hearing complaints from the client or an end-user.
  • Final cross-browser check (IE, Firefox, Chrome, Safari, Opera, iPhone, BlackBerry)
    Don’t forget to check the website in multiple browsers one last time. Just because code is valid, doesn’t mean it will sparkle with a crisp layout in IE 6.

Resource links for this phase:

5. Post-Launch

Business re-enters the picture at this point as you take care of all the little tasks related to closing the project. Packaging source files, providing instructions for use and any required training occurs at this time. Always leave the client as succinctly informed as possible, and try to predict any questions they may have. Don’t leave the project with a closed door; communicate that you’re available for future maintenance and are committed to ongoing support. If maintenance charges haven’t already been shared, establish them now.

  • Hand off to client
    Be sure the client is satisfied with the product and that all contractual obligations have been met (refer to the project charter). A closed project should leave both you and the client satisfied, with no burned bridges.
  • Provide documentation and source files
    Provide documentation for the website, such as a soft-copy site map and details on the framework and languages used. This will prevent any surprises for the client later on, and it will also be useful should they ever work with another Web developer.
  • Project close, final documentation
    Get the client to sign off on the last checks, provide your contact information for support, and officially close the project. Maintain a relationship with the client, though; checking in a month down the road to make sure everything is going smoothly is often appreciated.

As stated, this is merely a sample process. Your version will be modified according to your client base and style of designing. Processes can also differ based on the nature of the product; for example, e-commerce websites, Web applications and digital marketing all have unique requirements.

Process66 in Following A Web Design Process

Documenting The Process

Create and retain two versions of your Web design process:
One for you or your team to use as a guide as you work on the back end, and one to share with clients. The differences between the two should be intrinsically clear: yours would be much more detailed and contain technical resources to help with development; the client’s would be a concise, non-technical map of the process from start to finish.

Common tools for documenting the business process are a simple Microsoft Word document, Microsoft Visio and mind-mapping software such as Freemind. If you’re ambitious, you could even develop your own internal Web-based tool.

Using The Process

By now, you should understand what a process looks like, including the details of each phase, and have some idea of how to construct your particular Web design process. This is a great first step, but it’s still only a first step! Don’t miss this next bit: knowing how a process can enhance your overall business and how to use it when approaching and interacting with clients.

Refining the Process

The process will be different for each designer, and for each project. Develop a process for yourself, and identify whatever is useful to you or your team. Only then will the process be truly useful. After all, freelancers can serve drastically different target markets.

Bulleted lists are well and good, but the process can be much more useful and elaborate than that. Many of the resources, tools and links posted on Web design blogs and Twitter feeds fit into different parts of the process. An incredibly useful way to refine the process is to add resource links to each phase, and to develop your own resources, such as branded document templates.

Process551 in Following A Web Design Process

Some commonly used documents of freelancers:

  • Client questionnaire,
  • Invoice,
  • Project charter,
  • Documentation for hand-off to client,
  • User accounts,
  • Database table charts,
  • Site map.

Files and Archive

Documentation and storage are important to grasp. As mundane as these tasks can be, they certainly help when tax season rolls around or when a small freelance venture begins to expand. You can never be too disciplined when it comes to efficiency in work and time. You could establish a standard document format and folder structure for all of your clients, or maintain a list or archive of previous clients and project files. You could employ anything from simple lists to all-out small-business accounting practices.

A Process Puts the Client at Ease

Many clients view Web development as a black box, even after you’ve tried to educate them on its methods. To them, they provide their requirements, suggestions and content, and then some time later a website appears or begins to take shape. They’re often completely unaware of major aspects of the process, such as the separation of design and development. Having an organized and concise process on hand can help organize a client’s thoughts and put their mind at ease, not to mention help them understand where their money is going.

Outlining my basic process as a freelancer is by far the most common first step I take with potential or new clients. A quick, high-level “This is how it works” discussion provides a framework for the entire project. Once you have this discussion, the client will better understands what specifically is needed from them, what you will be delivering at certain points in the timeline and what type of work you’ll be engaging in as you go along. Most of all, the discussion can nip any miscommunication or confusion in the bud.

Designers are often too deep into Web design to realize that most people have no idea what they do or understand their terminology or know the steps involved in creating a finished product. Starting fresh with a understandably “clueless” client can be daunting.

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It’s a Business

It’s a business, and the steps outlined here are basically the path to small-business management. As you grow in clients or staff or contractors, you’ll find yourself with an ever-growing to-do list and a headache from all of the things to keep track of. Give yourself a break, and invest some time in finding tools to help you get the job done efficiently. An expanded process document is a great first step on this path.

Tips

  • Ask a non-technical friend to review your process. If it makes sense to them, it will make sense to your client.
  • Use the processes of other designers as a starting point to build or refine your own. See the related resources links.
  • Build document templates and Web apps into your process. This will save time and make you more professional.

Risks

One process cannot be applied to every project. Although your process will be useful when you first engage a client in the planning discussion, be sure to review it before the discussion takes place to ensure it fits the project.

Further Resources

Here are some links to resources that showcase sample Web design processes, as well as tools and templates to build integrate in your own process.

Have further resources to share? Post them in the comments.

(al) (il)


© Luke Reimer for Smashing Magazine, 2011.


The Top 10 Secrets to Designing a Magazine

Each avenue in the design world has its own unique challenges and tricks, and magazine design is no different. From style guides and gutters to editors and entry points, designing for a magazine comprises its own set of rules and considerations. Before jumping head first into the text-heavy, deadline-driven world of magazines, take a moment to get your bearings and familiarize yourself with the terrain. Using the road map below, your creativity, and a bit of luck you’ll have everything you need to produce a top-notch, reader-friendly magazine.

1. Style Guides and Templates
In magazine design, consistency is imperative not only to branding but also to creating familiarity between the magazine and its audience. This familiarity breeds trust and loyalty, and ultimately keeps readers coming back for more. One of the biggest misconceptions in design is that templates and style guides are restrictive. On the contrary, they open the door for more creative solutions. Just like in web design, style guides, style sheets, and templates create consistency and allow for global changes without hassle. Instead of regarding style guides and templates as rules, think of them as the framework holding up the design for each page.

2. Audience First
It’s really that simple. The reader profile should inform your approach to the material. Designing something you like is important, but are you the target audience? Ask yourself, “Does this service the reader?�

3. Diligently Seek Out Inspiration
Working within the same style issue after issue can quickly zap the creative energy right out of you, and unfortunately this will most likely show in your work. Something should surprise the reader every time they turn the page, and achieving that is your responsibility. When you’re feeling uninspired — and you will, eventually — go to a newsstand and flip through other publications, stroll through an art gallery, or simply take a walk. Design is all around you so keep your eyes peeled and refresh your creativity. Many designers keep folders or boxes full of inspiration they’ve collected (such as tear sheets from other publications, art work, postcards, photographs, greeting cards, patterns, fabrics, websites, etc.) near their workspace.

4. Cover Planning
Covers can be the most sensitive and time-consuming part of a magazine issue. Each cover is obliged to achieve several goals. It must attract attention while sitting on a newsstand, adhere to print and postal code regulations, be intriguing while still falling into alignment with brand standards, and — most of all— stand up to the scrutiny of the design and editorial team. Brainstorm, plan ahead, and have a backup plan … or three.

Example Magazine Covers

5. Editors Are Your Friends
Magazine staffs often operate with a strict delineation between editorial staff and design staff. However, stronger ideas and solutions emerge when these departments work together early and often. As the designer, familiarize yourself with articles coming down the pipe. You may be able to offer an outside perspective or new approach. Equally, be open to editorial suggestions and help build on them. After all, this is a team project.

6. Typography and Points of Entry
When talking about mass amounts of text, as is the case with most magazine articles, the way in which text is treated and formatted is paramount. As a designer, you have the power to form the way in which the reader is presented with information. With that in mind, text-heavy pages take extra care as you must provide easy points of entry for the reader that lead them through the page. As you see in the example below, a page with no imagery can still be appealing and attention grabbing with the use of grids, headlines, subheads, drop caps and pull quotes. As with many things in design, hierarchy is key.

Example of Magazine Typography

7. No Budget? No Problem.
Budgets are being slashed around the world and publishing is taking its fair share. Fortunately, there are several inexpensive stock-art websites and photo-sharing sites such as flikr.com that can help out in a pinch. If illustration is a better match for the feature at hand, foster good working relationships with a small pool of illustrators. Illustrators are much more willing to negotiate if you’re a regular customer and can provide steady work. And when all else fails, create what you need. Choose a visual theme appropriate to the article and bask in the freedom. This is when design truly proves its value.

8. Design is in the Details
Take the time to check over the details of each page. Finishing touches are the difference between a professional end product and an amateur one. Clean up and double-check the file for rule alignment, overlapping text and image boxes, unresolved text spacing and breaks, and color matching (e.g., make sure that the same black is used throughout the whole issue).

9. Get to Know Your Printer
The physical production of each issue is a topic in and of itself, but there are a couple pitfalls that can be avoided by simply communicating with your printer. One of the biggest oversights when designing the interior of a magazine is failing to account for the spine. Depending on the size of your magazine and how it is bound, any element that crosses the gutter may lose necessary information such as text on a sign or facial features. Your printer can help you determine the amount of overlap necessary. Also, ask the printer for output specifications to assure that the high-resolution files you provide are compatible with its system. This saves everyone time and saves you extra processing costs.

10. The Big Picture
Designing a magazine is just as much about balance and organization as it is about the text and images on each page. From ad placement to the aesthetic of each feature, designing a magazine requires both a close eye to detail and, conversely, a healthy distance for perspective. The best magazine designers consider each article individually, how those articles fit into a particular magazine issue as a whole, and then how that issue fits into the larger publication set. The end result should showcase your cohesiveness, consistency, and creativity.

The post The Top 10 Secrets to Designing a Magazine appeared first on Design Reviver.


A Graphic Design Primer, Part 2: The Principles of Design

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 in A Graphic Design Primer, Part 2: The Principles of Design  in A Graphic Design Primer, Part 2: The Principles of Design  in A Graphic Design Primer, Part 2: The Principles of Design

In the last part, we covered the elements that make up most designs. In this part, we’ll cover the principles you can apply to those elements to create a design. All of these principles can be applied to any project, and have a direct impact on the success of that design.

Learning to recognize and apply these design principles to your own work is a key step in becoming a better, more competent designer. Some of these elements are inherent in any design, regardless of whether they were consciously applied or not. The key to creating better designs is learning how to master these principles and apply them proactively to your design work, so that you use each to its maximum effect.

Balance

Balance is the way elements are distributed throughout a design. Good balance lends stability to the design. Bad balance leaves it looking off-kilter and skewed. However, it is possible to create designs that are slightly off-balance, in order to emphasize one element of the design over others.

There are three basic types of balance: symmetrical, asymmetrical, and radial. Symmetrical balance occurs when two sides of a design are the same. Generally, this happens along a vertical line, though sometimes it can also happen along a horizontal line (and sometimes both).

Asymmetrical balance is when the two sides of a design aren’t the same, but have elements that compliment one another and still provide the same kind of stability a symmetrical design provides. Asymmetrical designs are generally more visually interesting than symmetrical ones.

Radial balance occurs when design elements are laid out in a circular pattern. Radial balance can give a real sense of movement to a design, though it’s also one of the most difficult to achieve in a web design environment while still maintaining good user experience.

Balance can be achieved through the use of shapes, lines, colors, textures and other elements. Think of each element as having a “weight”, with brighter, larger, and more visually striking elements being heavier than other elements. The goal is to balance a scale set on the imaginary center line of the design. So on one side you might have a small but bright red element, while on the other side you have a larger gray element. The brightness of the one element offsets its smaller size, making it have the same visual weight as the larger element.

2-asymmetricalbalance in A Graphic Design Primer, Part 2: The Principles of Design

Examples

Scribble and Tweak
An example of slightly asymmetrical balance, especially in the header.

Scribbleandtweak in A Graphic Design Primer, Part 2: The Principles of Design

Quirky Kid Clinic
A good example of a symmetrical design.

Quirkykidclinic in A Graphic Design Primer, Part 2: The Principles of Design

Proportion

Proportion is the scale of elements in relation to one another. Proportion has a strong effect on the dominance of elements, with larger elements having a stronger visual impact than smaller ones, all other things being equal.

The proportion of elements in your designs is an effective way to indicate what’s important in the design and what isn’t. The most important parts of a design should logically be larger than the less important elements.

Notice how your eye automatically falls on the largest rectangle in the layout below. This is an example proportion effects our impression of what’s important.

2-proportion in A Graphic Design Primer, Part 2: The Principles of Design

Examples

SimpleGeo
SimpleGeo uses proportion of different elements to place emphasis on different areas of the page.

Simplegeo in A Graphic Design Primer, Part 2: The Principles of Design

Bluecadet Interactive
The very large slideshow is a good example of using proportion to draw the eye to a specific element.

Bluecadet in A Graphic Design Primer, Part 2: The Principles of Design

Dominance and Priority

The priority of elements within a design can make the difference between a good user experience and a bad one. Without some kind of priority or dominance among elements in a design, it’s difficult for the user to figure out what they’re supposed to do. Dominance of one element over another gives us a sense of what’s important and what’s not.

There are generally three levels of priority. Primary elements are the most important. In a website design, these are things like a call to action or headline.

Secondary elements are important, but they’re not vital. These are things like the images you use to illustrate a point or your navigation. They need to be easy for a visitor to find, but they’re not the most important part of the design by any means.

Tertiary elements are mostly unimportant. These are things like meta information on blog posts, some navigation elements, or footer links. Tertiary elements, to an extent, sort of “blend in” with the rest of the page’s design, rather than calling attention to themselves.

Examples

Disqus
There’s a definite sense of priority and hierarchy on this page.

Disqus in A Graphic Design Primer, Part 2: The Principles of Design

Wigolia Design
Another site with a definite sense of priority in the design.

Wigolia in A Graphic Design Primer, Part 2: The Principles of Design

Contrast

Contrast is fairly self-explanatory. Good designs have sufficient contrast between elements so that each element stands out as much as needed. Note that in some cases, contrast is minimal, because the intention is for elements to blend together. In other cases, contrast is high, because each element needs to be distinct.

The most basic method of creating contrast is through color. But you can also have contrast with style (this is especially common in typography), texture, shape, and other elements. Contrast should be used to reinforce the priority of elements on a page.

Examples

Fairhead Creative
A good example of a site design that has varied contrast for different elements within the design.

Fairheadcreative in A Graphic Design Primer, Part 2: The Principles of Design

Titi Vidal
The varied contrast among different elements effects the emphasis placed on each.

Titividal in A Graphic Design Primer, Part 2: The Principles of Design

Rhythm and Flow

The rhythm of a page directs the visitor from one element to the next. There are a handful of different rhythm patterns. Regular rhythm is orderly and even. There’s no variation in a regular rhythm. Think of it like a staircase: each step is the same height and width, and the same distance from the previous step.

2-regularrhythm in A Graphic Design Primer, Part 2: The Principles of Design

Fluid rhythm is more organic in nature. There’s variation between the elements, and movement between them is not in a regular, orderly pattern. Think of fluid rhythm as a river: all the water is flowing in the roughly same direction, but there’s variation in how it moves.

2-fluidrhythm in A Graphic Design Primer, Part 2: The Principles of Design

Progressive rhythm could also be called sequential rhythm. There’s a definite sequence in how the eye moves from one element to the next. Progressive rhythm could best be thought of as like a fanned-out deck of cards.

2-progressiverhythm in A Graphic Design Primer, Part 2: The Principles of Design

Examples

David DeSandro
There’s a definite regular rhythm to this layout.

Desandro in A Graphic Design Primer, Part 2: The Principles of Design

Cornerd
The Cornerd site is a good example of a fluid rhythm in design.

Cornerd in A Graphic Design Primer, Part 2: The Principles of Design

Harmony and Unity

Even if you follow all the principles listed above, without unity and harmony, it’s impossible to create a good design. When all of the elements of your design are working together, you achieve unity.

Without that unity, all you have is a bunch of individual elements on a page, without any real “design”. The elements should complement one another, and work together to create a design that’s both functional and pleasing to the eye.

Examples

SeatGeek
All the elements here work together, while following the principles above.

Seatgeek in A Graphic Design Primer, Part 2: The Principles of Design

Moove Agency
The Moove site uses all of the elements above to great effect, creating a unified design.

Mooveagency in A Graphic Design Primer, Part 2: The Principles of Design

More Examples of Design Principles in Action

Keith Homemade Cakes
This design gives a good sense of priority, and uses both symmetrical and asymmetrical balance in different sections of the site.

Keithcakes in A Graphic Design Primer, Part 2: The Principles of Design

International Storytelling Center
A great example of a site with asymmetrical balance and excellent proportion used to influence the priority of elements on the page.

Storytellingcenter in A Graphic Design Primer, Part 2: The Principles of Design

Quincaillerie Sucree
Another site that uses roughly symmetrical balance, as well as a regular rhythm.

Quincailleriesucree in A Graphic Design Primer, Part 2: The Principles of Design

Platform45
Platform45 is a great example of how proportion effects priority. The site also has excellent unity throughout.

Platform45 in A Graphic Design Primer, Part 2: The Principles of Design

SiteOptimizer
SiteOptimizer uses slight progressive rhythm in their header, as well as proportion to make some elements dominate others.

Siteoptimizer in A Graphic Design Primer, Part 2: The Principles of Design

Wade | A Retrospective
One of the few successful site designs out there that uses radial and asymmetrical balance, as well as fluid rhythm effectively.

Waderetrospective in A Graphic Design Primer, Part 2: The Principles of Design

James Pedrazzini
An excellent example of good contrast, regular rhythm, and symmetrical balance.

Jpedrazzini in A Graphic Design Primer, Part 2: The Principles of Design

Experiencia Lecom
A good example of a site with moderate contrast and a symmetrical design.

Experiencialecom in A Graphic Design Primer, Part 2: The Principles of Design

Youandigraphics
Very creative use of balance, proportion, dominance, and contrast.

Youandigraphics in A Graphic Design Primer, Part 2: The Principles of Design

Turks & Caicos Sporting Club
A great example of how proportion is used to create a visual hierarchy.

Tcsportingclub in A Graphic Design Primer, Part 2: The Principles of Design

Up Next…

In the third installment of this graphic design primer, we’ll cover different composition methods and guides, including the rule of thirds, Gestalt principles, and grid layouts.

More Resources

(rb)


Adaptive Web Design (Book review)

You have likely seen the term �progressive enhancement� quite a lot, especially if you�re a regular reader of this website. But do you understand exactly what it means, and do you try to apply it in every detail of your daily work?

If the answer is no, you�re far from alone. The last couple of years, with HTML5 (or more correctly parts of CSS3 and various JavaScript techniques) becoming the new Ajax, it seems that people are so eager to apply the shiny new front-end toys that they forget that the Web is supposed to be universal. And in doing so, many developers unfortunately forget about or ignore progressive enhancement.

One reason may be that there aren�t enough resources that explain progressive enhancement in a practical and easy-to-digest way. Luckily, Aaron Gustafson has written a book called Adaptive Web Design that does just that.

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